/*************************************************************************/ /* control.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef CONTROL_H #define CONTROL_H #include "core/math/transform_2d.h" #include "core/object/gdvirtual.gen.inc" #include "core/templates/rid.h" #include "scene/main/canvas_item.h" #include "scene/main/timer.h" #include "scene/resources/theme.h" class Viewport; class Label; class Panel; class ThemeOwner; class Control : public CanvasItem { GDCLASS(Control, CanvasItem); public: enum Anchor { ANCHOR_BEGIN = 0, ANCHOR_END = 1 }; enum GrowDirection { GROW_DIRECTION_BEGIN, GROW_DIRECTION_END, GROW_DIRECTION_BOTH }; enum FocusMode { FOCUS_NONE, FOCUS_CLICK, FOCUS_ALL }; enum SizeFlags { SIZE_SHRINK_BEGIN = 0, SIZE_FILL = 1, SIZE_EXPAND = 2, SIZE_SHRINK_CENTER = 4, SIZE_SHRINK_END = 8, SIZE_EXPAND_FILL = SIZE_EXPAND | SIZE_FILL, }; enum MouseFilter { MOUSE_FILTER_STOP, MOUSE_FILTER_PASS, MOUSE_FILTER_IGNORE }; enum CursorShape { CURSOR_ARROW, CURSOR_IBEAM, CURSOR_POINTING_HAND, CURSOR_CROSS, CURSOR_WAIT, CURSOR_BUSY, CURSOR_DRAG, CURSOR_CAN_DROP, CURSOR_FORBIDDEN, CURSOR_VSIZE, CURSOR_HSIZE, CURSOR_BDIAGSIZE, CURSOR_FDIAGSIZE, CURSOR_MOVE, CURSOR_VSPLIT, CURSOR_HSPLIT, CURSOR_HELP, CURSOR_MAX }; enum LayoutPreset { PRESET_TOP_LEFT, PRESET_TOP_RIGHT, PRESET_BOTTOM_LEFT, PRESET_BOTTOM_RIGHT, PRESET_CENTER_LEFT, PRESET_CENTER_TOP, PRESET_CENTER_RIGHT, PRESET_CENTER_BOTTOM, PRESET_CENTER, PRESET_LEFT_WIDE, PRESET_TOP_WIDE, PRESET_RIGHT_WIDE, PRESET_BOTTOM_WIDE, PRESET_VCENTER_WIDE, PRESET_HCENTER_WIDE, PRESET_FULL_RECT }; enum LayoutPresetMode { PRESET_MODE_MINSIZE, PRESET_MODE_KEEP_WIDTH, PRESET_MODE_KEEP_HEIGHT, PRESET_MODE_KEEP_SIZE }; enum LayoutMode { LAYOUT_MODE_POSITION, LAYOUT_MODE_ANCHORS, LAYOUT_MODE_CONTAINER, LAYOUT_MODE_UNCONTROLLED, }; enum LayoutDirection { LAYOUT_DIRECTION_INHERITED, LAYOUT_DIRECTION_LOCALE, LAYOUT_DIRECTION_LTR, LAYOUT_DIRECTION_RTL }; enum TextDirection { TEXT_DIRECTION_AUTO = TextServer::DIRECTION_AUTO, TEXT_DIRECTION_LTR = TextServer::DIRECTION_LTR, TEXT_DIRECTION_RTL = TextServer::DIRECTION_RTL, TEXT_DIRECTION_INHERITED, }; private: struct CComparator { bool operator()(const Control *p_a, const Control *p_b) const { if (p_a->get_canvas_layer() == p_b->get_canvas_layer()) { return p_b->is_greater_than(p_a); } return p_a->get_canvas_layer() < p_b->get_canvas_layer(); } }; struct Data { // Global relations. List::Element *RI = nullptr; Control *parent = nullptr; Window *parent_window = nullptr; CanvasItem *parent_canvas_item = nullptr; ObjectID drag_owner; // Positioning and sizing. LayoutMode stored_layout_mode = LayoutMode::LAYOUT_MODE_POSITION; bool stored_use_custom_anchors = false; real_t offset[4] = { 0.0, 0.0, 0.0, 0.0 }; real_t anchor[4] = { ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_BEGIN }; FocusMode focus_mode = FOCUS_NONE; GrowDirection h_grow = GROW_DIRECTION_END; GrowDirection v_grow = GROW_DIRECTION_END; real_t rotation = 0.0; Vector2 scale = Vector2(1, 1); Vector2 pivot_offset; Point2 pos_cache; Size2 size_cache; Size2 minimum_size_cache; bool minimum_size_valid = false; Size2 last_minimum_size; bool updating_last_minimum_size = false; bool block_minimum_size_adjust = false; bool size_warning = true; // Container sizing. int h_size_flags = SIZE_FILL; int v_size_flags = SIZE_FILL; real_t expand = 1.0; Point2i custom_minimum_size; // Input events and rendering. MouseFilter mouse_filter = MOUSE_FILTER_STOP; bool force_pass_scroll_events = true; bool clip_contents = false; bool disable_visibility_clip = false; CursorShape default_cursor = CURSOR_ARROW; // Focus. NodePath focus_neighbor[4]; NodePath focus_next; NodePath focus_prev; // Theming. ThemeOwner *theme_owner = nullptr; Ref theme; StringName theme_type_variation; bool bulk_theme_override = false; Theme::ThemeIconMap icon_override; Theme::ThemeStyleMap style_override; Theme::ThemeFontMap font_override; Theme::ThemeFontSizeMap font_size_override; Theme::ThemeColorMap color_override; Theme::ThemeConstantMap constant_override; mutable HashMap theme_icon_cache; mutable HashMap theme_style_cache; mutable HashMap theme_font_cache; mutable HashMap theme_font_size_cache; mutable HashMap theme_color_cache; mutable HashMap