/*************************************************************************/ /* control.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef CONTROL_H #define CONTROL_H #include "core/input/shortcut.h" #include "core/math/transform_2d.h" #include "core/object/gdvirtual.gen.inc" #include "core/templates/rid.h" #include "scene/main/canvas_item.h" #include "scene/main/node.h" #include "scene/main/timer.h" #include "scene/resources/theme.h" class Viewport; class Label; class Panel; class Control : public CanvasItem { GDCLASS(Control, CanvasItem); OBJ_CATEGORY("GUI Nodes"); public: enum Anchor { ANCHOR_BEGIN = 0, ANCHOR_END = 1 }; enum GrowDirection { GROW_DIRECTION_BEGIN, GROW_DIRECTION_END, GROW_DIRECTION_BOTH }; enum FocusMode { FOCUS_NONE, FOCUS_CLICK, FOCUS_ALL }; enum SizeFlags { SIZE_FILL = 1, SIZE_EXPAND = 2, SIZE_EXPAND_FILL = SIZE_EXPAND | SIZE_FILL, SIZE_SHRINK_CENTER = 4, //ignored by expand or fill SIZE_SHRINK_END = 8, //ignored by expand or fill }; enum MouseFilter { MOUSE_FILTER_STOP, MOUSE_FILTER_PASS, MOUSE_FILTER_IGNORE }; enum CursorShape { CURSOR_ARROW, CURSOR_IBEAM, CURSOR_POINTING_HAND, CURSOR_CROSS, CURSOR_WAIT, CURSOR_BUSY, CURSOR_DRAG, CURSOR_CAN_DROP, CURSOR_FORBIDDEN, CURSOR_VSIZE, CURSOR_HSIZE, CURSOR_BDIAGSIZE, CURSOR_FDIAGSIZE, CURSOR_MOVE, CURSOR_VSPLIT, CURSOR_HSPLIT, CURSOR_HELP, CURSOR_MAX }; enum LayoutPreset { PRESET_TOP_LEFT, PRESET_TOP_RIGHT, PRESET_BOTTOM_LEFT, PRESET_BOTTOM_RIGHT, PRESET_CENTER_LEFT, PRESET_CENTER_TOP, PRESET_CENTER_RIGHT, PRESET_CENTER_BOTTOM, PRESET_CENTER, PRESET_LEFT_WIDE, PRESET_TOP_WIDE, PRESET_RIGHT_WIDE, PRESET_BOTTOM_WIDE, PRESET_VCENTER_WIDE, PRESET_HCENTER_WIDE, PRESET_WIDE }; enum LayoutPresetMode { PRESET_MODE_MINSIZE, PRESET_MODE_KEEP_WIDTH, PRESET_MODE_KEEP_HEIGHT, PRESET_MODE_KEEP_SIZE }; enum LayoutDirection { LAYOUT_DIRECTION_INHERITED, LAYOUT_DIRECTION_LOCALE, LAYOUT_DIRECTION_LTR, LAYOUT_DIRECTION_RTL }; enum TextDirection { TEXT_DIRECTION_AUTO = TextServer::DIRECTION_AUTO, TEXT_DIRECTION_LTR = TextServer::DIRECTION_LTR, TEXT_DIRECTION_RTL = TextServer::DIRECTION_RTL, TEXT_DIRECTION_INHERITED, }; enum StructuredTextParser { STRUCTURED_TEXT_DEFAULT, STRUCTURED_TEXT_URI, STRUCTURED_TEXT_FILE, STRUCTURED_TEXT_EMAIL, STRUCTURED_TEXT_LIST, STRUCTURED_TEXT_NONE, STRUCTURED_TEXT_CUSTOM }; private: struct CComparator { bool operator()(const Control *p_a, const Control *p_b) const { if (p_a->get_canvas_layer() == p_b->get_canvas_layer()) { return p_b->is_greater_than(p_a); } return p_a->get_canvas_layer() < p_b->get_canvas_layer(); } }; struct Data { Point2 pos_cache; Size2 size_cache; Size2 minimum_size_cache; bool minimum_size_valid = false; Size2 last_minimum_size; bool updating_last_minimum_size = false; real_t offset[4] = { 0.0, 0.0, 0.0, 0.0 }; real_t anchor[4] = { ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_BEGIN }; FocusMode focus_mode = FOCUS_NONE; GrowDirection h_grow = GROW_DIRECTION_END; GrowDirection v_grow = GROW_DIRECTION_END; LayoutDirection layout_dir = LAYOUT_DIRECTION_INHERITED; bool is_rtl_dirty = true; bool is_rtl = false; bool auto_translate = true; real_t rotation = 0.0; Vector2 scale = Vector2(1, 1); Vector2 pivot_offset; bool size_warning = true; int h_size_flags = SIZE_FILL; int v_size_flags = SIZE_FILL; real_t expand = 1.0; Point2 custom_minimum_size; MouseFilter mouse_filter = MOUSE_FILTER_STOP; bool clip_contents = false; bool block_minimum_size_adjust = false; bool disable_visibility_clip = false; Control *parent = nullptr; ObjectID drag_owner; Ref theme; Control *theme_owner = nullptr; Window *theme_owner_window = nullptr; Window *parent_window = nullptr; StringName theme_type_variation; String tooltip; CursorShape default_cursor = CURSOR_ARROW; List::Element *RI = nullptr; CanvasItem *parent_canvas_item = nullptr; NodePath focus_neighbor[4]; NodePath focus_next; NodePath focus_prev; bool bulk_theme_override = false; HashMap> icon_override; HashMap> style_override; HashMap> font_override; HashMap font_size_override; HashMap color_override; HashMap constant_override; } data; static constexpr unsigned properties_managed_by_container_count = 11; static String