/*************************************************************************/ /* animation_tree_player.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "animation_tree_player.h" #include "animation_player.h" #include "scene/scene_string_names.h" void AnimationTreePlayer::set_animation_process_mode(AnimationProcessMode p_mode) { if (animation_process_mode == p_mode) return; bool pr = processing; if (pr) _set_process(false); animation_process_mode = p_mode; if (pr) _set_process(true); } AnimationTreePlayer::AnimationProcessMode AnimationTreePlayer::get_animation_process_mode() const{ return animation_process_mode; } void AnimationTreePlayer::_set_process(bool p_process, bool p_force) { if (processing == p_process && !p_force) return; switch (animation_process_mode) { case ANIMATION_PROCESS_FIXED: set_fixed_process_internal(p_process && active); break; case ANIMATION_PROCESS_IDLE: set_process_internal(p_process && active); break; } processing = p_process; } bool AnimationTreePlayer::_set(const StringName& p_name, const Variant& p_value) { if (String(p_name)=="base_path") { set_base_path(p_value); return true; } if (String(p_name)=="master_player") { set_master_player(p_value); return true; } if(String(p_name) == SceneStringNames::get_singleton()->playback_active) { set_active(p_value); return true; } if (String(p_name)!="data") return false; Dictionary data=p_value; Array nodes=data.get_valid("nodes"); for(int i=0;i::Element *E=node_map.front();E;E=E->next()) { NodeBase *n = node_map[E->key()]; Dictionary node; node["id"]=E->key(); node["pos"]=n->pos; switch(n->type) { case NODE_OUTPUT: node["type"]= "output"; break; case NODE_ANIMATION: node["type"]= "animation"; break; case NODE_ONESHOT: node["type"]= "oneshot"; break; case NODE_MIX: node["type"]= "mix"; break; case NODE_BLEND2: node["type"]= "blend2"; break; case NODE_BLEND3: node["type"]= "blend3"; break; case NODE_BLEND4: node["type"]= "blend4"; break; case NODE_TIMESCALE: node["type"]= "timescale"; break; case NODE_TIMESEEK: node["type"]= "timeseek"; break; case NODE_TRANSITION: node["type"]= "transition"; break; default: node["type"]= ""; break; } switch(n->type) { case NODE_OUTPUT: { } break; case NODE_ANIMATION: { AnimationNode *an = static_cast(n); if (master!=NodePath() && an->from!="") { node["from"]=an->from; } else { node["animation"]=an->animation; } Array k; List keys; an->filter.get_key_list(&keys); k.resize(keys.size()); int i=0; for(List::Element *E=keys.front();E;E=E->next()) { k[i++]=E->get(); } node["filter"]=k; } break; case NODE_ONESHOT: { OneShotNode *osn = static_cast(n); node["fade_in"]=osn->fade_in; node["fade_out"]=osn->fade_out; node["mix"]=osn->mix; node["autorestart"]=osn->autorestart; node["autorestart_delay"]=osn->autorestart_delay; node["autorestart_random_delay"]=osn->autorestart_random_delay; Array k; List keys; osn->filter.get_key_list(&keys); k.resize(keys.size()); int i=0; for(List::Element *E=keys.front();E;E=E->next()) { k[i++]=E->get(); } node["filter"]=k; } break; case NODE_MIX: { MixNode *mn = static_cast(n); node["mix"]=mn->amount; } break; case NODE_BLEND2: { Blend2Node *bn = static_cast(n); node["blend"]=bn->value; Array k; List keys; bn->filter.get_key_list(&keys); k.resize(keys.size()); int i=0; for(List::Element *E=keys.front();E;E=E->next()) { k[i++]=E->get(); } node["filter"]=k; } break; case NODE_BLEND3: { Blend3Node *bn = static_cast(n); node["blend"]=bn->value; } break; case NODE_BLEND4: { Blend4Node *bn = static_cast(n); node["blend"]=bn->value; } break; case NODE_TIMESCALE: { TimeScaleNode *tsn = static_cast(n); node["scale"]=tsn->scale; } break; case NODE_TIMESEEK: { } break; case NODE_TRANSITION: { TransitionNode *tn = static_cast(n); node["xfade"]=tn->xfade; Array transitions; for(int i=0;iinput_data.size();i++) { Dictionary d; d["auto_advance"]=tn->input_data[i].auto_advance; transitions.push_back(d); } node["transitions"]=transitions; } break; default: {}; } nodes.push_back(node); } data["nodes"]=nodes; //connectiosn List connections; get_connection_list(&connections); Array connections_arr; connections_arr.resize(connections.size()*3); int idx=0; for (List::Element *E=connections.front();E;E=E->next()) { connections_arr.set(idx+0,E->get().src_node); connections_arr.set(idx+1,E->get().dst_node); connections_arr.set(idx+2,E->get().dst_input); idx+=3; } data["connections"]=connections_arr; data["active"]=active; data["master"]=master; r_ret=data; return true; } void AnimationTreePlayer::_get_property_list( List *p_list) const { p_list->push_back( PropertyInfo(Variant::NODE_PATH,"base_path" ) ); p_list->push_back( PropertyInfo(Variant::NODE_PATH,"master_player" ) ); p_list->push_back( PropertyInfo(Variant::DICTIONARY,"data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_STORAGE|PROPERTY_USAGE_NETWORK) ); } void AnimationTreePlayer::advance(float p_time) { _process_animation(p_time); } void AnimationTreePlayer::_notification(int p_what) { switch(p_what) { case NOTIFICATION_ENTER_TREE: { if (!processing) { //make sure that a previous process state was not saved //only process if "processing" is set set_fixed_process_internal(false); set_process_internal(false); } } break; case NOTIFICATION_READY: { dirty_caches=true; if (master!=NodePath()) { _update_sources(); } } break; case NOTIFICATION_INTERNAL_PROCESS: { if (animation_process_mode==ANIMATION_PROCESS_FIXED) break; if (processing) _process_animation( get_process_delta_time() ); } break; case NOTIFICATION_INTERNAL_FIXED_PROCESS: { if (animation_process_mode==ANIMATION_PROCESS_IDLE) break; if (processing) _process_animation(get_fixed_process_delta_time()); } break; } } void AnimationTreePlayer::_compute_weights(float *p_fallback_weight, HashMap *p_weights, float p_coeff, const HashMap *p_filter, float p_filtered_coeff) { if (p_filter != NULL) { List key_list; p_filter->get_key_list(&key_list); for (List::Element *E = key_list.front();E; E=E->next()) { if ((*p_filter)[E->get()]) { if (p_weights->has(E->get())) { (*p_weights)[E->get()] *= p_filtered_coeff; } else { p_weights->set(E->get(), *p_fallback_weight * p_filtered_coeff); } } else if (p_weights->has(E->get())) { (*p_weights)[E->get()] *= p_coeff; } } } List key_list; p_weights->get_key_list(&key_list); for (List::Element *E = key_list.front();E;E=E->next()) { if (p_filter == NULL || !p_filter->has(E->get())) { (*p_weights)[E->get()] *= p_coeff; } } *p_fallback_weight *= p_coeff; } float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode **r_prev_anim, float p_time, bool p_seek, float p_fallback_weight, HashMap* p_weights) { ERR_FAIL_COND_V(!node_map.has(p_node), 0); NodeBase *nb=node_map[p_node]; //transform to seconds... switch(nb->type) { case NODE_OUTPUT: { NodeOut *on = static_cast(nb); HashMap weights; return _process_node(on->inputs[0].node,r_prev_anim,p_time,p_seek, p_fallback_weight, &weights); } break; case NODE_ANIMATION: { AnimationNode *an = static_cast(nb); float rem = 0; if (!an->animation.is_null()) { //float pos = an->time; //float delta = p_time; //const Animation *a = an->animation.operator->(); if (p_seek) { an->time=p_time; an->step=0; } else { an->time=MAX(0,an->time+p_time); an->step=p_time; } float anim_size = an->animation->get_length(); if (an->animation->has_loop()) { if (anim_size) an->time=Math::fposmod(an->time,anim_size); } else if (an->time > anim_size) { an->time=anim_size; } an->skip=true; for (List::Element *E=an->tref.front();E;E=E->next()) { NodePath track_path = an->animation->track_get_path(E->get().local_track); if (an->filter.has(track_path) && an->filter[track_path]) { E->get().weight = 0; } else { if (p_weights->has(track_path)) { float weight = (*p_weights)[track_path]; E->get().weight = weight; } else { E->get().weight = p_fallback_weight; } } if (E->get().weight>CMP_EPSILON) an->skip=false; } rem = anim_size - an->time; } if (!