/*************************************************************************/ /* option_button.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef OPTION_BUTTON_H #define OPTION_BUTTON_H #include "scene/gui/button.h" #include "scene/gui/popup_menu.h" class OptionButton : public Button { GDCLASS(OptionButton, Button); PopupMenu *popup = nullptr; int current = -1; bool fit_to_longest_item = true; Vector2 _cached_size; bool cache_refresh_pending = false; void _focused(int p_which); void _selected(int p_which); void _select(int p_which, bool p_emit = false); void _select_int(int p_which); void _refresh_size_cache(); void _queue_refresh_cache(); virtual void pressed() override; protected: Size2 get_minimum_size() const override; void _notification(int p_what); bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; void _validate_property(PropertyInfo &p_property) const; static void _bind_methods(); public: // ATTENTION: This is used by the POT generator's scene parser. If the number of properties returned by `_get_items()` ever changes, // this value should be updated to reflect the new size. static const int ITEM_PROPERTY_SIZE = 5; void add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1); void add_item(const String &p_label, int p_id = -1); void set_item_text(int p_idx, const String &p_text); void set_item_icon(int p_idx, const Ref<Texture2D> &p_icon); void set_item_id(int p_idx, int p_id); void set_item_metadata(int p_idx, const Variant &p_metadata); void set_item_disabled(int p_idx, bool p_disabled); void set_item_tooltip(int p_idx, const String &p_tooltip); String get_item_text(int p_idx) const; Ref<Texture2D> get_item_icon(int p_idx) const; int get_item_id(int p_idx) const; int get_item_index(int p_id) const; Variant get_item_metadata(int p_idx) const; bool is_item_disabled(int p_idx) const; bool is_item_separator(int p_idx) const; String get_item_tooltip(int p_idx) const; bool has_selectable_items() const; int get_selectable_item(bool p_from_last = false) const; void set_item_count(int p_count); int get_item_count() const; void set_fit_to_longest_item(bool p_fit); bool is_fit_to_longest_item() const; void add_separator(const String &p_text = ""); void clear(); void select(int p_idx); int get_selected() const; int get_selected_id() const; Variant get_selected_metadata() const; void remove_item(int p_idx); PopupMenu *get_popup() const; virtual void get_translatable_strings(List<String> *p_strings) const override; OptionButton(const String &p_text = String()); ~OptionButton(); }; #endif // OPTION_BUTTON_H