/*************************************************************************/ /* video_player.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "video_player.h" #include "os/os.h" #include "servers/audio_server.h" int VideoPlayer::sp_get_channel_count() const { return playback->get_channels(); } void VideoPlayer::sp_set_mix_rate(int p_rate) { server_mix_rate = p_rate; } bool VideoPlayer::mix(AudioFrame *p_buffer, int p_frames) { // Check the amount resampler can really handle. // If it cannot, wait "wait_resampler_phase_limit" times. // This mechanism contributes to smoother pause/unpause operation. if (p_frames <= resampler.get_num_of_ready_frames() || wait_resampler_limit <= wait_resampler) { wait_resampler = 0; return resampler.mix(p_buffer, p_frames); } wait_resampler++; return false; } // Called from main thread (eg VideoStreamPlaybackWebm::update) int VideoPlayer::_audio_mix_callback(void *p_udata, const float *p_data, int p_frames) { VideoPlayer *vp = (VideoPlayer *)p_udata; int todo = MIN(vp->resampler.get_writer_space(), p_frames); float *wb = vp->resampler.get_write_buffer(); int c = vp->resampler.get_channel_count(); for (int i = 0; i < todo * c; i++) { wb[i] = p_data[i]; } vp->resampler.write(todo); return todo; } // Called from audio thread void VideoPlayer::_mix_audio() { if (!stream.is_valid()) { return; } if (!playback.is_valid() || !playback->is_playing() || playback->is_paused()) { return; } AudioFrame *buffer = mix_buffer.ptrw(); int buffer_size = mix_buffer.size(); // Resample if (!mix(buffer, buffer_size)) return; AudioFrame vol = AudioFrame(volume, volume); // Copy to server's audio buffer switch (AudioServer::get_singleton()->get_speaker_mode()) { case AudioServer::SPEAKER_MODE_STEREO: { AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 0); for (int j = 0; j < buffer_size; j++) { target[j] += buffer[j] * vol; } } break; case AudioServer::SPEAKER_SURROUND_51: { AudioFrame *targets[2] = { AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 1), AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 2), }; for (int j = 0; j < buffer_size; j++) { AudioFrame frame = buffer[j] * vol; targets[0][j] = frame; targets[1][j] = frame; } } break; case AudioServer::SPEAKER_SURROUND_71: { AudioFrame *targets[3] = { AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 1), AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 2), AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 3) }; for (int j = 0; j < buffer_size; j++) { AudioFrame frame = buffer[j] * vol; targets[0][j] += frame; targets[1][j] += frame; targets[2][j] += frame; } } break; } } void VideoPlayer::_notification(int p_notification) { switch (p_notification) { case NOTIFICATION_ENTER_TREE: { AudioServer::get_singleton()->add_callback(_mix_audios, this); if (stream.is_valid() && autoplay && !Engine::get_singleton()->is_editor_hint()) { play(); } } break; case NOTIFICATION_EXIT_TREE: { AudioServer::get_singleton()->remove_callback(_mix_audios, this); } break; case NOTIFICATION_INTERNAL_PROCESS: { bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus); if (stream.is_null()) return; if (paused) return; if (!playback->is_playing()) return; double audio_time = USEC_TO_SEC(OS::get_singleton()->get_ticks_usec()); double delta = last_audio_time == 0 ? 