/*************************************************************************/
/*  viewport_container.h                                                 */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
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#ifndef VIEWPORTCONTAINER_H
#define VIEWPORTCONTAINER_H

#include "scene/gui/container.h"

class ViewportContainer : public Container {

	GDCLASS(ViewportContainer, Container);

	bool stretch;
	int shrink;

protected:
	void _notification(int p_what);
	static void _bind_methods();

public:
	void set_stretch(bool p_enable);
	bool is_stretch_enabled() const;

	void _input(const Ref<InputEvent> &p_event);
	void set_stretch_shrink(int p_shrink);
	int get_stretch_shrink() const;

	virtual Size2 get_minimum_size() const;

	ViewportContainer();
};

#endif // VIEWPORTCONTAINER_H