/*************************************************************************/ /* texture_frame.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef TEXTURE_FRAME_H #define TEXTURE_FRAME_H #include "scene/gui/control.h" /** @author Juan Linietsky <reduzio@gmail.com> */ class TextureFrame : public Control { OBJ_TYPE(TextureFrame,Control); bool expand; Color modulate; Ref<Texture> texture; protected: void _notification(int p_what); virtual Size2 get_minimum_size() const; static void _bind_methods(); public: void set_texture(const Ref<Texture>& p_tex); Ref<Texture> get_texture() const; void set_modulate(const Color& p_tex); Color get_modulate() const; void set_expand(bool p_expand); bool has_expand() const; TextureFrame(); ~TextureFrame(); }; #endif // TEXTURE_FRAME_H