(*r_prev_anim)) active_list=an; else (*r_prev_anim)->next=an; an->next=NULL; *r_prev_anim=an; return rem; } break; case NODE_ONESHOT: { OneShotNode *osn = static_cast(nb); if (!osn->active) { //make it as if this node doesn't exist, pass input 0 by. return _process_node(osn->inputs[0].node,r_prev_anim,p_time,p_seek, p_fallback_weight, p_weights); } float os_seek = p_seek; if (p_seek) osn->time=p_time; if (osn->start) { osn->time=0; os_seek = true; } float blend; if (osn->timefade_in) { if (osn->fade_in>0) blend = osn->time/osn->fade_in; else blend=0; //wtf } else if (!osn->start && osn->remainingfade_out) { if (osn->fade_out) blend=(osn->remaining/osn->fade_out); else blend=1.0; } else blend=1.0; float main_rem; float os_rem; HashMap os_weights(*p_weights); float os_fallback_weight = p_fallback_weight; _compute_weights(&p_fallback_weight, p_weights, osn->mix?1.0 : 1.0 - blend, &osn->filter, 1.0); _compute_weights(&os_fallback_weight, &os_weights, blend, &osn->filter, 0.0); main_rem = _process_node(osn->inputs[0].node,r_prev_anim,p_time,p_seek, p_fallback_weight, p_weights); os_rem = _process_node(osn->inputs[1].node,r_prev_anim,p_time,os_seek, os_fallback_weight, &os_weights); if (osn->start) { osn->remaining=os_rem; osn->start=false; } if (!p_seek) { osn->time+=p_time; osn->remaining=os_rem; if (osn->remaining<=0) osn->active=false; } return MAX(main_rem,osn->remaining); } break; case NODE_MIX: { MixNode *mn = static_cast(nb); HashMap mn_weights(*p_weights); float mn_fallback_weight = p_fallback_weight; _compute_weights(&mn_fallback_weight, &mn_weights, mn->amount); float rem = _process_node(mn->inputs[0].node,r_prev_anim, p_time,p_seek,p_fallback_weight,p_weights); _process_node(mn->inputs[1].node,r_prev_anim,p_time,p_seek,mn_fallback_weight,&mn_weights); return rem; } break; case NODE_BLEND2: { Blend2Node *bn = static_cast(nb); HashMap bn_weights(*p_weights); float bn_fallback_weight = p_fallback_weight; _compute_weights(&p_fallback_weight,p_weights, 1.0 - bn->value, &bn->filter, 1.0); _compute_weights(&bn_fallback_weight,&bn_weights, bn->value, &bn->filter, 0.0); float rem = _process_node(bn->inputs[0].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights); _process_node(bn->inputs[1].node,r_prev_anim,p_time,p_seek,bn_fallback_weight,&bn_weights); return rem; } break; case NODE_BLEND3: { Blend3Node *bn = static_cast(nb); float rem; float blend, lower_blend, upper_blend; if (bn->value < 0) { lower_blend = -bn->value; blend = 1.0 - lower_blend; upper_blend = 0; } else { lower_blend = 0; blend = 1.0 - bn->value; upper_blend = bn->value; } HashMap upper_weights(*p_weights); float upper_fallback_weight = p_fallback_weight; HashMap lower_weights(*p_weights); float lower_fallback_weight = p_fallback_weight; _compute_weights(&upper_fallback_weight,&upper_weights, upper_blend); _compute_weights(&p_fallback_weight,p_weights, blend); _compute_weights(&lower_fallback_weight,&lower_weights, lower_blend); rem = _process_node(bn->inputs[1].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights); _process_node(bn->inputs[0].node,r_prev_anim,p_time,p_seek,lower_fallback_weight,&lower_weights); _process_node(bn->inputs[2].node,r_prev_anim,p_time,p_seek,upper_fallback_weight,&upper_weights); return rem; } break; case NODE_BLEND4: { Blend4Node *bn = static_cast(nb); HashMap weights1(*p_weights); float fallback_weight1 = p_fallback_weight; HashMap weights2(*p_weights); float fallback_weight2 = p_fallback_weight; HashMap weights3(*p_weights); float fallback_weight3 = p_fallback_weight; _compute_weights(&p_fallback_weight,p_weights, 1.0-bn->value.x); _compute_weights(&fallback_weight1,&weights1, bn->value.x); _compute_weights(&fallback_weight2,&weights2, 1.0-bn->value.y); _compute_weights(&fallback_weight3,&weights3, bn->value.y); float rem = _process_node(bn->inputs[0].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights); _process_node(bn->inputs[1].node,r_prev_anim,p_time,p_seek,fallback_weight1,&weights1); float rem2 = _process_node(bn->inputs[2].node,r_prev_anim,p_time,p_seek,fallback_weight2,&weights2); _process_node(bn->inputs[3].node,r_prev_anim,p_time,p_seek,fallback_weight3,&weights3); return MAX(rem,rem2); } break; case NODE_TIMESCALE: { TimeScaleNode *tsn = static_cast(nb); float rem; if (p_seek) rem = _process_node(tsn->inputs[0].node,r_prev_anim,p_time,true,p_fallback_weight,p_weights); else rem = _process_node(tsn->inputs[0].node,r_prev_anim,p_time*tsn->scale,false,p_fallback_weight,p_weights); if (tsn->scale == 0) return INFINITY; else return rem / tsn->scale; } break; case NODE_TIMESEEK: { TimeSeekNode *tsn = static_cast(nb); if (tsn->seek_pos>=0 && !p_seek) { p_time = tsn->seek_pos; p_seek = true; } tsn->seek_pos=-1; return _process_node(tsn->inputs[0].