/*************************************************************************/ /* tabs.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef TABS_H #define TABS_H #include "scene/gui/control.h" class Tabs : public Control { GDCLASS(Tabs, Control); public: enum TabAlign { ALIGN_LEFT, ALIGN_CENTER, ALIGN_RIGHT }; enum CloseButtonDisplayPolicy { CLOSE_BUTTON_SHOW_NEVER, CLOSE_BUTTON_SHOW_ACTIVE_ONLY, CLOSE_BUTTON_SHOW_ALWAYS, }; private: struct Tab { String text; Ref icon; int ofs_cache; bool disabled; int size_cache; int size_text; int x_cache; int x_size_cache; Ref right_button; Rect2 rb_rect; Rect2 cb_rect; }; int offset; int max_drawn_tab; int highlight_arrow; bool buttons_visible; bool missing_right; Vector tabs; int current; int _get_top_margin() const; TabAlign tab_align; int rb_hover; bool rb_pressing; int cb_hover; bool cb_pressing; CloseButtonDisplayPolicy cb_displaypolicy; int hover; // hovered tab int min_width; int get_tab_width(int p_idx) const; void _ensure_no_over_offset(); void _update_cache(); protected: void _gui_input(const Ref &p_event); void _notification(int p_what); static void _bind_methods(); Variant get_drag_data(const Point2 &p_point); bool can_drop_data(const Point2 &p_point, const Variant &p_data) const; void drop_data(const Point2 &p_point, const Variant &p_data); int get_tab_idx_at_point(const Point2 &p_point) const; public: void add_tab(const String &p_str = "", const Ref &p_icon = Ref()); void set_tab_title(int p_tab, const String &p_title); String get_tab_title(int p_tab) const; void set_tab_icon(int p_tab, const Ref &p_icon); Ref get_tab_icon(int p_tab) const; void set_tab_disabled(int p_tab, bool p_disabled); bool get_tab_disabled(int p_tab) const; void set_tab_right_button(int p_tab, const Ref &p_right_button); Ref get_tab_right_button(int p_tab) const; void set_tab_align(TabAlign p_align); TabAlign get_tab_align() const; void move_tab(int from, int to); void set_tab_close_display_policy(CloseButtonDisplayPolicy p_policy); int get_tab_count() const; void set_current_tab(int p_current); int get_current_tab() const; int get_hovered_tab() const; void remove_tab(int p_idx); void clear_tabs(); void ensure_tab_visible(int p_idx); void set_min_width(int p_width); Rect2 get_tab_rect(int p_tab) const; Size2 get_minimum_size() const; Tabs(); }; VARIANT_ENUM_CAST(Tabs::TabAlign); #endif // TABS_H