/*************************************************************************/ /* nine_patch_rect.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef NINE_PATCH_RECT_H #define NINE_PATCH_RECT_H #include "scene/gui/control.h" class NinePatchRect : public Control { GDCLASS(NinePatchRect, Control); public: enum AxisStretchMode { AXIS_STRETCH_MODE_STRETCH, AXIS_STRETCH_MODE_TILE, AXIS_STRETCH_MODE_TILE_FIT, }; bool draw_center = true; int margin[4] = {}; Rect2 region_rect; Ref<Texture2D> texture; AxisStretchMode axis_h = AXIS_STRETCH_MODE_STRETCH; AxisStretchMode axis_v = AXIS_STRETCH_MODE_STRETCH; protected: void _notification(int p_what); virtual Size2 get_minimum_size() const override; static void _bind_methods(); public: void set_texture(const Ref<Texture2D> &p_tex); Ref<Texture2D> get_texture() const; void set_patch_margin(Side p_side, int p_size); int get_patch_margin(Side p_side) const; void set_region_rect(const Rect2 &p_region_rect); Rect2 get_region_rect() const; void set_draw_center(bool p_enabled); bool is_draw_center_enabled() const; void set_h_axis_stretch_mode(AxisStretchMode p_mode); AxisStretchMode get_h_axis_stretch_mode() const; void set_v_axis_stretch_mode(AxisStretchMode p_mode); AxisStretchMode get_v_axis_stretch_mode() const; NinePatchRect(); ~NinePatchRect(); }; VARIANT_ENUM_CAST(NinePatchRect::AxisStretchMode) #endif // NINE_PATCH_RECT_H