/*************************************************************************/ /* check_button.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef CHECK_BUTTON_H #define CHECK_BUTTON_H #include "scene/gui/button.h" class CheckButton : public Button { GDCLASS(CheckButton, Button); struct ThemeCache { int h_separation = 0; int check_v_offset = 0; Ref<StyleBox> normal_style; Ref<Texture2D> checked; Ref<Texture2D> unchecked; Ref<Texture2D> checked_disabled; Ref<Texture2D> unchecked_disabled; Ref<Texture2D> checked_mirrored; Ref<Texture2D> unchecked_mirrored; Ref<Texture2D> checked_disabled_mirrored; Ref<Texture2D> unchecked_disabled_mirrored; } theme_cache; protected: Size2 get_icon_size() const; virtual Size2 get_minimum_size() const override; virtual void _update_theme_item_cache() override; void _notification(int p_what); public: CheckButton(const String &p_text = String()); ~CheckButton(); }; #endif // CHECK_BUTTON_H