/*************************************************************************/ /* audio_stream_player.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "audio_stream_player.h" #include "core/config/engine.h" void AudioStreamPlayer::_mix_to_bus(const AudioFrame *p_frames, int p_amount) { int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus); AudioFrame *targets[4] = { nullptr, nullptr, nullptr, nullptr }; if (AudioServer::get_singleton()->get_speaker_mode() == AudioServer::SPEAKER_MODE_STEREO) { targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 0); } else { switch (mix_target) { case MIX_TARGET_STEREO: { targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 0); } break; case MIX_TARGET_SURROUND: { for (int i = 0; i < AudioServer::get_singleton()->get_channel_count(); i++) { targets[i] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, i); } } break; case MIX_TARGET_CENTER: { targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 1); } break; } } for (int c = 0; c < 4; c++) { if (!targets[c]) { break; } for (int i = 0; i < p_amount; i++) { targets[c][i] += p_frames[i]; } } } void AudioStreamPlayer::_mix_internal(bool p_fadeout) { //get data AudioFrame *buffer = mix_buffer.ptrw(); int buffer_size = mix_buffer.size(); if (p_fadeout) { // Short fadeout ramp buffer_size = MIN(buffer_size, 128); } stream_playback->mix(buffer, pitch_scale, buffer_size); //multiply volume interpolating to avoid clicks if this changes float target_volume = p_fadeout ? -80.0 : volume_db; float vol = Math::db2linear(mix_volume_db); float vol_inc = (Math::db2linear(target_volume) - vol) / float(buffer_size); for (int i = 0; i < buffer_size; i++) { buffer[i] *= vol; vol += vol_inc; } //set volume for next mix mix_volume_db = target_volume; _mix_to_bus(buffer, buffer_size); } void AudioStreamPlayer::_mix_audio() { if (use_fadeout) { _mix_to_bus(fadeout_buffer.ptr(), fadeout_buffer.size()); use_fadeout = false; } if (!stream_playback.is_valid() || !active || (stream_paused && !stream_paused_fade)) { return; } if (stream_paused) { if (stream_paused_fade) { _mix_internal(true); stream_paused_fade = false; } return; } if (setstop) { _mix_internal(true); stream_playback->stop(); setstop = false; } if (setseek >= 0.0 && !stop_has_priority) { if (stream_playback->is_playing()) { //fade out to avoid pops _mix_internal(true); } stream_playback->start(setseek); setseek = -1.0; //reset seek mix_volume_db = volume_db; //reset ramp } stop_has_priority = false; _mix_internal(false); } void AudioStreamPlayer::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { AudioServer::get_singleton()->add_callback(_mix_audios, this); if (autoplay && !Engine::get_singleton()->is_editor_hint()) { play(); } } if (p_what == NOTIFICATION_INTERNAL_PROCESS) { if (!active || (setseek < 0 && !stream_playback->is_playing())) { active = false; set_process_internal(false); emit_signal("finished"); } } if (p_what == NOTIFICATION_EXIT_TREE) { AudioServer::get_singleton()->remove_callback(_mix_audios, this); } if (p_what == NOTIFICATION_PAUSED) { if (!can_process()) { // Node can't process so we start fading out to silence set_stream_paused(true); } } if (p_what == NOTIFICATION_UNPAUSED) { set_stream_paused(false); } } void AudioStreamPlayer::set_stream(Ref p_stream) { AudioServer::get_singleton()->lock(); if (active && stream_playback.is_valid() && !stream_paused) { //changing streams out of the blue is not a great idea, but at least //lets try to somehow avoid a click AudioFrame *buffer = fadeout_buffer.ptrw(); int buffer_size = fadeout_buffer.size(); stream_playback->mix(buffer, pitch_scale, buffer_size); //multiply volume interpolating to avoid clicks if this changes float target_volume = -80.0; float vol = Math::db2linear(mix_volume_db); float vol_inc = (Math::db2linear(target_volume) - vol) / float(buffer_size); for (int i = 0; i < buffer_size; i++) { buffer[i] *= vol; vol += vol_inc; } use_fadeout = true; } mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size()); if (stream_playback.is_valid()) { stream_playback.unref(); stream.unref(); active = false; setseek = -1; setstop = false; } if (p_stream.is_valid()) { stream = p_stream; stream_playback = p_stream->instance_playback(); } AudioServer::get_singleton()->unlock(); if (p_stream.is_valid() && stream_playback.is_null()) { stream.unref(); } } Ref AudioStreamPlayer::get_stream() const { return stream; } void AudioStreamPlayer::set_volume_db(float p_volume) { volume_db = p_volume; } float AudioStreamPlayer::get_volume_db() const { return volume_db; } void AudioStreamPlayer::set_pitch_scale(float p_pitch_scale) { ERR_FAIL_COND(p_pitch_scale <= 0.0); pitch_scale = p_pitch_scale; } float AudioStreamPlayer::get_pitch_scale() const { return pitch_scale; } void AudioStreamPlayer::play(float p_from_pos) { if (stream_playback.is_valid()) { //mix_volume_db = volume_db; do not reset volume ramp here, can cause clicks setseek = p_from_pos; stop_has_priority = false; active = true; set_process_internal(true); } } void AudioStreamPlayer::seek(float