/*************************************************************************/ /* popup_menu.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef POPUP_MENU_H #define POPUP_MENU_H #include "scene/gui/popup.h" /** @author Juan Linietsky <reduzio@gmail.com> */ class PopupMenu : public Popup { GDCLASS(PopupMenu, Popup); struct Item { Ref<Texture> icon; String text; String xl_text; bool checked; bool checkable; bool separator; bool disabled; int ID; Variant metadata; String submenu; String tooltip; uint32_t accel; int _ofs_cache; int h_ofs; Ref<ShortCut> shortcut; bool shortcut_is_global; Item() { checked = false; checkable = false; separator = false; accel = 0; disabled = false; _ofs_cache = 0; h_ofs = 0; shortcut_is_global = false; } }; Timer *submenu_timer; List<Rect2> autohide_areas; Vector<Item> items; int mouse_over; int submenu_over; Rect2 parent_rect; String _get_accel_text(int p_item) const; int _get_mouse_over(const Point2 &p_over) const; virtual Size2 get_minimum_size() const; void _gui_input(const Ref<InputEvent> &p_event); void _activate_submenu(int over); void _submenu_timeout(); bool invalidated_click; bool hide_on_item_selection; bool hide_on_checkable_item_selection; Vector2 moved; Array _get_items() const; void _set_items(const Array &p_items); Map<Ref<ShortCut>, int> shortcut_refcount; void _ref_shortcut(Ref<ShortCut> p_sc); void _unref_shortcut(Ref<ShortCut> p_sc); protected: virtual bool has_point(const Point2 &p_point) const; friend class MenuButton; void _notification(int p_what); static void _bind_methods(); public: void add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID = -1, uint32_t p_accel = 0); void add_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0); void add_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID = -1, uint32_t p_accel = 0); void add_check_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0); void add_submenu_item(const String &p_label, const String &p_submenu, int p_ID = -1); void add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_ID = -1, bool p_global = false); void add_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID = -1, bool p_global = false); void add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_ID = -1, bool p_global = false); void add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID = -1, bool p_global = false); void set_item_text(int p_idx, const String &p_text); void set_item_icon(int p_idx, const Ref<Texture> &p_icon); void set_item_checked(int p_idx, bool p_checked); void set_item_id(int p_idx, int p_ID); void set_item_accelerator(int p_idx, uint32_t p_accel); void set_item_metadata(int p_idx, const Variant &p_meta); void set_item_disabled(int p_idx, bool p_disabled); void set_item_submenu(int p_idx, const String &p_submenu); void set_item_as_separator(int p_idx, bool p_separator); void set_item_as_checkable(int p_idx, bool p_checkable); void set_item_tooltip(int p_idx, const String &p_tooltip); void set_item_shortcut(int p_idx, const Ref<ShortCut> &p_shortcut, bool p_global = false); void set_item_h_offset(int p_idx, int p_offset); void toggle_item_checked(int p_idx); String get_item_text(int p_idx) const; int get_item_idx_from_text(const String &text) const; Ref<Texture> get_item_icon(int p_idx) const; bool is_item_checked(int p_idx) const; int get_item_id(int p_idx) const; int get_item_index(int p_ID) const; uint32_t get_item_accelerator(int p_idx) const; Variant get_item_metadata(int p_idx) const; bool is_item_disabled(int p_idx) const; String get_item_submenu(int p_idx) const; bool is_item_separator(int p_idx) const; bool is_item_checkable(int p_idx) const; String get_item_tooltip(int p_idx) const; Ref<ShortCut> get_item_shortcut(int p_idx) const; int get_item_count() const; bool activate_item_by_event(const Ref<InputEvent> &p_event, bool p_for_global_only = false); void activate_item(int p_item); void remove_item(int p_idx); void add_separator(); void clear(); void set_parent_rect(const Rect2 &p_rect); virtual String get_tooltip(const Point2 &p_pos) const; virtual void get_translatable_strings(List<String> *p_strings) const; void add_autohide_area(const Rect2 &p_area); void clear_autohide_areas(); void set_invalidate_click_until_motion(); void set_hide_on_item_selection(bool p_enabled); bool is_hide_on_item_selection(); void set_hide_on_checkable_item_selection(bool p_enabled); bool is_hide_on_checkable_item_selection(); PopupMenu(); ~PopupMenu(); }; #endif