properties_managed_by_container[properties_managed_by_container_count]; // used internally Control *_find_control_at_pos(CanvasItem *p_node, const Point2 &p_pos, const Transform2D &p_xform, Transform2D &r_inv_xform); void _window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, const Point2 *p_points, real_t p_min, real_t &r_closest_dist, Control **r_closest); Control *_get_focus_neighbor(Side p_side, int p_count = 0); void _set_anchor(Side p_side, real_t p_anchor); void _set_position(const Point2 &p_point); void _set_global_position(const Point2 &p_point); void _set_size(const Size2 &p_size); void _theme_changed(); void _notify_theme_changed(); void _update_minimum_size(); void _clear_size_warning(); void _update_scroll(); void _compute_offsets(Rect2 p_rect, const real_t p_anchors[4], real_t (&r_offsets)[4]); void _compute_anchors(Rect2 p_rect, const real_t p_offsets[4], real_t (&r_anchors)[4]); void _size_changed(); String _get_tooltip() const; void _override_changed(); void _update_canvas_item_transform(); Transform2D _get_internal_transform() const; friend class Viewport; void _call_gui_input(const Ref &p_event); void _update_minimum_size_cache(); friend class Window; static void _propagate_theme_changed(Node *p_at, Control *p_owner, Window *p_owner_window, bool p_assign = true); template static T get_theme_item_in_types(Control *p_theme_owner, Window *p_theme_owner_window, Theme::DataType p_data_type, const StringName &p_name, List p_theme_types); static bool has_theme_item_in_types(Control *p_theme_owner, Window *p_theme_owner_window, Theme::DataType p_data_type, const StringName &p_name, List p_theme_types); _FORCE_INLINE_ void _get_theme_type_dependencies(const StringName &p_theme_type, List *p_list) const; protected: virtual void add_child_notify(Node *p_child) override; virtual void remove_child_notify(Node *p_child) override; //virtual void _window_gui_input(InputEvent p_event); virtual Array structured_text_parser(StructuredTextParser p_theme_type, const Array &p_args, const String p_text) const; bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List *p_list) const; void _notification(int p_notification); static void _bind_methods(); virtual void _validate_property(PropertyInfo &property) const override; //bind helpers GDVIRTUAL1RC(bool, _has_point, Vector2) GDVIRTUAL2RC(Array, _structured_text_parser, Array, String) GDVIRTUAL0RC(Vector2, _get_minimum_size) GDVIRTUAL1RC(Variant, _get_drag_data, Vector2) GDVIRTUAL2RC(bool, _can_drop_data, Vector2, Variant) GDVIRTUAL2(_drop_data, Vector2, Variant) GDVIRTUAL1RC(Object *, _make_custom_tooltip, String) GDVIRTUAL1(_gui_input, Ref) public: enum { /* NOTIFICATION_DRAW=30, NOTIFICATION_VISIBILITY_CHANGED=38*/ NOTIFICATION_RESIZED = 40, NOTIFICATION_MOUSE_ENTER = 41, NOTIFICATION_MOUSE_EXIT = 42, NOTIFICATION_FOCUS_ENTER = 43, NOTIFICATION_FOCUS_EXIT = 44, NOTIFICATION_THEME_CHANGED = 45, NOTIFICATION_SCROLL_BEGIN = 47, NOTIFICATION_SCROLL_END = 48, NOTIFICATION_LAYOUT_DIRECTION_CHANGED = 49, }; /* EDITOR */ #ifdef TOOLS_ENABLED virtual Dictionary _edit_get_state() const override; virtual void _edit_set_state(const Dictionary &p_state) override; virtual void _edit_set_position(const Point2 &p_position) override; virtual Point2 _edit_get_position() const override; virtual void _edit_set_scale(const Size2 &p_scale) override; virtual Size2 _edit_get_scale() const override; virtual void _edit_set_rect(const Rect2 &p_edit_rect) override; virtual Rect2 _edit_get_rect() const override; virtual bool _edit_use_rect() const override; virtual void _edit_set_rotation(real_t p_rotation) override; virtual real_t _edit_get_rotation() const override; virtual bool _edit_use_rotation() const override; virtual void _edit_set_pivot(const Point2 &p_pivot) override; virtual Point2 _edit_get_pivot() const override; virtual bool _edit_use_pivot() const override; virtual Size2 _edit_get_minimum_size() const override; #endif virtual void gui_input(const Ref &p_event); void accept_event(); virtual Size2 get_minimum_size() const; virtual Size2 get_combined_minimum_size() const; virtual bool has_point(const Point2 &p_point) const; virtual void set_drag_forwarding(Node *p_target); virtual Variant get_drag_data(const Point2 &p_point); virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const; virtual void drop_data(const Point2 &p_point, const Variant &p_data); void set_drag_preview(Control *p_control); void force_drag(const Variant &p_data, Control *p_control); void set_custom_minimum_size(const Size2 &p_custom); Size2 get_custom_minimum_size() const; Control *get_parent_control() const; Window *get_parent_window() const; void set_layout_direction(LayoutDirection p_direction); LayoutDirection get_layout_direction() const; virtual bool is_layout_rtl() const; void set_auto_translate(bool p_enable); bool is_auto_translating() const; _FORCE_INLINE_ String atr(const String p_string) const { return is_auto_translating() ? tr(p_string) : p_string; }; /* POSITIONING */ void set_anchors_preset(LayoutPreset p_preset, bool p_keep_offsets = true); void set_offsets_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode = PRESET_MODE_MINSIZE, int p_margin = 0); void set_anchors_and_offsets_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode = PRESET_MODE_MINSIZE, int p_margin = 0); void set_anchor(Side p_side, real_t p_anchor, bool p_keep_offset = true, bool p_push_opposite_anchor = true); real_t get_anchor(Side p_side) const; void set_offset(Side p_side, real_t p_value); real_t get_offset(Side p_side) const; void set_anchor_and_offset(Side p_side, real_t p_anchor, real_t p_pos, bool p_push_opposite_anchor = true); void set_begin(const Point2 &p_point); // helper void set_end(const Point2 &p_point); // helper Point2 get_begin() const; Point2 get_end() const; void set_position(const Point2 &p_point, bool p_keep_offsets = false); void set_global_position(const Point2 &p_point, bool p_keep_offsets = false); Point2 get_position() const; Point2 get_global_position() const; Point2 get_screen_position() const; void set_size(const Size2 &p_size, bool p_keep_offsets = false); Size2 get_size() const; Rect2 get_rect() const; Rect2 get_global_rect() const; Rect2 get_screen_rect() const; Rect2 get_window_rect() const; ///< use with care, as it blocks waiting for the rendering server Rect2 get_anchorable_rect() const override; void set_rect(const Rect2 &p_rect); // Reset anchors to begin and set rect, for faster container children sorting. void set_rotation(real_t p_radians); real_t get_rotation() const; void set_h_grow_direction(GrowDirection p_direction); GrowDirection get_h_grow_direction() const; void set_v_grow_direction(GrowDirection p_direction); GrowDirection get_v_grow_direction() const; void set_pivot_offset(const Vector2 &p_pivot); Vector2 get_pivot_offset() const; void set_scale(const Vector2 &p_scale); Vector2 get_scale() const; void set_theme(const Ref &p_theme); Ref get_theme() const; void set_theme_type_variation(const StringName &p_theme_type); StringName get_theme_type_variation() const; void set_h_size_flags(int p_flags); int get_h_size_flags() const; void set_v_size_flags(int p_flags); int get_v_size_flags() const; void set_stretch_ratio(real_t p_ratio); real_t get_stretch_ratio() const; void minimum_size_changed(); /* FOCUS */ void set_focus_mode(FocusMode p_focus_mode); FocusMode get_focus_mode() const; bool has_focus() const; void grab_focus(); void release_focus(); Control *find_next_valid_focus() const; Control *find_prev_valid_focus() const; void set_focus_neighbor(Side p_side, const NodePath &p_neighbor); NodePath get_focus_neighbor(Side p_side) const; void set_focus_next(const NodePath &p_next); NodePath get_focus_next() const; void set_focus_previous(const NodePath &p_prev); NodePath get_focus_previous() const; Control *get_focus_owner() const; void set_mouse_filter(MouseFilter p_filter); MouseFilter get_mouse_filter() const; /* SKINNING */ void begin_bulk_theme_override(); void end_bulk_theme_override(); void add_theme_icon_override(const StringName &p_name, const Ref &p_icon); void add_theme_style_override(const StringName &p_name, const Ref &p_style); void add_theme_font_override(const StringName &p_name, const Ref &p_font); void add_theme_font_size_override(const