/*************************************************************************/ /* scene_debugger.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "scene_debugger.h" #include "core/debugger/engine_debugger.h" #include "core/io/marshalls.h" #include "core/script_language.h" #include "scene/main/scene_tree.h" #include "scene/main/window.h" #include "scene/resources/packed_scene.h" void SceneDebugger::initialize() { #ifdef DEBUG_ENABLED LiveEditor::singleton = memnew(LiveEditor); EngineDebugger::register_message_capture("scene", EngineDebugger::Capture(NULL, SceneDebugger::parse_message)); #endif } void SceneDebugger::deinitialize() { #ifdef DEBUG_ENABLED if (LiveEditor::singleton) { // Should be removed automatically when deiniting debugger, but just in case if (EngineDebugger::has_capture("scene")) EngineDebugger::unregister_message_capture("scene"); memdelete(LiveEditor::singleton); LiveEditor::singleton = NULL; } #endif } #ifdef DEBUG_ENABLED Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured) { SceneTree *scene_tree = SceneTree::get_singleton(); if (!scene_tree) return ERR_UNCONFIGURED; LiveEditor *live_editor = LiveEditor::get_singleton(); if (!live_editor) return ERR_UNCONFIGURED; r_captured = true; if (p_msg == "request_scene_tree") { // Scene tree live_editor->_send_tree(); } else if (p_msg == "save_node") { // Save node. ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA); _save_node(p_args[0], p_args[1]); } else if (p_msg == "inspect_object") { // Object Inspect ERR_FAIL_COND_V(p_args.size() < 1, ERR_INVALID_DATA); ObjectID id = p_args[0]; _send_object_id(id); } else if (p_msg == "override_camera_2D:set") { // Camera ERR_FAIL_COND_V(p_args.size() < 1, ERR_INVALID_DATA); bool enforce = p_args[0]; scene_tree->get_root()->enable_canvas_transform_override(enforce); } else if (p_msg == "override_camera_2D:transform") { ERR_FAIL_COND_V(p_args.size() < 1, ERR_INVALID_DATA); Transform2D transform = p_args[1]; scene_tree->get_root()->set_canvas_transform_override(transform); } else if (p_msg == "override_camera_3D:set") { ERR_FAIL_COND_V(p_args.size() < 1, ERR_INVALID_DATA); bool enable = p_args[0]; scene_tree->get_root()->enable_camera_override(enable); } else if (p_msg == "override_camera_3D:transform") { ERR_FAIL_COND_V(p_args.size() < 5, ERR_INVALID_DATA); Transform transform = p_args[0]; bool is_perspective = p_args[1]; float size_or_fov = p_args[2]; float near = p_args[3]; float far = p_args[4]; if (is_perspective) { scene_tree->get_root()->set_camera_override_perspective(size_or_fov, near, far); } else { scene_tree->get_root()->set_camera_override_orthogonal(size_or_fov, near, far); } scene_tree->get_root()->set_camera_override_transform(transform); } else if (p_msg == "set_object_property") { ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA); _set_object_property(p_args[0], p_args[1], p_args[2]); } else if (!p_msg.begins_with("live_")) { // Live edits below. return ERR_SKIP; } else if (p_msg == "live_set_root") { ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA); live_editor->_root_func(p_args[0], p_args[1]); } else if (p_msg == "live_node_path") { ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA); live_editor->_node_path_func(p_args[0], p_args[1]); } else if (p_msg == "live_res_path") { ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA); live_editor->_res_path_func(p_args[0], p_args[1]); } else if (p_msg == "live_node_prop_res") { ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA); live_editor->_node_set_res_func(p_args[0], p_args[1], p_args[2]); } else if (p_msg == "live_node_prop") { ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA); live_editor->_node_set_func(p_args[0], p_args[1], p_args[2]); } else if (p_msg == "live_res_prop_res") { ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA); live_editor->_res_set_res_func(p_args[0], p_args[1], p_args[2]); } else if (p_msg == "live_res_prop") { ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA); live_editor->_res_set_func(p_args[0], p_args[1], p_args[2]); } else if (p_msg == "live_node_call") { ERR_FAIL_COND_V(p_args.size() < 7, ERR_INVALID_DATA); live_editor->_node_call_func(p_args[0], p_args[1], p_args[2], p_args[3], p_args[4], p_args[5], p_args[6]); } else if (p_msg == "live_res_call") { ERR_FAIL_COND_V(p_args.size() < 7, ERR_INVALID_DATA); live_editor->_res_call_func(p_args[0], p_args[1], p_args[2], p_args[3], p_args[4], p_args[5], p_args[6]); } else if (p_msg == "live_create_node") { ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA); live_editor->_create_node_func(p_args[0], p_args[1], p_args[2]); } else if (p_msg == "live_instance_node") { ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA); live_editor->_instance_node_func(p_args[0], p_args[1], p_args[2]); } else if (p_msg == "live_remove_node") { ERR_FAIL_COND_V(p_args.size() < 1, ERR_INVALID_DATA); live_editor->_remove_node_func(p_args[0]); } else if (p_msg == "live_remove_and_keep_node") { ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA); live_editor->_remove_and_keep_node_func(p_args[0], p_args[1]); } else if (p_msg == "live_restore_node") { ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA); live_editor->_restore_node_func(p_args[0], p_args[1], p_args[2]); } else if (p_msg == "live_duplicate_node") { ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA); live_editor->_duplicate_node_func(p_args[0], p_args[1]); } else if (p_msg == "live_reparent_node") { ERR_FAIL_COND_V(p_args.size() < 4, ERR_INVALID_DATA); live_editor->_reparent_node_func(p_args[0], p_args[1], p_args[2], p_args[3]); } else { r_captured = false; } return OK; } void SceneDebugger::_save_node(ObjectID id, const String &p_path) { Node *node = Object::cast_to<Node>(ObjectDB::get_instance(id)); ERR_FAIL_COND(!node); Ref<PackedScene> ps = memnew(PackedScene); ps->pack(node); ResourceSaver::save(p_path, ps); } void SceneDebugger::_send_object_id(ObjectID p_id, int p_max_size) { SceneDebuggerObject obj(p_id); if (obj.id.is_null()) return; Array arr; obj.serialize(arr); EngineDebugger::get_singleton()->send_message("scene:inspect_object", arr); } void SceneDebugger::_set_object_property(ObjectID p_id, const String &p_property, const Variant &p_value) { Object *obj = ObjectDB::get_instance(p_id); if (!obj) return; String prop_name = p_property; if (p_property.begins_with("Members/")) { Vector<String> ss = p_property.split("/"); prop_name = ss[ss.size() - 1]; } obj->set(prop_name, p_value); } void SceneDebugger::add_to_cache(const String &p_filename, Node *p_node) { LiveEditor *debugger = LiveEditor::get_singleton(); if (!debugger) return; if (EngineDebugger::get_script_debugger() && p_filename != String()) { debugger->live_scene_edit_cache[p_filename].insert(p_node); } } void SceneDebugger::remove_from_cache(const String &p_filename, Node *p_node) { LiveEditor *debugger = LiveEditor::get_singleton(); if (!debugger) return; Map<String, Set<Node *>> &edit_cache = debugger->live_scene_edit_cache; Map<String, Set<Node *>>::Element *E = edit_cache.find(p_filename); if (E) { E->get().erase(p_node); if (E->get().size() == 0) { edit_cache.erase(E); } } Map<Node *, Map<ObjectID, Node *>> &remove_list = debugger->live_edit_remove_list; Map<Node *, Map<ObjectID, Node *>>::Element *F = remove_list.find(p_node); if (F) { for (Map<ObjectID, Node *>::Element *G = F->get().front(); G; G = G->next()) { memdelete(G->get()); } remove_list.erase(F); } } /// SceneDebuggerObject