/*************************************************************************/ /* split_container.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SPLIT_CONTAINER_H #define SPLIT_CONTAINER_H #include "scene/gui/container.h" class SplitContainer : public Container { GDCLASS(SplitContainer, Container); public: enum DraggerVisibility { DRAGGER_VISIBLE, DRAGGER_HIDDEN, DRAGGER_HIDDEN_COLLAPSED }; private: bool should_clamp_split_offset = false; int split_offset = 0; int middle_sep = 0; bool vertical = false; bool dragging = false; int drag_from = 0; int drag_ofs = 0; bool collapsed = false; DraggerVisibility dragger_visibility = DRAGGER_VISIBLE; bool mouse_inside = false; Control *_getch(int p_idx) const; void _resort(); protected: virtual void gui_input(const Ref<InputEvent> &p_event) override; void _notification(int p_what); static void _bind_methods(); public: void set_split_offset(int p_offset); int get_split_offset() const; void clamp_split_offset(); void set_collapsed(bool p_collapsed); bool is_collapsed() const; void set_dragger_visibility(DraggerVisibility p_visibility); DraggerVisibility get_dragger_visibility() const; virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const override; virtual Size2 get_minimum_size() const override; SplitContainer(bool p_vertical = false); }; VARIANT_ENUM_CAST(SplitContainer::DraggerVisibility); class HSplitContainer : public SplitContainer { GDCLASS(HSplitContainer, SplitContainer); public: HSplitContainer() : SplitContainer(false) {} }; class VSplitContainer : public SplitContainer { GDCLASS(VSplitContainer, SplitContainer); public: VSplitContainer() : SplitContainer(true) {} }; #endif // SPLIT_CONTAINER_H