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights); } break; case NODE_TRANSITION: { TransitionNode *tn = static_cast(nb); HashMap prev_weights(*p_weights); float prev_fallback_weight = p_fallback_weight; if (tn->prev<0) { // process current animation, check for transition float rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights); if (p_seek) tn->time=p_time; else tn->time+=p_time; if (tn->input_data[tn->current].auto_advance && rem <= tn->xfade) { tn->set_current((tn->current+1) % tn->inputs.size()); } return rem; } else { // cross-fading from tn->prev to tn->current float blend = tn->xfade? (tn->prev_xfading/tn->xfade) : 1; float rem; _compute_weights(&p_fallback_weight,p_weights, 1.0-blend); _compute_weights(&prev_fallback_weight,&prev_weights, blend); if (!p_seek && tn->switched) { //just switched, seek to start of current rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,0,true,p_fallback_weight,p_weights); } else { rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights); } tn->switched=false; if (p_seek) { // don't seek prev animation _process_node(tn->inputs[tn->prev].node,r_prev_anim,0,false,prev_fallback_weight,&prev_weights); tn->time=p_time; } else { _process_node(tn->inputs[tn->prev].node,r_prev_anim,p_time,false,prev_fallback_weight,&prev_weights); tn->time+=p_time; tn->prev_xfading-=p_time; if (tn->prev_xfading<0) { tn->prev=-1; } } return rem; } } break; default: {} } return 0; } void AnimationTreePlayer::_process_animation(float p_delta) { if (last_error!=CONNECT_OK) return; if (dirty_caches) _recompute_caches(); active_list=NULL; AnimationNode *prev=NULL; if (reset_request) { _process_node(out_name,&prev, 0, true); reset_request=false; } else _process_node(out_name,&prev, p_delta); if (dirty_caches) { //some animation changed.. ignore this pass return; } //update the tracks.. /* STEP 1 CLEAR TRACKS */ for(TrackMap::Element *E=track_map.front();E;E=E->next()) { Track &t = E->get(); t.loc.zero(); t.rot=Quat(); t.scale.x=0; t.scale.y=0; t.scale.z=0; t.value = t.object->get(t.property); t.value.zero(); t.skip = false; } /* STEP 2 PROCESS ANIMATIONS */ AnimationNode *anim_list=active_list; Quat empty_rot; while(anim_list) { if (!anim_list->animation.is_null() && !anim_list->skip) { //check if animation is meaningful Animation *a = anim_list->animation.operator->(); for(List::Element *E=anim_list->tref.front();E;E=E->next()) { AnimationNode::TrackRef &tr = E->get(); if (tr.track==NULL || tr.local_track<0 || tr.weight < CMP_EPSILON) continue; switch(a->track_get_type(tr.local_track)) { case Animation::TYPE_TRANSFORM: { ///< Transform a node or a bone. Vector3 loc; Quat rot; Vector3 scale; a->transform_track_interpolate(tr.local_track,anim_list->time,&loc,&rot,&scale); tr.track->loc+=loc*tr.weight; scale.x-=1.0; scale.y-=1.0; scale.z-=1.0; tr.track->scale+=scale*tr.weight; tr.track->rot = tr.track->rot * empty_rot.slerp(rot,tr.weight); } break; case Animation::TYPE_VALUE: { ///< Set a value in a property, can be interpolated. if (a->value_track_get_update_mode(tr.local_track)==Animation::UPDATE_CONTINUOUS) { Variant value = a->value_track_interpolate(tr.local_track,anim_list->time); Variant::blend(tr.track->value,value,tr.weight,tr.track->value); } else { int index = a->track_find_key(tr.local_track,anim_list->time); tr.track->value = a->track_get_key_value(tr.local_track, index); } } break; case Animation::TYPE_METHOD: { ///< Call any method on a specific node. List indices; a->method_track_get_key_indices(tr.local_track,anim_list->time,anim_list->step,&indices); for(List::Element *E=indices.front();E;E=E->next()) { StringName method = a->method_track_get_name(tr.local_track,E->get()); Vector args=a->method_track_get_params(tr.local_track,E->get()); args.resize(VARIANT_ARG_MAX); tr.track->object->call(method,args[0],args[1],args[2],args[3],args[4]); } } break; } } } anim_list=anim_list->next; } /* STEP 3 APPLY TRACKS */ for(TrackMap::Element *E=track_map.front();E;E=E->next()) { Track &t = E->get(); if (t.skip || !t.object) continue; if(t.property) { // value track t.object->set(t.property,t.value); continue; } Transform xform; xform.basis=t.rot; xform.origin=t.loc; t.scale.x+=1.0; t.scale.y+=1.0; t.scale.z+=1.0; xform.basis.scale(t.scale); if (t.bone_idx>=0) { if (t.skeleton) t.skeleton->set_bone_pose(t.bone_idx,xform); } else if (t.spatial) { t.spatial->set_transform(xform); } } } void AnimationTreePlayer::add_node(NodeType p_type, const StringName& p_node) { ERR_FAIL_COND( p_type == NODE_OUTPUT ); ERR_FAIL_COND( node_map.has(p_node)); NodeBase *n=NULL; switch(p_type) { case NODE_ANIMATION: { n = memnew( AnimationNode ); } break; case NODE_ONESHOT: { n = memnew( OneShotNode ); } break; case NODE_MIX: { n = memnew( MixNode ); } break; case NODE_BLEND2: { n = memnew( Blend2Node ); } break; case NODE_BLEND3: { n = memnew( Blend3Node ); } break; case NODE_BLEND4: { n = memnew( Blend4Node ); } break; case NODE_TIMESCALE: { n = memnew( TimeScaleNode ); } break; case NODE_TIMESEEK: { n = memnew( TimeSeekNode ); } break; case NODE_TRANSITION: { n = memnew( TransitionNode ); } break; default: {} } //n->name+=" "+itos(p_node); node_map[p_node]=n; } StringName AnimationTreePlayer::node_get_input_source(const StringName& p_node,int p_input) const { ERR_FAIL_COND_V(!node_map.has(p_node),StringName()); ERR_FAIL_INDEX_V( p_input,node_map[p_node]->inputs.size(),StringName() ); return node_map[p_node]->inputs[p_input].node; } int AnimationTreePlayer::node_get_input_count(const StringName& p_node) const { ERR_FAIL_COND_V(!node_map.has(p_node),-1); return node_map[p_node]->inputs.size(); } #define GET_NODE( m_type, m_cast )\ ERR_FAIL_COND(!node_map.has(p_node));\ ERR_EXPLAIN("Invalid parameter for node type.");\ ERR_FAIL_COND(node_map[p_node]->type!=m_type);\ m_cast *n = static_cast( node_map[p_node] );\ void AnimationTreePlayer::animation_node_set_animation(const StringName& p_node,const Ref& p_animation) { GET_NODE( NODE_ANIMATION, AnimationNode ); n->animation=p_animation; dirty_caches=true; } void AnimationTreePlayer::animation_node_set_master_animation(const StringName& p_node,const String& p_master_animation) { GET_NODE( NODE_ANIMATION, AnimationNode ); n->from=p_master_animation; dirty_caches=true; if (master!=NodePath()) _update_sources(); } void AnimationTreePlayer::animation_node_set_filter_path(const StringName& p_node,const NodePath& p_track_path,bool p_filter) { GET_NODE( NODE_ANIMATION, AnimationNode ); if (p_filter) n->filter[p_track_path]=true; else n->filter.erase(p_track_path); } void AnimationTreePlayer::animation_node_set_get_filtered_paths(const StringName& p_node,List *r_paths) const{ GET_NODE( NODE_ANIMATION, AnimationNode ); n->filter.get_key_list(r_paths); } void AnimationTreePlayer::oneshot_node_set_fadein_time(const StringName& p_node,float p_time) { GET_NODE( NODE_ONESHOT, OneShotNode ); n->fade_in=p_time; } void AnimationTreePlayer::oneshot_node_set_fadeout_time(const StringName& p_node,float p_time) { GET_NODE( NODE_ONESHOT, OneShotNode ); n->fade_out=p_time; } void AnimationTreePlayer::oneshot_node_set_mix_mode(const StringName& p_node,bool p_mix) { GET_NODE( NODE_ONESHOT, OneShotNode ); n->mix=p_mix; } void AnimationTreePlayer::oneshot_node_set_autorestart(const StringName& p_node,bool p_active) { GET_NODE( NODE_ONESHOT, OneShotNode ); n->autorestart=p_active; } void AnimationTreePlayer::oneshot_node_set_autorestart_delay(const StringName& p_node,float p_time) { GET_NODE( NODE_ONESHOT, OneShotNode ); n->autorestart_delay=p_time; } void AnimationTreePlayer::oneshot_node_set_autorestart_random_delay(const StringName& p_node,float p_time) { GET_NODE( NODE_ONESHOT, OneShotNode ); n->autorestart_random_delay=p_time; } void AnimationTreePlayer::oneshot_node_start(const StringName& p_node) { GET_NODE( NODE_ONESHOT, OneShotNode ); n->active=true; n->start=true; } void AnimationTreePlayer::oneshot_node_stop(const StringName& p_node) { GET_NODE( NODE_ONESHOT, OneShotNode ); n->active=false; } void AnimationTreePlayer::oneshot_node_set_filter_path(const StringName& p_node,const NodePath& p_filter,bool p_enable) { GET_NODE( NODE_ONESHOT, OneShotNode ); if (p_enable) n->filter[p_filter]=true; else n->filter.erase(p_filter); } void AnimationTreePlayer::oneshot_node_set_get_filtered_paths(const StringName& p_node,List *r_paths) const{ GET_NODE( NODE_ONESHOT, OneShotNode ); n->filter.get_key_list(r_paths); } void AnimationTreePlayer::mix_node_set_amount(const StringName& p_node,float p_amount) { GET_NODE( NODE_MIX, MixNode ); n->amount=p_amount; } void AnimationTreePlayer::blend2_node_set_amount(const StringName& p_node,float p_amount) { GET_NODE( NODE_BLEND2, Blend2Node ); n->value=p_amount; } void AnimationTreePlayer::blend2_node_set_filter_path(const StringName& p_node,const NodePath& p_filter,bool p_enable) { GET_NODE( NODE_BLEND2, Blend2Node ); if (p_enable) n->filter[p_filter]=true; else n->filter.erase(p_filter); } void AnimationTreePlayer::blend2_node_set_get_filtered_paths(const StringName& p_node,List *r_paths) const{ GET_NODE( NODE_BLEND2, Blend2Node ); n->filter.get_key_list(r_paths); } void AnimationTreePlayer::blend3_node_set_amount(const StringName& p_node,float p_amount) { GET_NODE( NODE_BLEND3, Blend3Node ); n->value=p_amount; } void AnimationTreePlayer::blend4_node_set_amount(const StringName& p_node,const Vector2& p_amount) { GET_NODE( NODE_BLEND4, Blend4Node ); n->value=p_amount; } void AnimationTreePlayer::timescale_node_set_scale(const StringName& p_node,float p_scale) { GET_NODE( NODE_TIMESCALE, TimeScaleNode ); n->scale=p_scale; } void AnimationTreePlayer::timeseek_node_seek(const StringName& p_node,float p_pos) { GET_NODE( NODE_TIMESEEK, TimeSeekNode ); n->seek_pos=p_pos; } void AnimationTreePlayer::transition_node_set_input_count(const StringName& p_node, int p_inputs) { GET_NODE( NODE_TRANSITION, TransitionNode ); ERR_FAIL_COND(p_inputs<1); n->inputs.resize(p_inputs); n->input_data.resize(p_inputs); last_error=_cycle_test(out_name); } void AnimationTreePlayer::transition_node_set_input_auto_advance(const StringName& p_node, int p_input,bool p_auto_advance) { GET_NODE( NODE_TRANSITION, TransitionNode ); ERR_FAIL_INDEX(p_input,n->input_data.size()); n->input_data[p_input].auto_advance=p_auto_advance; } void AnimationTreePlayer::transition_node_set_xfade_time(const StringName& p_node, float p_time) { GET_NODE( NODE_TRANSITION, TransitionNode ); n->xfade=p_time; } void AnimationTreePlayer::TransitionNode::set_current(int p_current) { ERR_FAIL_INDEX(p_current,inputs.size()); if (current==p_current) return; prev=current; prev_xfading=xfade; prev_time=time; time=0; current=p_current; switched=true; } void AnimationTreePlayer::transition_node_set_current(const StringName& p_node, int p_current) { GET_NODE( NODE_TRANSITION, TransitionNode ); n->set_current(p_current); } void AnimationTreePlayer::node_set_pos(const StringName& p_node, const Vector2& p_pos) { ERR_FAIL_COND(!node_map.has(p_node)); node_map[p_node]->pos=p_pos; } AnimationTreePlayer::NodeType AnimationTreePlayer::node_get_type(const StringName& p_node) const { ERR_FAIL_COND_V(!node_map.has(p_node),NODE_OUTPUT); return node_map[p_node]->type; } Point2 AnimationTreePlayer::node_get_pos(const StringName& p_node) const { ERR_FAIL_COND_V(!node_map.has(p_node),Point2()); return node_map[p_node]->pos; } #define GET_NODE_V( m_type, m_cast, m_ret )\ ERR_FAIL_COND_V(!node_map.has(p_node),m_ret);\ ERR_EXPLAIN("Invalid parameter for node type.");\ ERR_FAIL_COND_V(node_map[p_node]->type!=m_type,m_ret);\ m_cast *n = static_cast( node_map[p_node] );\ Ref AnimationTreePlayer::animation_node_get_animation(const StringName& p_node) const { GET_NODE_V(NODE_ANIMATION, AnimationNode, Ref()); return n->animation; } String AnimationTreePlayer::animation_node_get_master_animation(const StringName& p_node) const { GET_NODE_V(NODE_ANIMATION, AnimationNode, String()); return n->from; } bool AnimationTreePlayer::animation_node_is_path_filtered(const StringName& p_node,const NodePath& p_path) const { GET_NODE_V(NODE_ANIMATION, AnimationNode, 0 ); return n->filter.has(p_path); } float AnimationTreePlayer::oneshot_node_get_fadein_time(const StringName& p_node) const { GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 ); return n->fade_in; } float AnimationTreePlayer::oneshot_node_get_fadeout_time(const