/*************************************************************************/ /* spin_box.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SPIN_BOX_H #define SPIN_BOX_H #include "scene/gui/line_edit.h" #include "scene/gui/range.h" #include "scene/main/timer.h" class SpinBox : public Range { GDCLASS(SpinBox, Range); LineEdit *line_edit; int last_w; Timer *range_click_timer; void _range_click_timeout(); void _text_entered(const String &p_string); virtual void _value_changed(double); String prefix; String suffix; void _line_edit_input(const Ref<InputEvent> &p_event); struct Drag { float base_val; bool enabled; Vector2 from; Vector2 mouse_pos; Vector2 capture_pos; } drag; void _line_edit_focus_exit(); protected: void _gui_input(const Ref<InputEvent> &p_event); void _notification(int p_what); static void _bind_methods(); public: LineEdit *get_line_edit(); virtual Size2 get_minimum_size() const; void set_editable(bool p_editable); bool is_editable() const; void set_suffix(const String &p_suffix); String get_suffix() const; void set_prefix(const String &p_prefix); String get_prefix() const; SpinBox(); }; #endif // SPIN_BOX_H