/**************************************************************************/ /* button.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef BUTTON_H #define BUTTON_H #include "scene/gui/base_button.h" #include "scene/resources/text_paragraph.h" class Button : public BaseButton { GDCLASS(Button, BaseButton); private: bool flat = false; String text; String xl_text; Ref text_buf; String language; TextDirection text_direction = TEXT_DIRECTION_AUTO; TextServer::OverrunBehavior overrun_behavior = TextServer::OVERRUN_NO_TRIMMING; Ref icon; bool expand_icon = false; bool clip_text = false; HorizontalAlignment alignment = HORIZONTAL_ALIGNMENT_CENTER; HorizontalAlignment icon_alignment = HORIZONTAL_ALIGNMENT_LEFT; float _internal_margin[4] = {}; struct ThemeCache { Ref normal; Ref normal_mirrored; Ref pressed; Ref pressed_mirrored; Ref hover; Ref hover_mirrored; Ref hover_pressed; Ref hover_pressed_mirrored; Ref disabled; Ref disabled_mirrored; Ref focus; Color font_color; Color font_focus_color; Color font_pressed_color; Color font_hover_color; Color font_hover_pressed_color; Color font_disabled_color; Ref font; int font_size = 0; int outline_size = 0; Color font_outline_color; Color icon_normal_color; Color icon_focus_color; Color icon_pressed_color; Color icon_hover_color; Color icon_hover_pressed_color; Color icon_disabled_color; Ref icon; int h_separation = 0; } theme_cache; void _shape(Ref p_paragraph = Ref(), String p_text = ""); protected: void _set_internal_margin(Side p_side, float p_value); virtual void _update_theme_item_cache() override; void _notification(int p_what); static void _bind_methods(); public: virtual Size2 get_minimum_size() const override; Size2 get_minimum_size_for_text_and_icon(const String &p_text, Ref p_icon) const; void set_text(const String &p_text); String get_text() const; void set_text_overrun_behavior(TextServer::OverrunBehavior p_behavior); TextServer::OverrunBehavior get_text_overrun_behavior() const; void set_text_direction(TextDirection p_text_direction); TextDirection get_text_direction() const; void set_language(const String &p_language); String get_language() const; void set_icon(const Ref &p_icon); Ref get_icon() const; void set_expand_icon(bool p_enabled); bool is_expand_icon() const; void set_flat(bool p_enabled); bool is_flat() const; void set_clip_text(bool p_enabled); bool get_clip_text() const; void set_text_alignment(HorizontalAlignment p_alignment); HorizontalAlignment get_text_alignment() const; void set_icon_alignment(HorizontalAlignment p_alignment); HorizontalAlignment get_icon_alignment() const; Button(const String &p_text = String()); ~Button(); }; #endif // BUTTON_H