/*************************************************************************/
/*  subviewport_container.h                                              */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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#ifndef SUBVIEWPORT_CONTAINER_H
#define SUBVIEWPORT_CONTAINER_H

#include "scene/gui/container.h"

class SubViewportContainer : public Container {
	GDCLASS(SubViewportContainer, Container);

	bool stretch = false;
	int shrink = 1;
	void _notify_viewports(int p_notification);

protected:
	void _notification(int p_what);
	static void _bind_methods();

public:
	void set_stretch(bool p_enable);
	bool is_stretch_enabled() const;

	virtual void input(const Ref<InputEvent> &p_event) override;
	virtual void unhandled_input(const Ref<InputEvent> &p_event) override;
	void set_stretch_shrink(int p_shrink);
	int get_stretch_shrink() const;

	virtual Size2 get_minimum_size() const override;

	virtual Vector<int> get_allowed_size_flags_horizontal() const override;
	virtual Vector<int> get_allowed_size_flags_vertical() const override;

	TypedArray<String> get_configuration_warnings() const override;

	SubViewportContainer();
};

#endif // SUBVIEWPORT_CONTAINER_H