0 : audio_time - last_audio_time; last_audio_time = audio_time; if (delta == 0) return; playback->update(delta); } break; case NOTIFICATION_DRAW: { if (texture.is_null()) return; if (texture->get_width() == 0) return; Size2 s = expand ? get_size() : texture->get_size(); draw_texture_rect(texture, Rect2(Point2(), s), false); } break; }; }; Size2 VideoPlayer::get_minimum_size() const { if (!expand && !texture.is_null()) return texture->get_size(); else return Size2(); } void VideoPlayer::set_expand(bool p_expand) { expand = p_expand; update(); minimum_size_changed(); } bool VideoPlayer::has_expand() const { return expand; } void VideoPlayer::set_stream(const Ref &p_stream) { stop(); AudioServer::get_singleton()->lock(); mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size()); AudioServer::get_singleton()->unlock(); stream = p_stream; if (stream.is_valid()) { stream->set_audio_track(audio_track); playback = stream->instance_playback(); } else { playback = Ref(); } if (!playback.is_null()) { playback->set_loop(loops); playback->set_paused(paused); texture = playback->get_texture(); const int channels = playback->get_channels(); AudioServer::get_singleton()->lock(); if (channels > 0) resampler.setup(channels, playback->get_mix_rate(), server_mix_rate, buffering_ms, 0); else resampler.clear(); AudioServer::get_singleton()->unlock(); if (channels > 0) playback->set_mix_callback(_audio_mix_callback, this); } else { texture.unref(); AudioServer::get_singleton()->lock(); resampler.clear(); AudioServer::get_singleton()->unlock(); } update(); }; Ref VideoPlayer::get_stream() const { return stream; }; void VideoPlayer::play() { ERR_FAIL_COND(!is_inside_tree()); if (playback.is_null()) return; playback->stop(); playback->play(); set_process_internal(true); // AudioServer::get_singleton()->stream_set_active(stream_rid,true); // AudioServer::get_singleton()->stream_set_volume_scale(stream_rid,volume); last_audio_time = 0; }; void VideoPlayer::stop() { if (!is_inside_tree()) return; if (playback.is_null()) return; playback->stop(); // AudioServer::get_singleton()->stream_set_active(stream_rid,false); resampler.flush(); set_process_internal(false); last_audio_time = 0; }; bool VideoPlayer::is_playing() const { if (playback.is_null()) return false; return playback->is_playing(); }; void VideoPlayer::set_paused(bool p_paused) { paused = p_paused; if (playback.is_valid()) { playback->set_paused(p_paused); set_process_internal(!p_paused); }; last_audio_time = 0; }; bool VideoPlayer::is_paused() const { return paused; } void VideoPlayer::set_buffering_msec(int p_msec) { buffering_ms = p_msec; } int VideoPlayer::get_buffering_msec() const { return buffering_ms; } void VideoPlayer::set_audio_track(int p_track) { audio_track = p_track; } int VideoPlayer::get_audio_track() const { return audio_track; } void VideoPlayer::set_volume(float p_vol) { volume = p_vol; }; float VideoPlayer::get_volume() const { return volume; }; void VideoPlayer::set_volume_db(float p_db) { if (p_db < -79) set_volume(0); else set_volume(Math::db2linear(p_db)); }; float VideoPlayer::get_volume_db() const { if (volume == 0) return -80; else return Math::linear2db(volume); }; String VideoPlayer::get_stream_name() const { if (stream.is_null()) return ""; return stream->get_name(); }; float VideoPlayer::get_stream_position() const { if (playback.is_null()) return 0; return playback->get_playback_position(); }; void VideoPlayer::set_stream_position(float p_position) { if (playback.is_valid()) playback->seek(p_position); } Ref VideoPlayer::get_video_texture() { if (playback.is_valid()) return playback->get_texture(); return Ref(); } void VideoPlayer::set_autoplay(bool p_enable) { autoplay = p_enable; }; bool VideoPlayer::has_autoplay() const { return autoplay; }; void VideoPlayer::set_bus(const StringName &p_bus) { //if audio is active, must lock this AudioServer::get_singleton()->lock(); bus = p_bus; AudioServer::get_singleton()->unlock(); } StringName VideoPlayer::get_bus() const { for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { if (AudioServer::get_singleton()->get_bus_name(i) == bus) { return