p_seconds) { if (stream_playback.is_valid()) { setseek = p_seconds; } } void AudioStreamPlayer::stop() { if (stream_playback.is_valid() && active) { setstop = true; stop_has_priority = true; } } bool AudioStreamPlayer::is_playing() const { if (stream_playback.is_valid()) { return active && !setstop; //&& stream_playback->is_playing(); } return false; } float AudioStreamPlayer::get_playback_position() { if (stream_playback.is_valid()) { return stream_playback->get_playback_position(); } return 0; } void AudioStreamPlayer::set_bus(const StringName &p_bus) { //if audio is active, must lock this AudioServer::get_singleton()->lock(); bus = p_bus; AudioServer::get_singleton()->unlock(); } StringName AudioStreamPlayer::get_bus() const { for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { if (AudioServer::get_singleton()->get_bus_name(i) == bus) { return bus; } } return "Master"; } void AudioStreamPlayer::set_autoplay(bool p_enable) { autoplay = p_enable; } bool AudioStreamPlayer::is_autoplay_enabled() { return autoplay; } void AudioStreamPlayer::set_mix_target(MixTarget p_target) { mix_target = p_target; } AudioStreamPlayer::MixTarget AudioStreamPlayer::get_mix_target() const { return mix_target; } void AudioStreamPlayer::_set_playing(bool p_enable) { if (p_enable) { play(); } else { stop(); } } bool AudioStreamPlayer::_is_active() const { return active; } void AudioStreamPlayer::set_stream_paused(bool p_pause) { if (p_pause != stream_paused) { stream_paused = p_pause; stream_paused_fade = p_pause; } } bool AudioStreamPlayer::get_stream_paused() const { return stream_paused; } void AudioStreamPlayer::_validate_property(PropertyInfo &property) const { if (property.name == "bus") { String options; for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { if (i > 0) { options += ","; } String name = AudioServer::get_singleton()->get_bus_name(i); options += name; } property.hint_string = options; } } void AudioStreamPlayer::_bus_layout_changed() { _change_notify(); } Ref AudioStreamPlayer::get_stream_playback() { return stream_playback; } void AudioStreamPlayer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer::set_stream); ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer::get_stream); ClassDB::bind_method(D_METHOD("set_volume_db", "volume_db"), &AudioStreamPlayer::set_volume_db); ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioStreamPlayer::get_volume_db); ClassDB::bind_method(D_METHOD("set_pitch_scale", "pitch_scale"), &AudioStreamPlayer::set_pitch_scale); ClassDB::bind_method(D_METHOD("get_pitch_scale"), &AudioStreamPlayer::get_pitch_scale); ClassDB::bind_method(D_METHOD("play", "from_position"), &AudioStreamPlayer::play, DEFVAL(0.0)); ClassDB::bind_method(D_METHOD("seek", "to_position"), &AudioStreamPlayer::seek); ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer::stop); ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer::is_playing); ClassDB::bind_method(D_METHOD("get_playback_position"), &AudioStreamPlayer::get_playback_position); ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer::set_bus); ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer::get_bus); ClassDB::bind_method(D_METHOD("set_autoplay", "enable"), &AudioStreamPlayer::set_autoplay); ClassDB::bind_method(D_METHOD("is_autoplay_enabled"), &AudioStreamPlayer::is_autoplay_enabled); ClassDB::bind_method(D_METHOD("set_mix_target", "mix_target"), &AudioStreamPlayer::set_mix_target); ClassDB::bind_method(D_METHOD("get_mix_target"), &AudioStreamPlayer::get_mix_target); ClassDB::bind_method(D_METHOD("_set_playing", "enable"), &AudioStreamPlayer::_set_playing); ClassDB::bind_method(D_METHOD("_is_active"), &AudioStreamPlayer::_is_active); ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer::set_stream_paused); ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer::get_stream_paused); ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer::get_stream_playback); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_db", PROPERTY_HINT_RANGE, "-80,24"), "set_volume_db", "get_volume_db"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,4,0.01,or_greater"), "set_pitch_scale", "get_pitch_scale"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused"); ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_target", PROPERTY_HINT_ENUM, "Stereo,Surround,Center"), "set_mix_target", "get_mix_target"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus"); ADD_SIGNAL(MethodInfo("finished")); BIND_ENUM_CONSTANT(MIX_TARGET_STEREO); BIND_ENUM_CONSTANT(MIX_TARGET_SURROUND); BIND_ENUM_CONSTANT(MIX_TARGET_CENTER); } AudioStreamPlayer::AudioStreamPlayer() { mix_volume_db = 0; pitch_scale = 1.0; volume_db = 0; autoplay = false; setseek = -1; active = false; stream_paused = false; stream_paused_fade = false; mix_target = MIX_TARGET_STEREO; fadeout_buffer.resize(512); setstop = false; use_fadeout = false; AudioServer::get_singleton()->connect("bus_layout_changed", callable_mp(this, &AudioStreamPlayer::_bus_layout_changed)); } AudioStreamPlayer::~AudioStreamPlayer() { }