/*************************************************************************/ /* menu_button.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef MENU_BUTTON_H #define MENU_BUTTON_H #include "scene/gui/button.h" #include "scene/gui/popup_menu.h" class MenuButton : public Button { GDCLASS(MenuButton, Button); bool clicked; bool switch_on_hover; bool disable_shortcuts; PopupMenu *popup; void _unhandled_key_input(Ref<InputEvent> p_event); Array _get_items() const; void _set_items(const Array &p_items); void _gui_input(Ref<InputEvent> p_event) override; protected: void _notification(int p_what); static void _bind_methods(); public: virtual void pressed() override; PopupMenu *get_popup() const; void set_switch_on_hover(bool p_enabled); bool is_switch_on_hover(); void set_disable_shortcuts(bool p_disabled); MenuButton(); ~MenuButton(); }; #endif