/*************************************************************************/
/*  center_container.h                                                   */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
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/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/*************************************************************************/
#ifndef CENTER_CONTAINER_H
#define CENTER_CONTAINER_H

#include "scene/gui/container.h"

class CenterContainer : public Container {

	GDCLASS(CenterContainer, Container);

	bool use_top_left;

protected:
	void _notification(int p_what);
	static void _bind_methods();

public:
	void set_use_top_left(bool p_enable);
	bool is_using_top_left() const;

	virtual Size2 get_minimum_size() const;

	CenterContainer();
};

#endif // CENTER_CONTAINER_H