/*************************************************************************/ /* rich_text_effect.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "rich_text_effect.h" #include "core/object/script_language.h" CharFXTransform::CharFXTransform() { } CharFXTransform::~CharFXTransform() { environment.clear(); } void RichTextEffect::_bind_methods(){ GDVIRTUAL_BIND(_process_custom_fx, "char_fx") } Variant RichTextEffect::get_bbcode() const { Variant r; if (get_script_instance()) { if (!get_script_instance()->get("bbcode", r)) { String path = get_script_instance()->get_script()->get_path(); r = path.get_file().get_basename(); } } return r; } bool RichTextEffect::_process_effect_impl(Ref<CharFXTransform> p_cfx) { bool return_value = false; GDVIRTUAL_CALL(_process_custom_fx, p_cfx, return_value); return return_value; } RichTextEffect::RichTextEffect() { } void CharFXTransform::_bind_methods() { ClassDB::bind_method(D_METHOD("get_range"), &CharFXTransform::get_range); ClassDB::bind_method(D_METHOD("set_range", "range"), &CharFXTransform::set_range); ClassDB::bind_method(D_METHOD("get_elapsed_time"), &CharFXTransform::get_elapsed_time); ClassDB::bind_method(D_METHOD("set_elapsed_time", "time"), &CharFXTransform::set_elapsed_time); ClassDB::bind_method(D_METHOD("is_visible"), &CharFXTransform::is_visible); ClassDB::bind_method(D_METHOD("set_visibility", "visibility"), &CharFXTransform::set_visibility); ClassDB::bind_method(D_METHOD("is_outline"), &CharFXTransform::is_outline); ClassDB::bind_method(D_METHOD("set_outline", "outline"), &CharFXTransform::set_outline); ClassDB::bind_method(D_METHOD("get_offset"), &CharFXTransform::get_offset); ClassDB::bind_method(D_METHOD("set_offset", "offset"), &CharFXTransform::set_offset); ClassDB::bind_method(D_METHOD("get_color"), &CharFXTransform::get_color); ClassDB::bind_method(D_METHOD("set_color", "color"), &CharFXTransform::set_color); ClassDB::bind_method(D_METHOD("get_environment"), &CharFXTransform::get_environment); ClassDB::bind_method(D_METHOD("set_environment", "environment"), &CharFXTransform::set_environment); ClassDB::bind_method(D_METHOD("get_glyph_index"), &CharFXTransform::get_glyph_index); ClassDB::bind_method(D_METHOD("set_glyph_index", "glyph_index"), &CharFXTransform::set_glyph_index); ClassDB::bind_method(D_METHOD("get_glyph_count"), &CharFXTransform::get_glyph_count); ClassDB::bind_method(D_METHOD("set_glyph_count", "glyph_count"), &CharFXTransform::set_glyph_count); ClassDB::bind_method(D_METHOD("get_glyph_flags"), &CharFXTransform::get_glyph_flags); ClassDB::bind_method(D_METHOD("set_glyph_flags", "glyph_flags"), &CharFXTransform::set_glyph_flags); ClassDB::bind_method(D_METHOD("get_font"), &CharFXTransform::get_font); ClassDB::bind_method(D_METHOD("set_font", "font"), &CharFXTransform::set_font); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "range"), "set_range", "get_range"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "elapsed_time"), "set_elapsed_time", "get_elapsed_time"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visibility", "is_visible"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "outline"), "set_outline", "is_outline"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "env"), "set_environment", "get_environment"); ADD_PROPERTY(PropertyInfo(Variant::INT, "glyph_index"), "set_glyph_index", "get_glyph_index"); ADD_PROPERTY(PropertyInfo(Variant::INT, "glyph_count"), "set_glyph_count", "get_glyph_count"); ADD_PROPERTY(PropertyInfo(Variant::INT, "glyph_flags"), "set_glyph_flags", "get_glyph_flags"); ADD_PROPERTY(PropertyInfo(Variant::RID, "font"), "set_font", "get_font"); }