SceneDebuggerObject::SceneDebuggerObject(ObjectID p_id) { id = ObjectID(); Object *obj = ObjectDB::get_instance(p_id); if (!obj) return; id = p_id; class_name = obj->get_class(); if (ScriptInstance *si = obj->get_script_instance()) { // Read script instance constants and variables if (!si->get_script().is_null()) { Script *s = si->get_script().ptr(); _parse_script_properties(s, si); } } if (Node *node = Object::cast_to<Node>(obj)) { // Add specialized NodePath info (if inside tree). if (node->is_inside_tree()) { PropertyInfo pi(Variant::NODE_PATH, String("Node/path")); properties.push_back(SceneDebuggerProperty(pi, node->get_path())); } else { // Can't ask for path if a node is not in tree. PropertyInfo pi(Variant::STRING, String("Node/path")); properties.push_back(SceneDebuggerProperty(pi, "[Orphan]")); } } else if (Script *s = Object::cast_to<Script>(obj)) { // Add script constants (no instance). _parse_script_properties(s, NULL); } // Add base object properties. List<PropertyInfo> pinfo; obj->get_property_list(&pinfo, true); for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) { if (E->get().usage & (PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CATEGORY)) { properties.push_back(SceneDebuggerProperty(E->get(), obj->get(E->get().name))); } } } void SceneDebuggerObject::_parse_script_properties(Script *p_script, ScriptInstance *p_instance) { typedef Map<const Script *, Set<StringName>> ScriptMemberMap; typedef Map<const Script *, Map<StringName, Variant>> ScriptConstantsMap; ScriptMemberMap members; if (p_instance) { members[p_script] = Set<StringName>(); p_script->get_members(&(members[p_script])); } ScriptConstantsMap constants; constants[p_script] = Map<StringName, Variant>(); p_script->get_constants(&(constants[p_script])); Ref<Script> base = p_script->get_base_script(); while (base.is_valid()) { if (p_instance) { members[base.ptr()] = Set<StringName>(); base->get_members(&(members[base.ptr()])); } constants[base.ptr()] = Map<StringName, Variant>(); base->get_constants(&(constants[base.ptr()])); base = base->get_base_script(); } // Members for (ScriptMemberMap::Element *sm = members.front(); sm; sm = sm->next()) { for (Set<StringName>::Element *E = sm->get().front(); E; E = E->next()) { Variant m; if (p_instance->get(E->get(), m)) { String script_path = sm->key() == p_script ? "" : sm->key()->get_path().get_file() + "/"; PropertyInfo pi(m.get_type(), "Members/" + script_path + E->get()); properties.push_back(SceneDebuggerProperty(pi, m)); } } } // Constants for (ScriptConstantsMap::Element *sc = constants.front(); sc; sc = sc->next()) { for (Map<StringName, Variant>::Element *E = sc->get().front(); E; E = E->next()) { String script_path = sc->key() == p_script ? "" : sc->key()->get_path().get_file() + "/"; if (E->value().get_type() == Variant::OBJECT) { Variant id = ((Object *)E->value())->get_instance_id(); PropertyInfo pi(id.get_type(), "Constants/" + E->key(), PROPERTY_HINT_OBJECT_ID, "Object"); properties.push_back(SceneDebuggerProperty(pi, id)); } else { PropertyInfo pi(E->value().get_type(), "Constants/" + script_path + E->key()); properties.push_back(SceneDebuggerProperty(pi, E->value())); } } } } void SceneDebuggerObject::serialize(Array &r_arr, int p_max_size) { Array send_props; for (int i = 0; i < properties.size(); i++) { const PropertyInfo &pi = properties[i].first; Variant &var = properties[i].second; RES res = var; if (var.get_type() == Variant::OBJECT && var.is_ref()) { REF r = var; if (r.is_valid()) { res = *r; } else { res = RES(); } } Array prop; prop.push_back(pi.name); prop.push_back(pi.type); PropertyHint hint = pi.hint; String hint_string = pi.hint_string; if (!res.is_null()) { var = res->get_path(); } else { //only send information that can be sent.. int