/*************************************************************************/ /* dialogs.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef DIALOGS_H #define DIALOGS_H #include "box_container.h" #include "scene/gui/button.h" #include "scene/gui/label.h" #include "scene/gui/panel.h" #include "scene/gui/popup.h" #include "scene/gui/texture_button.h" #include "scene/main/window.h" class LineEdit; class AcceptDialog : public Window { GDCLASS(AcceptDialog, Window); Window *parent_visible = nullptr; Panel *bg = nullptr; HBoxContainer *hbc = nullptr; Label *label = nullptr; Button *ok = nullptr; bool hide_on_ok = true; bool close_on_escape = true; void _custom_action(const String &p_action); void _update_child_rects(); static bool swap_cancel_ok; void _input_from_window(const Ref &p_event); void _parent_focused(); protected: virtual Size2 _get_contents_minimum_size() const override; void _notification(int p_what); static void _bind_methods(); virtual void ok_pressed() {} virtual void cancel_pressed() {} virtual void custom_action(const String &) {} // Not private since used by derived classes signal. void _text_submitted(const String &p_text); void _ok_pressed(); void _cancel_pressed(); public: Label *get_label() { return label; } static void set_swap_cancel_ok(bool p_swap); void register_text_enter(Control *p_line_edit); Button *get_ok_button() { return ok; } Button *add_button(const String &p_text, bool p_right = false, const String &p_action = ""); Button *add_cancel_button(const String &p_cancel = ""); void remove_button(Control *p_button); void set_hide_on_ok(bool p_hide); bool get_hide_on_ok() const; void set_close_on_escape(bool p_enable); bool get_close_on_escape() const; void set_text(String p_text); String get_text() const; void set_autowrap(bool p_autowrap); bool has_autowrap(); void set_ok_button_text(String p_ok_button_text); String get_ok_button_text() const; AcceptDialog(); ~AcceptDialog(); }; class ConfirmationDialog : public AcceptDialog { GDCLASS(ConfirmationDialog, AcceptDialog); Button *cancel = nullptr; protected: static void _bind_methods(); public: Button *get_cancel_button(); void set_cancel_button_text(String p_cancel_button_text); String get_cancel_button_text() const; ConfirmationDialog(); }; #endif