/*************************************************************************/
/*  nine_patch_rect.h                                                    */
/*************************************************************************/
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/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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/*************************************************************************/

#ifndef NINE_PATCH_RECT_H
#define NINE_PATCH_RECT_H

#include "scene/gui/control.h"

class NinePatchRect : public Control {
	GDCLASS(NinePatchRect, Control);

public:
	enum AxisStretchMode {
		AXIS_STRETCH_MODE_STRETCH,
		AXIS_STRETCH_MODE_TILE,
		AXIS_STRETCH_MODE_TILE_FIT,
	};

	bool draw_center = true;
	int margin[4] = {};
	Rect2 region_rect;
	Ref<Texture2D> texture;

	AxisStretchMode axis_h = AXIS_STRETCH_MODE_STRETCH;
	AxisStretchMode axis_v = AXIS_STRETCH_MODE_STRETCH;

protected:
	void _notification(int p_what);
	virtual Size2 get_minimum_size() const override;
	static void _bind_methods();

public:
	void set_texture(const Ref<Texture2D> &p_tex);
	Ref<Texture2D> get_texture() const;

	void set_patch_margin(Side p_side, int p_size);
	int get_patch_margin(Side p_side) const;

	void set_region_rect(const Rect2 &p_region_rect);
	Rect2 get_region_rect() const;

	void set_draw_center(bool p_enabled);
	bool is_draw_center_enabled() const;

	void set_h_axis_stretch_mode(AxisStretchMode p_mode);
	AxisStretchMode get_h_axis_stretch_mode() const;

	void set_v_axis_stretch_mode(AxisStretchMode p_mode);
	AxisStretchMode get_v_axis_stretch_mode() const;

	NinePatchRect();
	~NinePatchRect();
};

VARIANT_ENUM_CAST(NinePatchRect::AxisStretchMode)

#endif // NINE_PATCH_RECT_H