theme_constant_cache; // Internationalization. LayoutDirection layout_dir = LAYOUT_DIRECTION_INHERITED; bool is_rtl_dirty = true; bool is_rtl = false; bool auto_translate = true; // Extra properties. String tooltip; } data; // Dynamic properties. static constexpr unsigned properties_managed_by_container_count = 12; static String properties_managed_by_container[properties_managed_by_container_count]; // Global relations. friend class Viewport; // Positioning and sizing. void _update_canvas_item_transform(); Transform2D _get_internal_transform() const; void _set_anchor(Side p_side, real_t p_anchor); void _set_position(const Point2 &p_point); void _set_global_position(const Point2 &p_point); void _set_size(const Size2 &p_size); void _compute_offsets(Rect2 p_rect, const real_t p_anchors[4], real_t (&r_offsets)[4]); void _compute_anchors(Rect2 p_rect, const real_t p_offsets[4], real_t (&r_anchors)[4]); void _set_layout_mode(LayoutMode p_mode); LayoutMode _get_layout_mode() const; LayoutMode _get_default_layout_mode() const; void _set_anchors_layout_preset(int p_preset); int _get_anchors_layout_preset() const; void _update_minimum_size_cache(); void _update_minimum_size(); void _size_changed(); void _clear_size_warning(); // Input events. void _call_gui_input(const Ref &p_event); // Focus. void _window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, const Point2 *p_points, real_t p_min, real_t &r_closest_dist, Control **r_closest); Control *_get_focus_neighbor(Side p_side, int p_count = 0); // Theming. void _theme_changed(); void _notify_theme_override_changed(); void _invalidate_theme_cache(); // Extra properties. String get_tooltip_text() const; protected: // Dynamic properties. bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List *p_list) const; void _validate_property(PropertyInfo &p_property) const; bool _property_can_revert(const StringName &p_name) const; bool _property_get_revert(const StringName &p_name, Variant &r_property) const; // Theming. virtual void _update_theme_item_cache(); // Internationalization. virtual TypedArray structured_text_parser(TextServer::StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const; // Base object overrides. void _notification(int p_notification); static void _bind_methods(); // Exposed virtual methods. GDVIRTUAL1RC(bool, _has_point, Vector2) GDVIRTUAL2RC(TypedArray, _structured_text_parser, Array, String) GDVIRTUAL0RC(Vector2, _get_minimum_size) GDVIRTUAL1RC(Variant, _get_drag_data, Vector2) GDVIRTUAL2RC(bool, _can_drop_data, Vector2, Variant) GDVIRTUAL2(_drop_data, Vector2, Variant) GDVIRTUAL1RC(Object *, _make_custom_tooltip, String) GDVIRTUAL1(_gui_input, Ref) public: enum { NOTIFICATION_RESIZED = 40, NOTIFICATION_MOUSE_ENTER = 41, NOTIFICATION_MOUSE_EXIT = 42, NOTIFICATION_FOCUS_ENTER = 43, NOTIFICATION_FOCUS_EXIT = 44, NOTIFICATION_THEME_CHANGED = 45, NOTIFICATION_SCROLL_BEGIN = 47, NOTIFICATION_SCROLL_END = 48, NOTIFICATION_LAYOUT_DIRECTION_CHANGED = 49, }; // Editor plugin interoperability. // TODO: Decouple controls from their editor plugin and get rid of this. #ifdef TOOLS_ENABLED virtual Dictionary _edit_get_state() const override; virtual void _edit_set_state(const Dictionary &p_state) override; virtual void _edit_set_position(const Point2 &p_position) override; virtual Point2 _edit_get_position() const override; virtual void _edit_set_scale(const Size2 &p_scale) override; virtual Size2 _edit_get_scale() const override; virtual void _edit_set_rect(const Rect2 &p_edit_rect) override; virtual Rect2 _edit_get_rect() const override; virtual bool _edit_use_rect() const override; virtual void _edit_set_rotation(real_t p_rotation) override; virtual real_t _edit_get_rotation() const override; virtual bool _edit_use_rotation() const override; virtual void _edit_set_pivot(const Point2 &p_pivot) override; virtual Point2 _edit_get_pivot() const override; virtual bool _edit_use_pivot() const override; virtual Size2 _edit_get_minimum_size() const override; #endif // Editor integration. virtual void get_argument_options(const StringName &p_function, int p_idx, List *r_options) const override; PackedStringArray get_configuration_warnings() const override; virtual bool is_text_field() const; // Global