/*************************************************************************/
/*  container.h                                                          */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
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/* "Software"), to deal in the Software without restriction, including   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
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/*************************************************************************/

#ifndef CONTAINER_H
#define CONTAINER_H

#include "scene/gui/control.h"

class Container : public Control {

	GDCLASS(Container, Control);

	bool pending_sort;
	void _sort_children();
	void _child_minsize_changed();

protected:
	void queue_sort();
	virtual void add_child_notify(Node *p_child);
	virtual void move_child_notify(Node *p_child);
	virtual void remove_child_notify(Node *p_child);

	void _notification(int p_what);
	static void _bind_methods();

public:
	enum {
		NOTIFICATION_SORT_CHILDREN = 50
	};

	void fit_child_in_rect(Control *p_child, const Rect2 &p_rect);

	virtual String get_configuration_warning() const;

	Container();
};

#endif // CONTAINER_H