#ifndef AUDIOPLAYER_H #define AUDIOPLAYER_H #include "scene/main/node.h" #include "servers/audio/audio_stream.h" class AudioPlayer : public Node { GDCLASS( AudioPlayer, Node ) public: enum MixTarget { MIX_TARGET_STEREO, MIX_TARGET_SURROUND, MIX_TARGET_CENTER }; private: Ref stream_playback; Ref stream; Vector mix_buffer; volatile float setseek; volatile bool active; float mix_volume_db; float volume_db; bool autoplay; StringName bus; MixTarget mix_target; void _mix_audio(); static void _mix_audios(void *self) { reinterpret_cast(self)->_mix_audio(); } void _set_playing(bool p_enable); bool _is_active() const; void _bus_layout_changed(); protected: void _validate_property(PropertyInfo& property) const; void _notification(int p_what); static void _bind_methods(); public: void set_stream(Ref p_stream); Ref get_stream() const; void set_volume_db(float p_volume); float get_volume_db() const; void play(float p_from_pos=0.0); void seek(float p_seconds); void stop(); bool is_playing() const; float get_pos(); void set_bus(const StringName& p_bus); StringName get_bus() const; void set_autoplay(bool p_enable); bool is_autoplay_enabled(); void set_mix_target(MixTarget p_target); MixTarget get_mix_target() const; AudioPlayer(); ~AudioPlayer(); }; VARIANT_ENUM_CAST(AudioPlayer::MixTarget) #endif // AUDIOPLAYER_H