relations. bool is_top_level_control() const; Control *get_parent_control() const; Window *get_parent_window() const; Control *get_root_parent_control() const; Size2 get_parent_area_size() const; Rect2 get_parent_anchorable_rect() const; // Positioning and sizing. virtual Transform2D get_transform() const override; void set_anchor(Side p_side, real_t p_anchor, bool p_keep_offset = true, bool p_push_opposite_anchor = true); real_t get_anchor(Side p_side) const; void set_offset(Side p_side, real_t p_value); real_t get_offset(Side p_side) const; void set_anchor_and_offset(Side p_side, real_t p_anchor, real_t p_pos, bool p_push_opposite_anchor = true); // TODO: Rename to set_begin/end_offsets ? void set_begin(const Point2 &p_point); Point2 get_begin() const; void set_end(const Point2 &p_point); Point2 get_end() const; void set_h_grow_direction(GrowDirection p_direction); GrowDirection get_h_grow_direction() const; void set_v_grow_direction(GrowDirection p_direction); GrowDirection get_v_grow_direction() const; void set_anchors_preset(LayoutPreset p_preset, bool p_keep_offsets = true); void set_offsets_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode = PRESET_MODE_MINSIZE, int p_margin = 0); void set_anchors_and_offsets_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode = PRESET_MODE_MINSIZE, int p_margin = 0); void set_grow_direction_preset(LayoutPreset p_preset); void set_position(const Point2 &p_point, bool p_keep_offsets = false); void set_global_position(const Point2 &p_point, bool p_keep_offsets = false); Point2 get_position() const; Point2 get_global_position() const; Point2 get_screen_position() const; void set_size(const Size2 &p_size, bool p_keep_offsets = false); Size2 get_size() const; void reset_size(); void set_rect(const Rect2 &p_rect); // Reset anchors to begin and set rect, for faster container children sorting. Rect2 get_rect() const; Rect2 get_global_rect() const; Rect2 get_screen_rect() const; Rect2 get_window_rect() const; ///< use with care, as it blocks waiting for the rendering server Rect2 get_anchorable_rect() const override; void set_scale(const Vector2 &p_scale); Vector2 get_scale() const; void set_rotation(real_t p_radians); real_t get_rotation() const; void set_pivot_offset(const Vector2 &p_pivot); Vector2 get_pivot_offset() const; void update_minimum_size(); void set_block_minimum_size_adjust(bool p_block); bool is_minimum_size_adjust_blocked() const; virtual Size2 get_minimum_size() const; virtual Size2 get_combined_minimum_size() const; void set_custom_minimum_size(const Size2i &p_custom); Size2i get_custom_minimum_size() const; // Container sizing. void set_h_size_flags(int p_flags); int get_h_size_flags() const; void set_v_size_flags(int p_flags); int get_v_size_flags() const; void set_stretch_ratio(real_t p_ratio); real_t get_stretch_ratio() const; // Input events. virtual void gui_input(const Ref &p_event); void accept_event(); virtual bool has_point(const Point2 &p_point) const; void set_mouse_filter(MouseFilter p_filter); MouseFilter get_mouse_filter() const; void set_force_pass_scroll_events(bool p_force_pass_scroll_events); bool is_force_pass_scroll_events() const; void warp_mouse(const Point2 &p_position); // Drag and drop handling. virtual void set_drag_forwarding(Object *p_target); virtual Variant get_drag_data(const Point2 &p_point); virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const; virtual void drop_data(const Point2 &p_point, const Variant &p_data); void set_drag_preview(Control *p_control); void force_drag(const Variant &p_data, Control *p_control); bool is_drag_successful() const; // Focus. void set_focus_mode(FocusMode p_focus_mode); FocusMode get_focus_mode() const; bool has_focus() const; void grab_focus(); void grab_click_focus(); void release_focus(); Control *find_next_valid_focus() const; Control *find_prev_valid_focus() const; void set_focus_neighbor(Side p_side, const NodePath &p_neighbor); NodePath get_focus_neighbor(Side p_side) const; void set_focus_next(const NodePath &p_next); NodePath get_focus_next() const; void set_focus_previous(const NodePath &p_prev); NodePath get_focus_previous() const; // Rendering. void set_default_cursor_shape(CursorShape