/*************************************************************************/ /* popup.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef POPUP_H #define POPUP_H #include "scene/main/window.h" #include "core/templates/local_vector.h" class Panel; class Popup : public Window { GDCLASS(Popup, Window); LocalVector<Window *> visible_parents; bool popped_up = false; bool close_on_parent_focus = true; void _input_from_window(const Ref<InputEvent> &p_event); void _initialize_visible_parents(); void _deinitialize_visible_parents(); void _parent_focused(); protected: void _close_pressed(); virtual Rect2i _popup_adjust_rect() const override; void _notification(int p_what); static void _bind_methods(); public: void set_as_minsize(); void set_close_on_parent_focus(bool p_close); bool get_close_on_parent_focus(); Popup(); ~Popup(); }; class PopupPanel : public Popup { GDCLASS(PopupPanel, Popup); Panel *panel; protected: void _update_child_rects(); void _notification(int p_what); virtual Size2 _get_contents_minimum_size() const override; public: PopupPanel(); }; #endif