/*************************************************************************/ /* multiplayer_api.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "multiplayer_api.h" #include "core/debugger/engine_debugger.h" #include "core/io/marshalls.h" #include #ifdef DEBUG_ENABLED #include "core/os/os.h" #endif StringName MultiplayerAPI::default_interface = StringName(); void MultiplayerAPI::set_default_interface(const StringName &p_interface) { ERR_FAIL_COND_MSG(!ClassDB::is_parent_class(p_interface, MultiplayerAPI::get_class_static()), vformat("Can't make %s the default multiplayer interface since it does not extend MultiplayerAPI.", p_interface)); default_interface = p_interface; } StringName MultiplayerAPI::get_default_interface() { return default_interface; } Ref MultiplayerAPI::create_default_interface() { if (default_interface != StringName()) { return Ref(Object::cast_to(ClassDB::instantiate(default_interface))); } return Ref(memnew(MultiplayerAPIExtension)); } // The variant is compressed and encoded; The first byte contains all the meta // information and the format is: // - The first LSB 6 bits are used for the variant type. // - The next two bits are used to store the encoding mode. // - Boolean values uses the encoding mode to store the value. #define VARIANT_META_TYPE_MASK 0x3F #define VARIANT_META_EMODE_MASK 0xC0 #define VARIANT_META_BOOL_MASK 0x80 #define ENCODE_8 0 << 6 #define ENCODE_16 1 << 6 #define ENCODE_32 2 << 6 #define ENCODE_64 3 << 6 Error MultiplayerAPI::encode_and_compress_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bool p_allow_object_decoding) { // Unreachable because `VARIANT_MAX` == 38 and `ENCODE_VARIANT_MASK` == 77 CRASH_COND(p_variant.get_type() > VARIANT_META_TYPE_MASK); uint8_t *buf = r_buffer; r_len = 0; uint8_t encode_mode = 0; switch (p_variant.get_type()) { case Variant::BOOL: { if (buf) { // We don't use encode_mode for booleans, so we can use it to store the value. buf[0] = (p_variant.operator bool()) ? (1 << 7) : 0; buf[0] |= p_variant.get_type(); } r_len += 1; } break; case Variant::INT: { if (buf) { // Reserve the first byte for the meta. buf += 1; } r_len += 1; int64_t val = p_variant; if (val <= (int64_t)INT8_MAX && val >= (int64_t)INT8_MIN) { // Use 8 bit encode_mode = ENCODE_8; if (buf) { buf[0] = val; } r_len += 1; } else if (val <= (int64_t)INT16_MAX && val >= (int64_t)INT16_MIN) { // Use 16 bit encode_mode = ENCODE_16; if (buf) { encode_uint16(val, buf); } r_len += 2; } else if (val <= (int64_t)INT32_MAX && val >= (int64_t)INT32_MIN) { // Use 32 bit encode_mode = ENCODE_32; if (buf) { encode_uint32(val, buf); } r_len += 4; } else { // Use 64 bit encode_mode = ENCODE_64; if (buf) { encode_uint64(val, buf); } r_len += 8; } // Store the meta if (buf) { buf -= 1; buf[0] = encode_mode | p_variant.get_type(); } } break; default: // Any other case is not yet compressed. Error err = encode_variant(p_variant, r_buffer, r_len, p_allow_object_decoding); if (err != OK) { return err; } if (r_buffer) { // The first byte is not used by the marshalling, so store the type // so we know how to decompress and decode this variant. r_buffer[0] = p_variant.get_type(); } } return OK; } Error MultiplayerAPI::decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len, bool p_allow_object_decoding) { const uint8_t *buf = p_buffer; int len = p_len; ERR_FAIL_COND_V(len < 1, ERR_INVALID_DATA); uint8_t type = buf[0] & VARIANT_META_TYPE_MASK; uint8_t encode_mode = buf[0] & VARIANT_META_EMODE_MASK; ERR_FAIL_COND_V(type >= Variant::VARIANT_MAX, ERR_INVALID_DATA); switch (type) { case Variant::BOOL: { bool val = (buf[0] & VARIANT_META_BOOL_MASK) > 0; r_variant = val; if (r_len) { *r_len = 1; } } break; case Variant::INT: { buf += 1; len -= 1; if (r_len) { *r_len = 1; } if (encode_mode == ENCODE_8) { // 8 bits. ERR_FAIL_COND_V(len < 1, ERR_INVALID_DATA); int8_t val = buf[0]; r_variant = val; if (r_len) { (*r_len) += 1; } } else if (encode_mode == ENCODE_16) { // 16 bits. ERR_FAIL_COND_V(len < 2, ERR_INVALID_DATA); int16_t val = decode_uint16(buf); r_variant = val; if (r_len) { (*r_len) += 2; } } else if (encode_mode == ENCODE_32) { // 32 bits. ERR_FAIL_COND_V(len < 4, ERR_INVALID_DATA); int32_t val = decode_uint32(buf); r_variant = val; if (r_len) { (*r_len) += 4; } } else { // 64 bits. ERR_FAIL_COND_V(len < 8, ERR_INVALID_DATA); int64_t val = decode_uint64(buf); r_variant = val; if (r_len) { (*r_len) += 8; } } } break; default: Error err = decode_variant(r_variant, p_buffer, p_len, r_len, p_allow_object_decoding); if (err != OK) { return err; } } return OK; } Error MultiplayerAPI::encode_and_compress_variants(const Variant **p_variants, int p_count, uint8_t *p_buffer, int &r_len, bool *r_raw, bool p_allow_object_decoding) { r_len = 0; int size = 0; if (p_count == 0) { if (r_raw) { *r_raw = true; } return OK; } // Try raw encoding optimization. if (r_raw && p_count == 1) { *r_raw = false; const Variant &v = *(p_variants[0]); if (v.get_type() == Variant::PACKED_BYTE_ARRAY) { *r_raw = true; const PackedByteArray pba = v; if (p_buffer) { memcpy(p_buffer, pba.ptr(), pba.size()); } r_len += pba.size(); } else { encode_and_compress_variant(v, p_buffer, size, p_allow_object_decoding); r_len += size; } return OK; } // Regular encoding. for (int i = 0; i < p_count; i++) { const Variant &v = *(p_variants[i]); encode_and_compress_variant(v, p_buffer ? p_buffer + r_len : nullptr, size, p_allow_object_decoding); r_len += size; } return OK; } Error MultiplayerAPI::decode_and_decompress_variants(Vector &r_variants, const uint8_t *p_buffer, int p_len, int &r_len, bool p_raw, bool p_allow_object_decoding) { r_len = 0; int argc = r_variants.size(); if (argc == 0 && p_raw) { return OK; } ERR_FAIL_COND_V(p_raw && argc != 1, ERR_INVALID_DATA); if (p_raw) { r_len = p_len; PackedByteArray pba; pba.resize(p_len); memcpy(pba.ptrw(), p_buffer, p_len); r_variants.write[0] = pba; return OK; } Vector args; Vector argp; args.resize(argc); for (int i = 0; i < argc; i++) { ERR_FAIL_COND_V_MSG(r_len >= p_len, ERR_INVALID_DATA, "Invalid packet received. Size too small."); int vlen; Error err = MultiplayerAPI::decode_and_decompress_variant(r_variants.write[i], &p_buffer[r_len], p_len - r_len, &vlen, p_allow_object_decoding); ERR_FAIL_COND_V_MSG(err != OK, err, "Invalid packet received. Unable to decode state variable."); r_len += vlen; } return OK; } Error MultiplayerAPI::_rpc_bind(int p_peer, Object *p_object, const StringName &p_method, Array p_args) { Vector args; Vector argsp; args.resize(p_args.size()); argsp.resize(p_args.size()); Variant *ptr = args.ptrw(); const Variant **pptr = argsp.ptrw(); for (int i = 0; i < p_args.size(); i++) { ptr[i] = p_args[i]; pptr[i] = &ptr[i]; } return rpcp(p_object, p_peer, p_method, argsp.size() ? argsp.ptrw() : nullptr, argsp.size()); } void