/*************************************************************************/ /* base_button.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "base_button.h" #include "os/keyboard.h" #include "print_string.h" #include "button_group.h" #include "scene/scene_string_names.h" void BaseButton::_input_event(InputEvent p_event) { if (status.disabled) // no interaction with disabled button return; switch(p_event.type) { case InputEvent::MOUSE_BUTTON: { const InputEventMouseButton &b=p_event.mouse_button; if ( status.disabled || b.button_index!=1 ) return; if (status.pressing_button) break; if (status.click_on_press) { if (b.pressed) { if (!toggle_mode) { //mouse press attempt status.press_attempt=true; status.pressing_inside=true; pressed(); if (get_script_instance()) { Variant::CallError ce; get_script_instance()->call(SceneStringNames::get_singleton()->_pressed,NULL,0,ce); } emit_signal("pressed"); } else { status.pressed=!status.pressed; pressed(); if (get_script_instance()) { Variant::CallError ce; get_script_instance()->call(SceneStringNames::get_singleton()->_pressed,NULL,0,ce); } emit_signal("pressed"); toggled(status.pressed); emit_signal("toggled",status.pressed); } } else { if (status.press_attempt && status.pressing_inside) { // released(); emit_signal("released"); } status.press_attempt=false; } update(); break; } if (b.pressed) { status.press_attempt=true; status.pressing_inside=true; } else { if (status.press_attempt &&status.pressing_inside) { if (!toggle_mode) { //mouse press attempt pressed(); if (get_script_instance()) { Variant::CallError ce; get_script_instance()->call(SceneStringNames::get_singleton()->_pressed,NULL,0,ce); } emit_signal("pressed"); } else { status.pressed=!status.pressed; pressed(); emit_signal("pressed"); toggled(status.pressed); emit_signal("toggled",status.pressed); if (get_script_instance()) { get_script_instance()->call(SceneStringNames::get_singleton()->_toggled,status.pressed); } } } status.press_attempt=false; } update(); } break; case InputEvent::MOUSE_MOTION: { if (status.press_attempt && status.pressing_button==0) { bool last_press_inside=status.pressing_inside; status.pressing_inside=has_point(Point2(p_event.mouse_motion.x,p_event.mouse_motion.y)); if (last_press_inside!=status.pressing_inside) update(); } } break; case InputEvent::JOYSTICK_BUTTON: case InputEvent::KEY: { if (p_event.is_echo()) { break; } if (status.disabled) { break; } if (status.press_attempt && status.pressing_button==0) { break; } if (p_event.is_action("ui_accept")) { if (p_event.is_pressed()) { status.pressing_button++; status.press_attempt=true; status.pressing_inside=true; } else if (status.press_attempt) { if (status.pressing_button) status.pressing_button--; if (status.pressing_button) break; status.press_attempt=false; status.pressing_inside=false; if (!toggle_mode) { //mouse press attempt pressed(); emit_signal("pressed"); } else { status.pressed=!status.pressed; pressed(); emit_signal("pressed"); toggled(status.pressed); if (get_script_instance()) { get_script_instance()->call(SceneStringNames::get_singleton()->_toggled,status.pressed); } emit_signal("toggled",status.pressed); } } accept_event(); update(); } } } } void BaseButton::_notification(int p_what) { if (p_what==NOTIFICATION_MOUSE_ENTER) { status.hovering=true; update(); } if (p_what==NOTIFICATION_MOUSE_EXIT) { status.hovering=false; update(); } if (p_what==NOTIFICATION_FOCUS_EXIT) { if (status.pressing_button && status.press_attempt) { status.press_attempt=false; status.pressing_button=0; } } if (p_what==NOTIFICATION_ENTER_TREE) { CanvasItem *ci=this; while(ci) { ButtonGroup *bg = ci->cast_to(); if (bg) { group=bg; group->_add_button(this); } ci=ci->get_parent_item(); } } if (p_what==NOTIFICATION_EXIT_TREE) { if (group) group->_remove_button(this); } } void