/*************************************************************************/
/*  menu_button.h                                                        */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
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/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
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/* The above copyright notice and this permission notice shall be        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/*************************************************************************/

#ifndef MENU_BUTTON_H
#define MENU_BUTTON_H

#include "scene/gui/button.h"
#include "scene/gui/popup_menu.h"
/**
	@author Juan Linietsky <reduzio@gmail.com>
*/
class MenuButton : public Button {

	GDCLASS(MenuButton, Button);

	bool clicked;
	bool disable_shortcuts;
	PopupMenu *popup;
	virtual void pressed();

	void _unhandled_key_input(Ref<InputEvent> p_event);
	Array _get_items() const;
	void _set_items(const Array &p_items);

	void _gui_input(Ref<InputEvent> p_event);

protected:
	static void _bind_methods();

public:
	PopupMenu *get_popup() const;
	void set_disable_shortcuts(bool p_disabled);

	MenuButton();
	~MenuButton();
};

#endif