StringName &p_name, int p_font_size); void add_theme_color_override(const StringName &p_name, const Color &p_color); void add_theme_constant_override(const StringName &p_name, int p_constant); void remove_theme_icon_override(const StringName &p_name); void remove_theme_style_override(const StringName &p_name); void remove_theme_font_override(const StringName &p_name); void remove_theme_font_size_override(const StringName &p_name); void remove_theme_color_override(const StringName &p_name); void remove_theme_constant_override(const StringName &p_name); Ref get_theme_icon(const StringName &p_name, const StringName &p_theme_type = StringName()) const; Ref get_theme_stylebox(const StringName &p_name, const StringName &p_theme_type = StringName()) const; Ref get_theme_font(const StringName &p_name, const StringName &p_theme_type = StringName()) const; int get_theme_font_size(const StringName &p_name, const StringName &p_theme_type = StringName()) const; Color get_theme_color(const StringName &p_name, const StringName &p_theme_type = StringName()) const; int get_theme_constant(const StringName &p_name, const StringName &p_theme_type = StringName()) const; bool has_theme_icon_override(const StringName &p_name) const; bool has_theme_stylebox_override(const StringName &p_name) const; bool has_theme_font_override(const StringName &p_name) const; bool has_theme_font_size_override(const StringName &p_name) const; bool has_theme_color_override(const StringName &p_name) const; bool has_theme_constant_override(const StringName &p_name) const; bool has_theme_icon(const StringName &p_name, const StringName &p_theme_type = StringName()) const; bool has_theme_stylebox(const StringName &p_name, const StringName &p_theme_type = StringName()) const; bool has_theme_font(const StringName &p_name, const StringName &p_theme_type = StringName()) const; bool has_theme_font_size(const StringName &p_name, const StringName &p_theme_type = StringName()) const; bool has_theme_color(const StringName &p_name, const StringName &p_theme_type = StringName()) const; bool has_theme_constant(const StringName &p_name, const StringName &p_theme_type = StringName()) const; static float fetch_theme_default_base_scale(Control *p_theme_owner, Window *p_theme_owner_window); static Ref fetch_theme_default_font(Control *p_theme_owner, Window *p_theme_owner_window); static int fetch_theme_default_font_size(Control *p_theme_owner, Window *p_theme_owner_window); float get_theme_default_base_scale() const; Ref get_theme_default_font() const; int get_theme_default_font_size() const; /* TOOLTIP */ void set_tooltip(const String &p_tooltip); virtual String get_tooltip(const Point2 &p_pos) const; virtual Control *make_custom_tooltip(const String &p_text) const; /* CURSOR */ void set_default_cursor_shape(CursorShape p_shape); CursorShape get_default_cursor_shape() const; virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const; virtual Transform2D get_transform() const override; bool is_top_level_control() const; Size2 get_parent_area_size() const; Rect2 get_parent_anchorable_rect() const; void grab_click_focus(); void warp_mouse(const Point2 &p_to_pos); virtual bool is_text_field() const; Control *get_root_parent_control() const; void set_clip_contents(bool p_clip); bool is_clipping_contents(); void set_block_minimum_size_adjust(bool p_block); bool is_minimum_size_adjust_blocked() const; void set_disable_visibility_clip(bool p_ignore); bool is_visibility_clip_disabled() const; virtual void get_argument_options(const StringName &p_function, int p_idx, List *r_options) const override; TypedArray get_configuration_warnings() const override; Control() {} }; VARIANT_ENUM_CAST(Control::FocusMode); VARIANT_ENUM_CAST(Control::SizeFlags); VARIANT_ENUM_CAST(Control::CursorShape); VARIANT_ENUM_CAST(Control::LayoutPreset); VARIANT_ENUM_CAST(Control::LayoutPresetMode); VARIANT_ENUM_CAST(Control::MouseFilter); VARIANT_ENUM_CAST(Control::GrowDirection); VARIANT_ENUM_CAST(Control::Anchor); VARIANT_ENUM_CAST(Control::LayoutDirection); VARIANT_ENUM_CAST(Control::TextDirection); VARIANT_ENUM_CAST(Control::StructuredTextParser); #endif