bus; } } return "Master"; } void VideoPlayer::_validate_property(PropertyInfo &property) const { if (property.name == "bus") { String options; for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { if (i > 0) options += ","; String name = AudioServer::get_singleton()->get_bus_name(i); options += name; } property.hint_string = options; } } void VideoPlayer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_stream", "stream"), &VideoPlayer::set_stream); ClassDB::bind_method(D_METHOD("get_stream"), &VideoPlayer::get_stream); ClassDB::bind_method(D_METHOD("play"), &VideoPlayer::play); ClassDB::bind_method(D_METHOD("stop"), &VideoPlayer::stop); ClassDB::bind_method(D_METHOD("is_playing"), &VideoPlayer::is_playing); ClassDB::bind_method(D_METHOD("set_paused", "paused"), &VideoPlayer::set_paused); ClassDB::bind_method(D_METHOD("is_paused"), &VideoPlayer::is_paused); ClassDB::bind_method(D_METHOD("set_volume", "volume"), &VideoPlayer::set_volume); ClassDB::bind_method(D_METHOD("get_volume"), &VideoPlayer::get_volume); ClassDB::bind_method(D_METHOD("set_volume_db", "db"), &VideoPlayer::set_volume_db); ClassDB::bind_method(D_METHOD("get_volume_db"), &VideoPlayer::get_volume_db); ClassDB::bind_method(D_METHOD("set_audio_track", "track"), &VideoPlayer::set_audio_track); ClassDB::bind_method(D_METHOD("get_audio_track"), &VideoPlayer::get_audio_track); ClassDB::bind_method(D_METHOD("get_stream_name"), &VideoPlayer::get_stream_name); ClassDB::bind_method(D_METHOD("set_stream_position", "position"), &VideoPlayer::set_stream_position); ClassDB::bind_method(D_METHOD("get_stream_position"), &VideoPlayer::get_stream_position); ClassDB::bind_method(D_METHOD("set_autoplay", "enabled"), &VideoPlayer::set_autoplay); ClassDB::bind_method(D_METHOD("has_autoplay"), &VideoPlayer::has_autoplay); ClassDB::bind_method(D_METHOD("set_expand", "enable"), &VideoPlayer::set_expand); ClassDB::bind_method(D_METHOD("has_expand"), &VideoPlayer::has_expand); ClassDB::bind_method(D_METHOD("set_buffering_msec", "msec"), &VideoPlayer::set_buffering_msec); ClassDB::bind_method(D_METHOD("get_buffering_msec"), &VideoPlayer::get_buffering_msec); ClassDB::bind_method(D_METHOD("set_bus", "bus"), &VideoPlayer::set_bus); ClassDB::bind_method(D_METHOD("get_bus"), &VideoPlayer::get_bus); ClassDB::bind_method(D_METHOD("get_video_texture"), &VideoPlayer::get_video_texture); ADD_PROPERTY(PropertyInfo(Variant::INT, "audio_track", PROPERTY_HINT_RANGE, "0,128,1"), "set_audio_track", "get_audio_track"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "VideoStream"), "set_stream", "get_stream"); //ADD_PROPERTY( PropertyInfo(Variant::BOOL, "stream/loop"), "set_loop", "has_loop") ; ADD_PROPERTY(PropertyInfo(Variant::REAL, "volume_db", PROPERTY_HINT_RANGE, "-80,24,0.01"), "set_volume_db", "get_volume_db"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "has_autoplay"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused"), "set_paused", "is_paused"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand"), "set_expand", "has_expand"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus"); } VideoPlayer::VideoPlayer() { volume = 1; loops = false; paused = false; autoplay = false; expand = true; audio_track = 0; bus_index = 0; buffering_ms = 500; server_mix_rate = 44100; // internal_stream.player=this; // stream_rid=AudioServer::get_singleton()->audio_stream_create(&internal_stream); last_audio_time = 0; wait_resampler = 0; wait_resampler_limit = 2; }; VideoPlayer::~VideoPlayer() { // if (stream_rid.is_valid()) // AudioServer::get_singleton()->free(stream_rid); resampler.clear(); //Not necessary here, but make in consistent with other "stream_player" classes };