/*************************************************************************/ /* progress_bar.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef PROGRESS_BAR_H #define PROGRESS_BAR_H #include "scene/gui/range.h" class ProgressBar : public Range { GDCLASS(ProgressBar, Range); bool percent_visible = true; struct ThemeCache { Ref bg_style; Ref fg_style; Ref font; int font_size = 0; Color font_color; int font_outline_size = 0; Color font_outline_color; } theme_cache; protected: virtual void _update_theme_item_cache() override; void _notification(int p_what); static void _bind_methods(); public: enum FillMode { FILL_BEGIN_TO_END, FILL_END_TO_BEGIN, FILL_TOP_TO_BOTTOM, FILL_BOTTOM_TO_TOP, FILL_MODE_MAX }; void set_fill_mode(int p_fill); int get_fill_mode(); void set_percent_visible(bool p_visible); bool is_percent_visible() const; Size2 get_minimum_size() const override; ProgressBar(); private: FillMode mode = FILL_BEGIN_TO_END; }; VARIANT_ENUM_CAST(ProgressBar::FillMode); #endif // PROGRESS_BAR_H