/*************************************************************************/ /* split_container.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SPLIT_CONTAINER_H #define SPLIT_CONTAINER_H #include "scene/gui/container.h" class SplitContainer : public Container { OBJ_TYPE(SplitContainer,Container); bool vertical; int expand_ofs; int middle_sep; bool dragging; int drag_from; int drag_ofs; bool collapsed; bool dragger_visible; bool mouse_inside; Control *_getch(int p_idx) const; void _resort(); protected: void _input_event(const InputEvent& p_event); void _notification(int p_what); static void _bind_methods(); public: void set_split_offset(int p_offset); int get_split_offset() const; void set_collapsed(bool p_collapsed); bool is_collapsed() const; void set_dragger_visible(bool p_true); bool is_dragger_visible() const; virtual CursorShape get_cursor_shape(const Point2& p_pos=Point2i()); virtual Size2 get_minimum_size() const; SplitContainer(bool p_vertical=false); }; class HSplitContainer : public SplitContainer { OBJ_TYPE(HSplitContainer,SplitContainer); public: HSplitContainer() : SplitContainer(false) {set_default_cursor_shape(CURSOR_HSPLIT);} }; class VSplitContainer : public SplitContainer { OBJ_TYPE(VSplitContainer,SplitContainer); public: VSplitContainer() : SplitContainer(true) {set_default_cursor_shape(CURSOR_VSPLIT);} }; #endif // SPLIT_CONTAINER_H