/*************************************************************************/
/*  progress_bar.h                                                       */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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#ifndef PROGRESS_BAR_H
#define PROGRESS_BAR_H

#include "scene/gui/range.h"

class ProgressBar : public Range {
	GDCLASS(ProgressBar, Range);

	bool percent_visible;

protected:
	void _notification(int p_what);
	static void _bind_methods();

public:
	void set_percent_visible(bool p_visible);
	bool is_percent_visible() const;

	Size2 get_minimum_size() const;
	ProgressBar();
};

#endif // PROGRESS_BAR_H