/*************************************************************************/ /* canvas_layer.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "canvas_layer.h" #include "viewport.h" void CanvasLayer::set_layer(int p_xform) { layer=p_xform; if (viewport.is_valid()) VisualServer::get_singleton()->viewport_set_canvas_layer(viewport,canvas->get_canvas(),layer); } int CanvasLayer::get_layer() const{ return layer; } void CanvasLayer::set_transform(const Matrix32& p_xform) { transform=p_xform; locrotscale_dirty=true; if (viewport.is_valid()) VisualServer::get_singleton()->viewport_set_canvas_transform(viewport,canvas->get_canvas(),transform); } Matrix32 CanvasLayer::get_transform() const { return transform; } void CanvasLayer::_update_xform() { transform.set_rotation_and_scale(rot,scale); transform.set_origin(ofs); if (viewport.is_valid()) VisualServer::get_singleton()->viewport_set_canvas_transform(viewport,canvas->get_canvas(),transform); } void CanvasLayer::_update_locrotscale() { ofs=transform.elements[2]; rot=transform.get_rotation(); scale=transform.get_scale(); locrotscale_dirty=false; } void CanvasLayer::set_offset(const Vector2& p_offset) { if (locrotscale_dirty) _update_locrotscale(); ofs=p_offset; _update_xform(); } Vector2 CanvasLayer::get_offset() const { if (locrotscale_dirty) const_cast(this)->_update_locrotscale(); return ofs; } void CanvasLayer::set_rotation(real_t p_rotation) { if (locrotscale_dirty) _update_locrotscale(); rot=p_rotation; _update_xform(); } real_t CanvasLayer::get_rotation() const { if (locrotscale_dirty) const_cast(this)->_update_locrotscale(); return rot; } void CanvasLayer::set_scale(const Vector2& p_scale) { if (locrotscale_dirty) _update_locrotscale(); scale=p_scale; _update_xform(); } Vector2 CanvasLayer::get_scale() const { if (locrotscale_dirty) const_cast(this)->_update_locrotscale(); return scale; } Ref CanvasLayer::get_world_2d() const { return canvas; } void CanvasLayer::_notification(int p_what) { switch(p_what) { case NOTIFICATION_ENTER_TREE: { Node *n = this; vp=NULL; while(n) { if (n->cast_to()) { vp = n->cast_to(); break; } n=n->get_parent(); } ERR_FAIL_COND(!vp); viewport=vp->get_viewport(); VisualServer::get_singleton()->viewport_attach_canvas(viewport,canvas->get_canvas()); VisualServer::get_singleton()->viewport_set_canvas_layer(viewport,canvas->get_canvas(),layer); VisualServer::get_singleton()->viewport_set_canvas_transform(viewport,canvas->get_canvas(),transform); } break; case NOTIFICATION_EXIT_TREE: { VisualServer::get_singleton()->viewport_remove_canvas(viewport,canvas->get_canvas()); viewport=RID(); } break; } } Size2 CanvasLayer::get_viewport_size() const { if (!is_inside_tree()) return Size2(1,1); Rect2 r = vp->get_visible_rect(); return r.size; } RID CanvasLayer::get_viewport() const { return viewport; } void CanvasLayer::_set_rotationd(real_t p_rotation) { set_rotation(Math::deg2rad(p_rotation)); } real_t CanvasLayer::_get_rotationd() const { return Math::rad2deg(get_rotation()); } void CanvasLayer::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_layer","layer"),&CanvasLayer::set_layer); ObjectTypeDB::bind_method(_MD("get_layer"),&CanvasLayer::get_layer); ObjectTypeDB::bind_method(_MD("set_transform","transform"),&CanvasLayer::set_transform); ObjectTypeDB::bind_method(_MD("get_transform"),&CanvasLayer::get_transform); ObjectTypeDB::bind_method(_MD("set_offset","offset"),&CanvasLayer::set_offset); ObjectTypeDB::bind_method(_MD("get_offset"),&CanvasLayer::get_offset); ObjectTypeDB::bind_method(_MD("set_rotation","rotation"),&CanvasLayer::set_rotation); ObjectTypeDB::bind_method(_MD("get_rotation"),&CanvasLayer::get_rotation); ObjectTypeDB::bind_method(_MD("_set_rotationd","rotationd"),&CanvasLayer::_set_rotationd); ObjectTypeDB::bind_method(_MD("_get_rotationd"),&CanvasLayer::_get_rotationd); ObjectTypeDB::bind_method(_MD("set_scale","scale"),&CanvasLayer::set_scale); ObjectTypeDB::bind_method(_MD("get_scale"),&CanvasLayer::get_scale); ObjectTypeDB::bind_method(_MD("get_world_2d:World2D"),&CanvasLayer::get_world_2d); ObjectTypeDB::bind_method(_MD("get_viewport"),&CanvasLayer::get_viewport); ADD_PROPERTY( PropertyInfo(Variant::INT,"layer",PROPERTY_HINT_RANGE,"-128,128,1"),_SCS("set_layer"),_SCS("get_layer") ); //ADD_PROPERTY( PropertyInfo(Variant::MATRIX32,"transform",PROPERTY_HINT_RANGE),_SCS("set_transform"),_SCS("get_transform") ); ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"offset"),_SCS("set_offset"),_SCS("get_offset") ); ADD_PROPERTY( PropertyInfo(Variant::REAL,"rotation"),_SCS("_set_rotationd"),_SCS("_get_rotationd") ); ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"scale"),_SCS("set_scale"),_SCS("get_scale") ); } CanvasLayer::CanvasLayer() { vp=NULL; scale=Vector2(1,1); rot=0; locrotscale_dirty=false; layer=1; canvas = Ref( memnew(World2D) ); }