/*************************************************************************/ /* tabs.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef TABS_H #define TABS_H #include "scene/gui/control.h" #include "scene/resources/text_line.h" class Tabs : public Control { GDCLASS(Tabs, Control); public: enum TabAlign { ALIGN_LEFT, ALIGN_CENTER, ALIGN_RIGHT, ALIGN_MAX }; enum CloseButtonDisplayPolicy { CLOSE_BUTTON_SHOW_NEVER, CLOSE_BUTTON_SHOW_ACTIVE_ONLY, CLOSE_BUTTON_SHOW_ALWAYS, CLOSE_BUTTON_MAX }; private: struct Tab { String text; String xl_text; Dictionary opentype_features; String language; Control::TextDirection text_direction = Control::TEXT_DIRECTION_INHERITED; Ref<TextLine> text_buf; Ref<Texture2D> icon; int ofs_cache = 0; bool disabled = false; int size_cache = 0; int size_text = 0; int x_cache = 0; int x_size_cache = 0; Ref<Texture2D> right_button; Rect2 rb_rect; Rect2 cb_rect; }; int offset = 0; int max_drawn_tab = 0; int highlight_arrow = -1; bool buttons_visible = false; bool missing_right = false; Vector<Tab> tabs; int current = 0; int previous = 0; int _get_top_margin() const; TabAlign tab_align = ALIGN_CENTER; int rb_hover = -1; bool rb_pressing = false; bool select_with_rmb = false; int cb_hover = -1; bool cb_pressing = false; CloseButtonDisplayPolicy cb_displaypolicy = CLOSE_BUTTON_SHOW_NEVER; int hover = -1; // Hovered tab. int min_width = 0; bool scrolling_enabled = true; bool drag_to_rearrange_enabled = false; int tabs_rearrange_group = -1; int get_tab_width(int p_idx) const; void _ensure_no_over_offset(); void _update_hover(); void _update_cache(); void _on_mouse_exited(); void _shape(int p_tab); protected: void _gui_input(const Ref<InputEvent> &p_event); void _notification(int p_what); static void _bind_methods(); Variant get_drag_data(const Point2 &p_point) override; bool can_drop_data(const Point2 &p_point, const Variant &p_data) const override; void drop_data(const Point2 &p_point, const Variant &p_data) override; int get_tab_idx_at_point(const Point2 &p_point) const; public: void add_tab(const String &p_str = "", const Ref<Texture2D> &p_icon = Ref<Texture2D>()); void set_tab_title(int p_tab, const String &p_title); String get_tab_title(int p_tab) const; void set_tab_text_direction(int p_tab, TextDirection p_text_direction); TextDirection get_tab_text_direction(int p_tab) const; void set_tab_opentype_feature(int p_tab, const String &p_name, int p_value); int get_tab_opentype_feature(int p_tab, const String &p_name) const; void clear_tab_opentype_features(int p_tab); void set_tab_language(int p_tab, const String &p_language); String get_tab_language(int p_tab) const; void set_tab_icon(int p_tab, const Ref<Texture2D> &p_icon); Ref<Texture2D> get_tab_icon(int p_tab) const; void set_tab_disabled(int p_tab, bool p_disabled); bool get_tab_disabled(int p_tab) const; void set_tab_right_button(int p_tab, const Ref<Texture2D> &p_right_button); Ref<Texture2D> get_tab_right_button(int p_tab) const; void set_tab_align(TabAlign p_align); TabAlign get_tab_align() const; void move_tab(int from, int to); void set_tab_close_display_policy(CloseButtonDisplayPolicy p_policy); CloseButtonDisplayPolicy get_tab_close_display_policy() const; int get_tab_count() const; void set_current_tab(int p_current); int get_current_tab() const; int get_previous_tab() const; int get_hovered_tab() const; int get_tab_offset() const; bool get_offset_buttons_visible() const; void remove_tab(int p_idx); void clear_tabs(); void set_scrolling_enabled(bool p_enabled); bool get_scrolling_enabled() const; void set_drag_to_rearrange_enabled(bool p_enabled); bool get_drag_to_rearrange_enabled() const; void set_tabs_rearrange_group(int p_group_id); int get_tabs_rearrange_group() const; void set_select_with_rmb(bool p_enabled); bool get_select_with_rmb() const; void ensure_tab_visible(int p_idx); void set_min_width(int p_width); Rect2 get_tab_rect(int p_tab) const; Size2 get_minimum_size() const override; Tabs(); }; VARIANT_ENUM_CAST(Tabs::TabAlign); VARIANT_ENUM_CAST(Tabs::CloseButtonDisplayPolicy); #endif // TABS_H