len = 0; //test how big is this to encode encode_variant(var, NULL, len); if (len > p_max_size) { //limit to max size hint = PROPERTY_HINT_OBJECT_TOO_BIG; hint_string = ""; var = Variant(); } } prop.push_back(hint); prop.push_back(hint_string); prop.push_back(pi.usage); prop.push_back(var); send_props.push_back(prop); } r_arr.push_back(uint64_t(id)); r_arr.push_back(class_name); r_arr.push_back(send_props); } void SceneDebuggerObject::deserialize(const Array &p_arr) { #define CHECK_TYPE(p_what, p_type) ERR_FAIL_COND(p_what.get_type() != Variant::p_type); ERR_FAIL_COND(p_arr.size() < 3); CHECK_TYPE(p_arr[0], INT); CHECK_TYPE(p_arr[1], STRING); CHECK_TYPE(p_arr[2], ARRAY); id = uint64_t(p_arr[0]); class_name = p_arr[1]; Array props = p_arr[2]; for (int i = 0; i < props.size(); i++) { CHECK_TYPE(props[i], ARRAY); Array prop = props[i]; ERR_FAIL_COND(prop.size() != 6); CHECK_TYPE(prop[0], STRING); CHECK_TYPE(prop[1], INT); CHECK_TYPE(prop[2], INT); CHECK_TYPE(prop[3], STRING); CHECK_TYPE(prop[4], INT); PropertyInfo pinfo; pinfo.name = prop[0]; pinfo.type = Variant::Type(int(prop[1])); pinfo.hint = PropertyHint(int(prop[2])); pinfo.hint_string = prop[3]; pinfo.usage = PropertyUsageFlags(int(prop[4])); Variant var = prop[5]; if (pinfo.type == Variant::OBJECT) { if (var.is_zero()) { var = RES(); } else if (var.get_type() == Variant::OBJECT) { if (((Object *)var)->is_class("EncodedObjectAsID")) { var = Object::cast_to<EncodedObjectAsID>(var)->get_object_id(); pinfo.type = var.get_type(); pinfo.hint = PROPERTY_HINT_OBJECT_ID; pinfo.hint_string = "Object"; } } } properties.push_back(SceneDebuggerProperty(pinfo, var)); } } /// SceneDebuggerTree SceneDebuggerTree::SceneDebuggerTree(Node *p_root) { // Flatten tree into list, depth first, use stack to avoid recursion. List<Node *> stack; stack.push_back(p_root); while (stack.size()) { Node *n = stack[0]; stack.pop_front(); int count = n->get_child_count(); nodes.push_back(RemoteNode(count, n->get_name(), n->get_class(), n->get_instance_id())); for (int i = 0; i < count; i++) { stack.push_front(n->get_child(count - i - 1)); } } } void SceneDebuggerTree::serialize(Array &p_arr) { for (List<RemoteNode>::Element *E = nodes.front(); E; E = E->next()) { RemoteNode &n = E->get(); p_arr.push_back(n.child_count); p_arr.push_back(n.name); p_arr.push_back(n.type_name); p_arr.push_back(n.id); } } void SceneDebuggerTree::deserialize(const Array &p_arr) { int idx = 0; while (p_arr.size() > idx) { ERR_FAIL_COND(p_arr.size() < 4); CHECK_TYPE(p_arr[idx], INT); CHECK_TYPE(p_arr[idx + 1], STRING); CHECK_TYPE(p_arr[idx + 2], STRING); CHECK_TYPE(p_arr[idx + 3], INT); nodes.push_back(RemoteNode(p_arr[idx], p_arr[idx + 1], p_arr[idx + 2], p_arr[idx + 3])); idx += 4; } } /// LiveEditor LiveEditor *LiveEditor::singleton = NULL; LiveEditor *LiveEditor::get_singleton() { return singleton; } void LiveEditor::_send_tree() { SceneTree *scene_tree = SceneTree::get_singleton(); if (!scene_tree) return; Array arr; // Encoded as a flat list depth fist. SceneDebuggerTree tree(scene_tree->root); tree.serialize(arr); EngineDebugger::get_singleton()->send_message("scene:scene_tree", arr); } void LiveEditor::_node_path_func(const NodePath &p_path, int p_id) { live_edit_node_path_cache[p_id] = p_path; } void LiveEditor::_res_path_func(const String &p_path, int p_id) { live_edit_resource_cache[p_id] = p_path; } void LiveEditor::_node_set_func(int p_id, const StringName &p_prop, const Variant &p_value) { SceneTree *scene_tree = SceneTree::get_singleton(); if (!scene_tree) return; if (!live_edit_node_path_cache.has(p_id)) return; NodePath np = live_edit_node_path_cache[p_id]; Node *base = NULL; if (scene_tree->root->has_node(live_edit_root)) base = scene_tree->root->get_node(live_edit_root); Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene); if (!E) return; //scene not editable for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) { Node *n = F->get(); if (base && !base->is_a_parent_of(n)) continue; if (!n->has_node(np)) continue; Node *n2 = n->get_node(np); n2->set(p_prop, p_value); } } void LiveEditor::_node_set_res_func(int p_id, const StringName &p_prop, const String &p_value) { RES r = ResourceLoader::load(p_value); if (!r.is_valid()) return; _node_set_func(p_id, p_prop, r); } void LiveEditor::_node_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE) { SceneTree *scene_tree = SceneTree::get_singleton(); if (!scene_tree) return; if (!live_edit_node_path_cache.has(p_id)) return; NodePath np = live_edit_node_path_cache[p_id]; Node *base = NULL; if (scene_tree->root->has_node(live_edit_root)) base = scene_tree->root->get_node(live_edit_root); Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene); if (!E) return; //scene not editable for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) { Node *n = F->get(); if (base && !base->is_a_parent_of(n)) continue; if (!n->has_node(np)) continue; Node *n2 = n->get_node(np); n2->call(p_method, VARIANT_ARG_PASS); } } void LiveEditor::_res_set_func(int p_id, const StringName &p_prop, const Variant &p_value) { if (!live_edit_resource_cache.has(p_id)) return; String resp = live_edit_resource_cache[p_id]; if (!ResourceCache::has(resp)) return; RES r = ResourceCache::get(resp); if (!r.is_valid()) return; r->set(p_prop, p_value); } void LiveEditor::_res_set_res_func(int p_id, const StringName &p_prop, const String &p_value) { RES r = ResourceLoader::load(p_value); if (!r.is_valid()) return; _res_set_func(p_id, p_prop, r); } void LiveEditor::_res_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE) { if (!live_edit_resource_cache.has(p_id)) return; String resp = live_edit_resource_cache[p_id]; if (!ResourceCache::has(resp)) return; RES r = ResourceCache::get(resp); if (!r.is_valid()) return; r->call(p_method, VARIANT_ARG_PASS); } void LiveEditor::_root_func(const NodePath &p_scene_path, const String &p_scene_from) { live_edit_root = p_scene_path; live_edit_scene = p_scene_from; } void LiveEditor::_create_node_func(const NodePath &p_parent, const String &p_type, const String &p_name) { SceneTree *scene_tree = SceneTree::get_singleton(); if (!scene_tree) return; Node *base = NULL; if (scene_tree->root->has_node(live_edit_root)) base = scene_tree->root->get_node(live_edit_root); Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene); if (!E) return; //scene not editable for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) { Node *n = F->get(); if (base && !base->is_a_parent_of(n)) continue; if (!n->has_node(p_parent)) continue; Node *n2 = n->get_node(p_parent); Node *no = Object::cast_to<Node>(ClassDB::instance(p_type)); if (!no) { continue; } no->set_name(p_name); n2->add_child(no); } } void LiveEditor::_instance_node_func(const NodePath &p_parent, const String &p_path, const String &p_name) { SceneTree *scene_tree = SceneTree::get_singleton(); if (!scene_tree) return; Ref<PackedScene> ps = ResourceLoader::load(p_path); if (!ps.is_valid()) return; Node *base = NULL; if (scene_tree->root->has_node(live_edit_root)) base = scene_tree->root->get_node(live_edit_root); Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene); if (!E) return; //scene not editable for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) { Node *n = F->get(); if (base && !base->is_a_parent_of(n)) continue; if (!n->has_node(p_parent)) continue; Node *n2 = n->get_node(p_parent); Node *no = ps->instance(); if (!no) { continue; } no->set_name(p_name); n2->add_child(no); } } void LiveEditor::_remove_node_func(const