#include "instance_placeholder.h" #include "scene/resources/packed_scene.h" #include "io/resource_loader.h" bool InstancePlaceholder::_set(const StringName& p_name, const Variant& p_value) { PropSet ps; ps.name=p_name; ps.value=p_value; stored_values.push_back(ps); return true; } bool InstancePlaceholder::_get(const StringName& p_name,Variant &r_ret) const{ return false; } void InstancePlaceholder::_get_property_list( List *p_list) const{ } void InstancePlaceholder::set_path(const String& p_name) { path=p_name; } String InstancePlaceholder::get_path() const { return path; } void InstancePlaceholder::replace_by_instance(const Ref &p_custom_scene){ ERR_FAIL_COND(!is_inside_tree()); Node *base = get_parent(); if (!base) return; Ref ps; if (p_custom_scene.is_valid()) ps = p_custom_scene; else ps = ResourceLoader::load(path,"PackedScene"); if (!ps.is_valid()) return; Node *scene = ps->instance(); scene->set_name(get_name()); int pos = get_position_in_parent(); for(List::Element *E=stored_values.front();E;E=E->next()) { scene->set(E->get().name,E->get().value); } queue_delete(); base->remove_child(this); base->add_child(scene); base->move_child(scene,pos); } void InstancePlaceholder::_bind_methods() { ObjectTypeDB::bind_method(_MD("replace_by_instance","custom_scene:PackedScene"),&InstancePlaceholder::replace_by_instance,DEFVAL(Variant())); } InstancePlaceholder::InstancePlaceholder() { }