p_shape); CursorShape get_default_cursor_shape() const; virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const; void set_clip_contents(bool p_clip); bool is_clipping_contents(); void set_disable_visibility_clip(bool p_ignore); bool is_visibility_clip_disabled() const; // Theming. void set_theme_owner_node(Node *p_node); Node *get_theme_owner_node() const; bool has_theme_owner_node() const; void set_theme(const Ref &p_theme); Ref get_theme() const; void set_theme_type_variation(const StringName &p_theme_type); StringName get_theme_type_variation() const; void begin_bulk_theme_override(); void end_bulk_theme_override(); void add_theme_icon_override(const StringName &p_name, const Ref &p_icon); void add_theme_style_override(const StringName &p_name, const Ref &p_style); void add_theme_font_override(const StringName &p_name, const Ref &p_font); void add_theme_font_size_override(const StringName &p_name, int p_font_size); void add_theme_color_override(const StringName &p_name, const Color &p_color); void add_theme_constant_override(const StringName &p_name, int p_constant); void remove_theme_icon_override(const StringName &p_name); void remove_theme_style_override(const StringName &p_name); void remove_theme_font_override(const StringName &p_name); void remove_theme_font_size_override(const StringName &p_name); void remove_theme_color_override(const StringName &p_name); void remove_theme_constant_override(const StringName &p_name); Ref get_theme_icon(const StringName &p_name, const StringName &p_theme_type = StringName()) const; Ref get_theme_stylebox(const StringName &p_name, const StringName &p_theme_type = StringName()) const; Ref get_theme_font(const StringName &p_name, const StringName &p_theme_type = StringName()) const; int get_theme_font_size(const StringName &p_name, const StringName &p_theme_type = StringName()) const; Color get_theme_color(const StringName &p_name, const StringName &p_theme_type = StringName()) const; int get_theme_constant(const StringName &p_name, const StringName &p_theme_type = StringName()) const; bool has_theme_icon_override(const StringName &p_name) const; bool has_theme_stylebox_override(const StringName &p_name) const; bool has_theme_font_override(const StringName &p_name) const; bool has_theme_font_size_override(const StringName &p_name) const; bool has_theme_color_override(const StringName &p_name) const; bool has_theme_constant_override(const StringName &p_name) const; bool has_theme_icon(const StringName &p_name, const StringName &p_theme_type = StringName()) const; bool has_theme_stylebox(const StringName &p_name, const StringName &p_theme_type = StringName()) const; bool has_theme_font(const StringName &p_name, const StringName &p_theme_type = StringName()) const; bool has_theme_font_size(const StringName &p_name, const StringName &p_theme_type = StringName()) const; bool has_theme_color(const StringName &p_name, const StringName &p_theme_type = StringName()) const; bool has_theme_constant(const StringName &p_name, const StringName &p_theme_type = StringName()) const; float get_theme_default_base_scale() const; Ref get_theme_default_font() const; int get_theme_default_font_size() const; // Internationalization. void set_layout_direction(LayoutDirection p_direction); LayoutDirection get_layout_direction() const; virtual bool is_layout_rtl() const; void set_auto_translate(bool p_enable); bool is_auto_translating() const; _FORCE_INLINE_ String atr(const String p_string) const { return is_auto_translating() ? tr(p_string) : p_string; }; // Extra properties. void set_tooltip_text(const String &text); virtual String get_tooltip(const Point2 &p_pos) const; virtual Control *make_custom_tooltip(const String &p_text) const; Control(); ~Control(); }; VARIANT_ENUM_CAST(Control::FocusMode); VARIANT_ENUM_CAST(Control::SizeFlags); VARIANT_ENUM_CAST(Control::CursorShape); VARIANT_ENUM_CAST(Control::LayoutPreset); VARIANT_ENUM_CAST(Control::LayoutPresetMode); VARIANT_ENUM_CAST(Control::MouseFilter); VARIANT_ENUM_CAST(Control::GrowDirection); VARIANT_ENUM_CAST(Control::Anchor); VARIANT_ENUM_CAST(Control::LayoutMode); VARIANT_ENUM_CAST(Control::LayoutDirection); VARIANT_ENUM_CAST(Control::TextDirection); #endif // CONTROL_H