NodePath &p_at) { SceneTree *scene_tree = SceneTree::get_singleton(); if (!scene_tree) return; Node *base = NULL; if (scene_tree->root->has_node(live_edit_root)) base = scene_tree->root->get_node(live_edit_root); Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene); if (!E) return; //scene not editable for (Set<Node *>::Element *F = E->get().front(); F;) { Set<Node *>::Element *N = F->next(); Node *n = F->get(); if (base && !base->is_a_parent_of(n)) continue; if (!n->has_node(p_at)) continue; Node *n2 = n->get_node(p_at); memdelete(n2); F = N; } } void LiveEditor::_remove_and_keep_node_func(const NodePath &p_at, ObjectID p_keep_id) { SceneTree *scene_tree = SceneTree::get_singleton(); if (!scene_tree) return; Node *base = NULL; if (scene_tree->root->has_node(live_edit_root)) base = scene_tree->root->get_node(live_edit_root); Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene); if (!E) return; //scene not editable for (Set<Node *>::Element *F = E->get().front(); F;) { Set<Node *>::Element *N = F->next(); Node *n = F->get(); if (base && !base->is_a_parent_of(n)) continue; if (!n->has_node(p_at)) continue; Node *n2 = n->get_node(p_at); n2->get_parent()->remove_child(n2); live_edit_remove_list[n][p_keep_id] = n2; F = N; } } void LiveEditor::_restore_node_func(ObjectID p_id, const NodePath &p_at, int p_at_pos) { SceneTree *scene_tree = SceneTree::get_singleton(); if (!scene_tree) return; Node *base = NULL; if (scene_tree->root->has_node(live_edit_root)) base = scene_tree->root->get_node(live_edit_root); Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene); if (!E) return; //scene not editable for (Set<Node *>::Element *F = E->get().front(); F;) { Set<Node *>::Element *N = F->next(); Node *n = F->get(); if (base && !base->is_a_parent_of(n)) continue; if (!n->has_node(p_at)) continue; Node *n2 = n->get_node(p_at); Map<Node *, Map<ObjectID, Node *>>::Element *EN = live_edit_remove_list.find(n); if (!EN) continue; Map<ObjectID, Node *>::Element *FN = EN->get().find(p_id); if (!FN) continue; n2->add_child(FN->get()); EN->get().erase(FN); if (EN->get().size() == 0) { live_edit_remove_list.erase(EN); } F = N; } } void LiveEditor::_duplicate_node_func(const NodePath &p_at, const String &p_new_name) { SceneTree *scene_tree = SceneTree::get_singleton(); if (!scene_tree) return; Node *base = NULL; if (scene_tree->root->has_node(live_edit_root)) base = scene_tree->root->get_node(live_edit_root); Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene); if (!E) return; //scene not editable for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) { Node *n = F->get(); if (base && !base->is_a_parent_of(n)) continue; if (!n->has_node(p_at)) continue; Node *n2 = n->get_node(p_at); Node *dup = n2->duplicate(Node::DUPLICATE_SIGNALS | Node::DUPLICATE_GROUPS | Node::DUPLICATE_SCRIPTS); if (!dup) continue; dup->set_name(p_new_name); n2->get_parent()->add_child(dup); } } void LiveEditor::_reparent_node_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) { SceneTree *scene_tree = SceneTree::get_singleton(); if (!scene_tree) return; Node *base = NULL; if (scene_tree->root->has_node(live_edit_root)) base = scene_tree->root->get_node(live_edit_root); Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene); if (!E) return; //scene not editable for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) { Node *n = F->get(); if (base && !base->is_a_parent_of(n)) continue; if (!n->has_node(p_at)) continue; Node *nfrom = n->get_node(p_at); if (!n->has_node(p_new_place)) continue; Node *nto = n->get_node(p_new_place); nfrom->get_parent()->remove_child(nfrom); nfrom->set_name(p_new_name); nto->add_child(nfrom); if (p_at_pos >= 0) nto->move_child(nfrom, p_at_pos); } } #endif