/*************************************************************************/ /* tab_container.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef TAB_CONTAINER_H #define TAB_CONTAINER_H #include "scene/gui/container.h" #include "scene/gui/popup.h" #include "scene/gui/tab_bar.h" class TabContainer : public Container { GDCLASS(TabContainer, Container); TabBar *tab_bar; bool tabs_visible = true; bool all_tabs_in_front = false; bool menu_hovered = false; mutable ObjectID popup_obj_id; bool drag_to_rearrange_enabled = false; bool use_hidden_tabs_for_min_size = false; bool theme_changing = false; int _get_top_margin() const; Vector _get_tab_controls() const; void _on_theme_changed(); void _repaint(); void _update_margins(); void _on_mouse_exited(); void _on_tab_changed(int p_tab); void _on_tab_selected(int p_tab); Variant _get_drag_data_fw(const Point2 &p_point, Control *p_from_control); bool _can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from_control) const; void _drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from_control); protected: void _child_renamed_callback(); virtual void gui_input(const Ref &p_event) override; void _notification(int p_what); virtual void add_child_notify(Node *p_child) override; virtual void move_child_notify(Node *p_child) override; virtual void remove_child_notify(Node *p_child) override; static void _bind_methods(); public: int get_tab_idx_at_point(const Point2 &p_point) const; int get_tab_idx_from_control(Control *p_child) const; void set_tab_alignment(TabBar::AlignmentMode p_alignment); TabBar::AlignmentMode get_tab_alignment() const; void set_clip_tabs(bool p_clip_tabs); bool get_clip_tabs() const; void set_tabs_visible(bool p_visible); bool are_tabs_visible() const; void set_all_tabs_in_front(bool p_is_front); bool is_all_tabs_in_front() const; void set_tab_title(int p_tab, const String &p_title); String get_tab_title(int p_tab) const; void set_tab_icon(int p_tab, const Ref &p_icon); Ref get_tab_icon(int p_tab) const; void set_tab_disabled(int p_tab, bool p_disabled); bool is_tab_disabled(int p_tab) const; void set_tab_hidden(int p_tab, bool p_hidden); bool is_tab_hidden(int p_tab) const; int get_tab_count() const; void set_current_tab(int p_current); int get_current_tab() const; int get_previous_tab() const; Control *get_tab_control(int p_idx) const; Control *get_current_tab_control() const; virtual Size2 get_minimum_size() const override; virtual void get_translatable_strings(List *p_strings) const override; void set_popup(Node *p_popup); Popup *get_popup() const; void set_drag_to_rearrange_enabled(bool p_enabled); bool get_drag_to_rearrange_enabled() const; void set_tabs_rearrange_group(int p_group_id); int get_tabs_rearrange_group() const; void set_use_hidden_tabs_for_min_size(bool p_use_hidden_tabs); bool get_use_hidden_tabs_for_min_size() const; virtual Vector get_allowed_size_flags_horizontal() const override; virtual Vector get_allowed_size_flags_vertical() const override; TabContainer(); }; #endif // TAB_CONTAINER_H