/*************************************************************************/ /* link_button.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef LINK_BUTTON_H #define LINK_BUTTON_H #include "scene/gui/base_button.h" #include "scene/resources/text_line.h" class LinkButton : public BaseButton { GDCLASS(LinkButton, BaseButton); public: enum UnderlineMode { UNDERLINE_MODE_ALWAYS, UNDERLINE_MODE_ON_HOVER, UNDERLINE_MODE_NEVER }; private: String text; String xl_text; Ref<TextLine> text_buf; UnderlineMode underline_mode = UNDERLINE_MODE_ALWAYS; String language; TextDirection text_direction = TEXT_DIRECTION_AUTO; TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT; Array st_args; struct ThemeCache { Ref<StyleBox> focus; Color font_color; Color font_focus_color; Color font_pressed_color; Color font_hover_color; Color font_hover_pressed_color; Color font_disabled_color; Ref<Font> font; int font_size = 0; int outline_size = 0; Color font_outline_color; int underline_spacing = 0; } theme_cache; void _shape(); protected: virtual Size2 get_minimum_size() const override; virtual void _update_theme_item_cache() override; void _notification(int p_what); static void _bind_methods(); public: void set_text(const String &p_text); String get_text() const; void set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser); TextServer::StructuredTextParser get_structured_text_bidi_override() const; void set_structured_text_bidi_override_options(Array p_args); Array get_structured_text_bidi_override_options() const; void set_text_direction(TextDirection p_text_direction); TextDirection get_text_direction() const; void set_language(const String &p_language); String get_language() const; void set_underline_mode(UnderlineMode p_underline_mode); UnderlineMode get_underline_mode() const; LinkButton(const String &p_text = String()); }; VARIANT_ENUM_CAST(LinkButton::UnderlineMode); #endif // LINK_BUTTON_H