/*************************************************************************/ /* item_list.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef ITEMLIST_H #define ITEMLIST_H #include "scene/gui/control.h" #include "scene/gui/scroll_bar.h" class ItemList : public Control { GDCLASS(ItemList, Control); public: enum IconMode { ICON_MODE_TOP, ICON_MODE_LEFT }; enum SelectMode { SELECT_SINGLE, SELECT_MULTI }; private: struct Item { Ref<Texture> icon; bool icon_transposed; Rect2i icon_region; Color icon_modulate; Ref<Texture> tag_icon; String text; bool selectable; bool selected; bool disabled; bool tooltip_enabled; Variant metadata; String tooltip; Color custom_fg; Color custom_bg; Rect2 rect_cache; Rect2 min_rect_cache; Size2 get_icon_size() const; bool operator<(const Item &p_another) const { return text < p_another.text; } }; int current; bool shape_changed; bool ensure_selected_visible; bool same_column_width; bool auto_height; float auto_height_value; Vector<Item> items; Vector<int> separators; SelectMode select_mode; IconMode icon_mode; VScrollBar *scroll_bar; uint64_t search_time_msec; String search_string; int current_columns; int fixed_column_width; int max_text_lines; int max_columns; Size2 fixed_icon_size; Size2 max_item_size_cache; int defer_select_single; bool allow_rmb_select; bool allow_reselect; real_t icon_scale; bool do_autoscroll_to_bottom; Array _get_items() const; void _set_items(const Array &p_items); void _scroll_changed(double); void _gui_input(const Ref<InputEvent> &p_event); protected: void _notification(int p_what); static void _bind_methods(); public: void add_item(const String &p_item, const Ref<Texture> &p_texture = Ref<Texture>(), bool p_selectable = true); void add_icon_item(const Ref<Texture> &p_item, bool p_selectable = true); void set_item_text(int p_idx, const String &p_text); String get_item_text(int p_idx) const; void set_item_icon(int p_idx, const Ref<Texture> &p_icon); Ref<Texture> get_item_icon(int p_idx) const; void set_item_icon_transposed(int p_idx, const bool transposed); bool is_item_icon_transposed(int p_idx) const; void set_item_icon_region(int p_idx, const Rect2 &p_region); Rect2 get_item_icon_region(int p_idx) const; void set_item_icon_modulate(int p_idx, const Color &p_modulate); Color get_item_icon_modulate(int p_idx) const; void set_item_selectable(int p_idx, bool p_selectable); bool is_item_selectable(int p_idx) const; void set_item_disabled(int p_idx, bool p_disabled); bool is_item_disabled(int p_idx) const; void set_item_metadata(int p_idx, const Variant &p_metadata); Variant get_item_metadata(int p_idx) const; void set_item_tag_icon(int p_idx, const Ref<Texture> &p_tag_icon); Ref<Texture> get_item_tag_icon(int p_idx) const; void set_item_tooltip_enabled(int p_idx, const bool p_enabled); bool is_item_tooltip_enabled(int p_idx) const; void set_item_tooltip(int p_idx, const String &p_tooltip); String get_item_tooltip(int p_idx) const; void set_item_custom_bg_color(int p_idx, const Color &p_custom_bg_color); Color get_item_custom_bg_color(int p_idx) const; void set_item_custom_fg_color(int p_idx, const Color &p_custom_fg_color); Color get_item_custom_fg_color(int p_idx) const; void select(int p_idx, bool p_single = true); void unselect(int p_idx); void unselect_all(); bool is_selected(int p_idx) const; Vector<int> get_selected_items(); bool is_anything_selected(); void set_current(int p_current); int get_current() const; void move_item(int p_from_idx, int p_to_idx); int get_item_count() const; void remove_item(int p_idx); void clear(); void set_fixed_column_width(int p_size); int get_fixed_column_width() const; void set_same_column_width(bool p_enable); bool is_same_column_width() const; void set_max_text_lines(int p_lines); int get_max_text_lines() const; void set_max_columns(int p_amount); int get_max_columns() const; void set_select_mode(SelectMode p_mode); SelectMode get_select_mode() const; void set_icon_mode(IconMode p_mode); IconMode get_icon_mode() const; void set_fixed_icon_size(const Size2 &p_size); Size2 get_fixed_icon_size() const; void set_allow_rmb_select(bool p_allow); bool get_allow_rmb_select() const; void set_allow_reselect(bool p_allow); bool get_allow_reselect() const; void ensure_current_is_visible(); void sort_items_by_text(); int find_metadata(const Variant &p_metadata) const; virtual String get_tooltip(const Point2 &p_pos) const; int get_item_at_position(const Point2 &p_pos, bool p_exact = false) const; bool is_pos_at_end_of_items(const Point2 &p_pos) const; void set_icon_scale(real_t p_scale); real_t get_icon_scale() const; void set_auto_height(bool p_enable); bool has_auto_height() const; Size2 get_minimum_size() const; void set_autoscroll_to_bottom(const bool p_enable); VScrollBar *get_v_scroll() { return scroll_bar; } ItemList(); ~ItemList(); }; VARIANT_ENUM_CAST(ItemList::SelectMode); VARIANT_ENUM_CAST(ItemList::IconMode); #endif // ITEMLIST_H