/*************************************************************************/ /* label.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef LABEL_H #define LABEL_H #include "scene/gui/control.h" #include "scene/resources/label_settings.h" class Label : public Control { GDCLASS(Label, Control); private: HorizontalAlignment horizontal_alignment = HORIZONTAL_ALIGNMENT_LEFT; VerticalAlignment vertical_alignment = VERTICAL_ALIGNMENT_TOP; String text; String xl_text; TextServer::AutowrapMode autowrap_mode = TextServer::AUTOWRAP_OFF; bool clip = false; TextServer::OverrunBehavior overrun_behavior = TextServer::OVERRUN_NO_TRIMMING; Size2 minsize; bool uppercase = false; bool lines_dirty = true; bool dirty = true; bool font_dirty = true; RID text_rid; Vector lines_rid; String language; TextDirection text_direction = TEXT_DIRECTION_AUTO; TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT; Array st_args; float percent_visible = 1.0; TextServer::VisibleCharactersBehavior visible_chars_behavior = TextServer::VC_CHARS_BEFORE_SHAPING; int visible_chars = -1; int lines_skipped = 0; int max_lines_visible = -1; Ref settings; void _update_visible(); void _shape(); void _invalidate(); protected: void _notification(int p_what); static void _bind_methods(); public: virtual Size2 get_minimum_size() const override; void set_horizontal_alignment(HorizontalAlignment p_alignment); HorizontalAlignment get_horizontal_alignment() const; void set_vertical_alignment(VerticalAlignment p_alignment); VerticalAlignment get_vertical_alignment() const; void set_text(const String &p_string); String get_text() const; void set_label_settings(const Ref &p_settings); Ref get_label_settings() const; void set_text_direction(TextDirection p_text_direction); TextDirection get_text_direction() const; void set_language(const String &p_language); String get_language() const; void set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser); TextServer::StructuredTextParser get_structured_text_bidi_override() const; void set_structured_text_bidi_override_options(Array p_args); Array get_structured_text_bidi_override_options() const; void set_autowrap_mode(TextServer::AutowrapMode p_mode); TextServer::AutowrapMode get_autowrap_mode() const; void set_uppercase(bool p_uppercase); bool is_uppercase() const; TextServer::VisibleCharactersBehavior get_visible_characters_behavior() const; void set_visible_characters_behavior(TextServer::VisibleCharactersBehavior p_behavior); void set_visible_characters(int p_amount); int get_visible_characters() const; int get_total_character_count() const; void set_clip_text(bool p_clip); bool is_clipping_text() const; void set_text_overrun_behavior(TextServer::OverrunBehavior p_behavior); TextServer::OverrunBehavior get_text_overrun_behavior() const; void set_percent_visible(float p_percent); float get_percent_visible() const; void set_lines_skipped(int p_lines); int get_lines_skipped() const; void set_max_lines_visible(int p_lines); int get_max_lines_visible() const; int get_line_height(int p_line = -1) const; int get_line_count() const; int get_visible_line_count() const; Label(const String &p_text = String()); ~Label(); }; #endif