BaseButton::pressed() { if (get_script_instance()) get_script_instance()->call("pressed"); } void BaseButton::toggled(bool p_pressed) { if (get_script_instance()) get_script_instance()->call("toggled",p_pressed); } void BaseButton::set_disabled(bool p_disabled) { status.disabled = p_disabled; update(); _change_notify("disabled"); if (p_disabled) set_focus_mode(FOCUS_NONE); else set_focus_mode(FOCUS_ALL); } bool BaseButton::is_disabled() const { return status.disabled; } void BaseButton::set_pressed(bool p_pressed) { if (!toggle_mode) return; if (status.pressed==p_pressed) return; _change_notify("pressed"); status.pressed=p_pressed; update(); } bool BaseButton::is_pressing() const{ return status.press_attempt; } bool BaseButton::is_pressed() const { return toggle_mode?status.pressed:status.press_attempt; } bool BaseButton::is_hovered() const { return status.hovering; } BaseButton::DrawMode BaseButton::get_draw_mode() const { if (status.disabled) { return DRAW_DISABLED; }; //print_line("press attempt: "+itos(status.press_attempt)+" hover: "+itos(status.hovering)+" pressed: "+itos(status.pressed)); if (status.press_attempt==false && status.hovering && !status.pressed) { return DRAW_HOVER; } else { /* determine if pressed or not */ bool pressing; if (status.press_attempt) { pressing=status.pressing_inside; if (status.pressed) pressing=!pressing; } else { pressing=status.pressed; } if (pressing) return DRAW_PRESSED; else return DRAW_NORMAL; } return DRAW_NORMAL; } void BaseButton::set_toggle_mode(bool p_on) { toggle_mode=p_on; } bool BaseButton::is_toggle_mode() const { return toggle_mode; } void BaseButton::set_click_on_press(bool p_click_on_press) { status.click_on_press=p_click_on_press; } bool BaseButton::get_click_on_press() const { return status.click_on_press; } void BaseButton::_bind_methods() { ObjectTypeDB::bind_method(_MD("_input_event"),&BaseButton::_input_event); ObjectTypeDB::bind_method(_MD("set_pressed","pressed"),&BaseButton::set_pressed); ObjectTypeDB::bind_method(_MD("is_pressed"),&BaseButton::is_pressed); ObjectTypeDB::bind_method(_MD("is_hovered"),&BaseButton::is_hovered); ObjectTypeDB::bind_method(_MD("set_toggle_mode","enabled"),&BaseButton::set_toggle_mode); ObjectTypeDB::bind_method(_MD("is_toggle_mode"),&BaseButton::is_toggle_mode); ObjectTypeDB::bind_method(_MD("set_disabled","disabled"),&BaseButton::set_disabled); ObjectTypeDB::bind_method(_MD("is_disabled"),&BaseButton::is_disabled); ObjectTypeDB::bind_method(_MD("set_click_on_press","enable"),&BaseButton::set_click_on_press); ObjectTypeDB::bind_method(_MD("get_click_on_press"),&BaseButton::get_click_on_press); ObjectTypeDB::bind_method(_MD("get_draw_mode"),&BaseButton::get_draw_mode); BIND_VMETHOD(MethodInfo("_pressed")); BIND_VMETHOD(MethodInfo("_toggled",PropertyInfo(Variant::BOOL,"pressed"))); ADD_SIGNAL( MethodInfo("pressed" ) ); ADD_SIGNAL( MethodInfo("released" ) ); ADD_SIGNAL( MethodInfo("toggled", PropertyInfo( Variant::BOOL,"pressed") ) ); ADD_PROPERTY( PropertyInfo( Variant::BOOL, "disabled"), _SCS("set_disabled"), _SCS("is_disabled")); ADD_PROPERTY( PropertyInfo( Variant::BOOL, "toggle_mode"), _SCS("set_toggle_mode"), _SCS("is_toggle_mode")); ADD_PROPERTY( PropertyInfo( Variant::BOOL, "is_pressed"), _SCS("set_pressed"), _SCS("is_pressed")); ADD_PROPERTY( PropertyInfo( Variant::BOOL, "click_on_press"), _SCS("set_click_on_press"), _SCS("get_click_on_press")); BIND_CONSTANT( DRAW_NORMAL ); BIND_CONSTANT( DRAW_PRESSED ); BIND_CONSTANT( DRAW_HOVER ); BIND_CONSTANT( DRAW_DISABLED ); } BaseButton::BaseButton() { toggle_mode=false; status.pressed=false; status.press_attempt=false; status.hovering=false; status.pressing_inside=false; status.disabled = false; status.click_on_press=false; status.pressing_button=0; set_focus_mode( FOCUS_ALL ); group=NULL; } BaseButton::~BaseButton() { }