MultiplayerAPI::_bind_methods() { ClassDB::bind_method(D_METHOD("has_multiplayer_peer"), &MultiplayerAPI::has_multiplayer_peer); ClassDB::bind_method(D_METHOD("get_multiplayer_peer"), &MultiplayerAPI::get_multiplayer_peer); ClassDB::bind_method(D_METHOD("set_multiplayer_peer", "peer"), &MultiplayerAPI::set_multiplayer_peer); ClassDB::bind_method(D_METHOD("get_unique_id"), &MultiplayerAPI::get_unique_id); ClassDB::bind_method(D_METHOD("is_server"), &MultiplayerAPI::is_server); ClassDB::bind_method(D_METHOD("get_remote_sender_id"), &MultiplayerAPI::get_remote_sender_id); ClassDB::bind_method(D_METHOD("poll"), &MultiplayerAPI::poll); ClassDB::bind_method(D_METHOD("rpc", "peer", "object", "method", "arguments"), &MultiplayerAPI::_rpc_bind, DEFVAL(Array())); ClassDB::bind_method(D_METHOD("object_configuration_add", "object", "configuration"), &MultiplayerAPI::object_configuration_add); ClassDB::bind_method(D_METHOD("object_configuration_remove", "object", "configuration"), &MultiplayerAPI::object_configuration_remove); ClassDB::bind_method(D_METHOD("get_peers"), &MultiplayerAPI::get_peer_ids); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer_peer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerPeer", PROPERTY_USAGE_NONE), "set_multiplayer_peer", "get_multiplayer_peer"); ClassDB::bind_static_method("MultiplayerAPI", D_METHOD("set_default_interface", "interface_name"), &MultiplayerAPI::set_default_interface); ClassDB::bind_static_method("MultiplayerAPI", D_METHOD("get_default_interface"), &MultiplayerAPI::get_default_interface); ClassDB::bind_static_method("MultiplayerAPI", D_METHOD("create_default_interface"), &MultiplayerAPI::create_default_interface); ADD_SIGNAL(MethodInfo("peer_connected", PropertyInfo(Variant::INT, "id"))); ADD_SIGNAL(MethodInfo("peer_disconnected", PropertyInfo(Variant::INT, "id"))); ADD_SIGNAL(MethodInfo("connected_to_server")); ADD_SIGNAL(MethodInfo("connection_failed")); ADD_SIGNAL(MethodInfo("server_disconnected")); BIND_ENUM_CONSTANT(RPC_MODE_DISABLED); BIND_ENUM_CONSTANT(RPC_MODE_ANY_PEER); BIND_ENUM_CONSTANT(RPC_MODE_AUTHORITY); } /// MultiplayerAPIExtension Error MultiplayerAPIExtension::poll() { int err = OK; GDVIRTUAL_CALL(_poll, err); return (Error)err; } void MultiplayerAPIExtension::set_multiplayer_peer(const Ref &p_peer) { GDVIRTUAL_CALL(_set_multiplayer_peer, p_peer); } Ref MultiplayerAPIExtension::get_multiplayer_peer() { Ref peer; GDVIRTUAL_CALL(_get_multiplayer_peer, peer); return peer; } int MultiplayerAPIExtension::get_unique_id() { int id = 1; GDVIRTUAL_CALL(_get_unique_id, id); return id; } Vector MultiplayerAPIExtension::get_peer_ids() { Vector ids; GDVIRTUAL_CALL(_get_peer_ids, ids); return ids; } Error MultiplayerAPIExtension::rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) { if (!GDVIRTUAL_IS_OVERRIDDEN(_rpc)) { return ERR_UNAVAILABLE; } Array args; for (int i = 0; i < p_argcount; i++) { args.push_back(*p_arg[i]); } int ret = FAILED; GDVIRTUAL_CALL(_rpc, p_peer_id, p_obj, p_method, args, ret); return (Error)ret; } int MultiplayerAPIExtension::get_remote_sender_id() { int id = 0; GDVIRTUAL_CALL(_get_remote_sender_id, id); return id; } Error MultiplayerAPIExtension::object_configuration_add(Object *p_object, Variant p_config) { int err = ERR_UNAVAILABLE; GDVIRTUAL_CALL(_object_configuration_add, p_object, p_config, err); return (Error)err; } Error MultiplayerAPIExtension::object_configuration_remove(Object *p_object, Variant p_config) { int err = ERR_UNAVAILABLE; GDVIRTUAL_CALL(_object_configuration_remove, p_object, p_config, err); return (Error)err; } void MultiplayerAPIExtension::_bind_methods() { GDVIRTUAL_BIND(_poll); GDVIRTUAL_BIND(_set_multiplayer_peer, "multiplayer_peer"); GDVIRTUAL_BIND(_get_multiplayer_peer); GDVIRTUAL_BIND(_get_unique_id); GDVIRTUAL_BIND(_get_peer_ids); GDVIRTUAL_BIND(_rpc, "peer", "object", "method", "args"); GDVIRTUAL_BIND(_get_remote_sender_id); GDVIRTUAL_BIND(_object_configuration_add, "object", "configuration"); GDVIRTUAL_BIND(_object_configuration_remove, "object", "configuration"); }