/*************************************************************************/ /* check_button.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "check_button.h" #include "servers/visual_server.h" #include "print_string.h" void CheckButton::_notification(int p_what) { if (p_what==NOTIFICATION_DRAW) { RID ci = get_canvas_item(); Ref<Texture> on=Control::get_icon("on"); Ref<Texture> off=Control::get_icon("off"); Vector2 ofs; ofs.x = get_size().width - on->get_width(); ofs.y = int((get_size().height - on->get_height())/2); if (is_pressed()) on->draw(ci,ofs); else off->draw(ci,ofs); } } CheckButton::CheckButton() { set_toggle_mode(true); set_text_align(ALIGN_LEFT); } CheckButton::~CheckButton() { }