/*************************************************************************/ /* tab_container.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef TAB_CONTAINER_H #define TAB_CONTAINER_H #include "scene/gui/container.h" #include "scene/gui/popup.h" class TabContainer : public Container { GDCLASS(TabContainer, Container); public: enum TabAlign { ALIGN_LEFT, ALIGN_CENTER, ALIGN_RIGHT }; private: int mouse_x_cache; int first_tab_cache; int tabs_ofs_cache; int last_tab_cache; int current; int previous; bool tabs_visible; bool buttons_visible_cache; TabAlign align; Control *_get_tab(int p_idx) const; int _get_top_margin() const; Popup *popup; bool drag_to_rearrange_enabled; int tabs_rearrange_group; Vector<Control *> _get_tabs() const; int _get_tab_width(int p_index) const; void _on_theme_changed(); void _update_current_tab(); protected: void _child_renamed_callback(); void _gui_input(const Ref<InputEvent> &p_event); void _notification(int p_what); virtual void add_child_notify(Node *p_child); virtual void remove_child_notify(Node *p_child); Variant get_drag_data(const Point2 &p_point); bool can_drop_data(const Point2 &p_point, const Variant &p_data) const; void drop_data(const Point2 &p_point, const Variant &p_data); int get_tab_idx_at_point(const Point2 &p_point) const; static void _bind_methods(); public: void set_tab_align(TabAlign p_align); TabAlign get_tab_align() const; void set_tabs_visible(bool p_visibe); bool are_tabs_visible() const; void set_tab_title(int p_tab, const String &p_title); String get_tab_title(int p_tab) const; void set_tab_icon(int p_tab, const Ref<Texture> &p_icon); Ref<Texture> get_tab_icon(int p_tab) const; void set_tab_disabled(int p_tab, bool p_disabled); bool get_tab_disabled(int p_tab) const; void set_tab_hidden(int p_tab, bool p_hidden); bool get_tab_hidden(int p_tab) const; int get_tab_count() const; void set_current_tab(int p_current); int get_current_tab() const; int get_previous_tab() const; Control *get_tab_control(int p_idx) const; Control *get_current_tab_control() const; virtual Size2 get_minimum_size() const; virtual void get_translatable_strings(List<String> *p_strings) const; void set_popup(Node *p_popup); Popup *get_popup() const; void set_drag_to_rearrange_enabled(bool p_enabled); bool get_drag_to_rearrange_enabled() const; void set_tabs_rearrange_group(int p_group_id); int get_tabs_rearrange_group() const; TabContainer(); }; VARIANT_ENUM_CAST(TabContainer::TabAlign); #endif // TAB_CONTAINER_H