StringName& p_node) const { GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 ); return n->fade_out; } bool AnimationTreePlayer::oneshot_node_get_mix_mode(const StringName& p_node) const { GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 ); return n->mix; } bool AnimationTreePlayer::oneshot_node_has_autorestart(const StringName& p_node) const { GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 ); return n->autorestart; } float AnimationTreePlayer::oneshot_node_get_autorestart_delay(const StringName& p_node) const { GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 ); return n->autorestart_delay; } float AnimationTreePlayer::oneshot_node_get_autorestart_random_delay(const StringName& p_node) const { GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 ); return n->autorestart_random_delay; } bool AnimationTreePlayer::oneshot_node_is_active(const StringName& p_node) const { GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 ); return n->active; } bool AnimationTreePlayer::oneshot_node_is_path_filtered(const StringName& p_node,const NodePath& p_path) const { GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 ); return n->filter.has(p_path); } float AnimationTreePlayer::mix_node_get_amount(const StringName& p_node) const { GET_NODE_V(NODE_MIX, MixNode, 0 ); return n->amount; } float AnimationTreePlayer::blend2_node_get_amount(const StringName& p_node) const { GET_NODE_V(NODE_BLEND2, Blend2Node, 0 ); return n->value; } bool AnimationTreePlayer::blend2_node_is_path_filtered(const StringName& p_node,const NodePath& p_path) const { GET_NODE_V(NODE_BLEND2, Blend2Node, 0 ); return n->filter.has(p_path); } float AnimationTreePlayer::blend3_node_get_amount(const StringName& p_node) const { GET_NODE_V(NODE_BLEND3, Blend3Node, 0 ); return n->value; } Vector2 AnimationTreePlayer::blend4_node_get_amount(const StringName& p_node) const { GET_NODE_V(NODE_BLEND4, Blend4Node, Vector2() ); return n->value; } float AnimationTreePlayer::timescale_node_get_scale(const StringName& p_node) const { GET_NODE_V(NODE_TIMESCALE, TimeScaleNode, 0 ); return n->scale; } void AnimationTreePlayer::transition_node_delete_input(const StringName& p_node, int p_input) { GET_NODE(NODE_TRANSITION, TransitionNode); ERR_FAIL_INDEX(p_input,n->inputs.size()); if (n->inputs.size()<=1) return; n->inputs.remove(p_input); n->input_data.remove(p_input); last_error=_cycle_test(out_name); } int AnimationTreePlayer::transition_node_get_input_count(const StringName& p_node) const { GET_NODE_V(NODE_TRANSITION, TransitionNode, 0 ); return n->inputs.size(); } bool AnimationTreePlayer::transition_node_has_input_auto_advance(const StringName& p_node, int p_input) const { GET_NODE_V(NODE_TRANSITION, TransitionNode, false ); ERR_FAIL_INDEX_V(p_input,n->inputs.size(),false); return n->input_data[p_input].auto_advance; } float AnimationTreePlayer::transition_node_get_xfade_time(const StringName& p_node) const { GET_NODE_V(NODE_TRANSITION, TransitionNode, 0 ); return n->xfade; } int AnimationTreePlayer::transition_node_get_current(const StringName& p_node) const { GET_NODE_V(NODE_TRANSITION, TransitionNode, -1 ); return n->current; } /*misc */ void AnimationTreePlayer::get_node_list(List *p_node_list) const { for(Map::Element *E=node_map.front();E;E=E->next()) { p_node_list->push_back( E->key() ); } } void AnimationTreePlayer::remove_node(const StringName& p_node) { ERR_FAIL_COND( !node_map.has(p_node) ); ERR_EXPLAIN("Node 0 (output) can't be removed."); ERR_FAIL_COND( p_node == out_name ); for(Map::Element *E=node_map.front();E;E=E->next()) { NodeBase *nb = E->get(); for(int i=0;iinputs.size();i++) { if (nb->inputs[i].node==p_node) nb->inputs[i].node=StringName(); } } node_map.erase(p_node); // compute last error again, just in case last_error=_cycle_test(out_name); dirty_caches=true; } AnimationTreePlayer::ConnectError AnimationTreePlayer::_cycle_test(const StringName& p_at_node) { ERR_FAIL_COND_V(!node_map.has(p_at_node), CONNECT_INCOMPLETE); NodeBase *nb = node_map[p_at_node]; if (nb->cycletest) return CONNECT_CYCLE; nb->cycletest=true; for(int i=0;iinputs.size();i++) { if (nb->inputs[i].node==StringName()) return CONNECT_INCOMPLETE; ConnectError _err = _cycle_test(nb->inputs[i].node); if (_err) return _err; } return CONNECT_OK; } Error AnimationTreePlayer::connect_nodes(const StringName& p_src_node,const StringName& p_dst_node, int p_dst_input) { ERR_FAIL_COND_V( !node_map.has(p_src_node) , ERR_INVALID_PARAMETER); ERR_FAIL_COND_V( !node_map.has(p_dst_node) , ERR_INVALID_PARAMETER); ERR_FAIL_COND_V( p_src_node==p_dst_node , ERR_INVALID_PARAMETER); //NodeBase *src = node_map[p_src_node]; NodeBase *dst = node_map[p_dst_node]; ERR_FAIL_INDEX_V( p_dst_input, dst->inputs.size(), ERR_INVALID_PARAMETER); //int oldval = dst->inputs[p_dst_input].node; for(Map::Element *E=node_map.front();E;E=E->next()) { NodeBase *nb = E->get(); for(int i=0;iinputs.size();i++) { if (nb->inputs[i].node==p_src_node) nb->inputs[i].node=StringName(); } } dst->inputs[p_dst_input].node=p_src_node; for(Map::Element *E=node_map.front();E;E=E->next()) { NodeBase *nb = E->get(); nb->cycletest=false; } last_error=_cycle_test(out_name); if (last_error) { if (last_error==CONNECT_INCOMPLETE) return ERR_UNCONFIGURED; else if (last_error==CONNECT_CYCLE) return ERR_CYCLIC_LINK; } dirty_caches=true; return OK; } bool AnimationTreePlayer::are_nodes_connected(const StringName& p_src_node,const StringName& p_dst_node, int p_dst_input) const { ERR_FAIL_COND_V( !node_map.has(p_src_node) , false); ERR_FAIL_COND_V( !node_map.has(p_dst_node) , false); ERR_FAIL_COND_V( p_src_node==p_dst_node , false); NodeBase *dst = node_map[p_dst_node]; return dst->inputs[p_dst_input].node==p_src_node; } void AnimationTreePlayer::disconnect_nodes(const StringName& p_node, int p_input) { ERR_FAIL_COND( !node_map.has(p_node)); NodeBase *dst = node_map[p_node]; ERR_FAIL_INDEX(p_input,dst->inputs.size()); dst->inputs[p_input].node=StringName(); last_error=CONNECT_INCOMPLETE; dirty_caches=true; } void AnimationTreePlayer::get_connection_list( List *p_connections) const { for(Map::Element *E=node_map.front();E;E=E->next()) { NodeBase *nb = E->get(); for(int i=0;iinputs.size();i++) { if (nb->inputs[i].node!=StringName()) { Connection c; c.src_node=nb->inputs[i].node; c.dst_node=E->key(); c.dst_input=i; p_connections->push_back(c); } } } } AnimationTreePlayer::Track* AnimationTreePlayer::_find_track(const NodePath& p_path) { Node *parent=get_node(base_path); ERR_FAIL_COND_V(!parent,NULL); RES resource; Node *child=parent->get_node_and_resource(p_path,resource); if (!child) { String err = "Animation track references unknown Node: '"+String(p_path)+"'."; WARN_PRINT(err.ascii().get_data()); return NULL; } ObjectID id=child->get_instance_ID(); StringName property; int bone_idx=-1; if (p_path.get_property()) { if (child->cast_to()) bone_idx = child->cast_to()->find_bone( p_path.get_property() ); if (bone_idx==-1) property=p_path.get_property(); } TrackKey key; key.id=id; key.bone_idx=bone_idx; key.property=property; if (!track_map.has(key)) { Track tr; tr.id=id; tr.object=resource.is_valid()?(Object*)resource.ptr():(Object*)child; tr.skeleton=child->cast_to(); tr.spatial=child->cast_to(); tr.bone_idx=bone_idx; tr.property=property; track_map[key]=tr; } return &track_map[key]; } void AnimationTreePlayer::_recompute_caches() { track_map.clear(); _recompute_caches(out_name); dirty_caches=false; } void AnimationTreePlayer::_recompute_caches(const StringName& p_node) { ERR_FAIL_COND( !node_map.has(p_node) ); NodeBase *nb = node_map[p_node]; if (nb->type==NODE_ANIMATION) { AnimationNode *an = static_cast(nb); an->tref.clear(); if (!an->animation.is_null()) { Ref a = an->animation; for(int i=0;ianimation->get_track_count();i++) { Track *tr = _find_track(a->track_get_path(i)); if (!tr) continue; AnimationNode::TrackRef tref; tref.local_track=i; tref.track=tr; tref.weight=0; an->tref.push_back(tref); } } } for(int i=0;iinputs.size();i++) { _recompute_caches(nb->inputs[i].node); } } void AnimationTreePlayer::recompute_caches() { dirty_caches=true; } /* playback */ void AnimationTreePlayer::set_active(bool p_active) { if (active == p_active) return; active = p_active; processing = active; reset_request = p_active; _set_process(processing, true); } bool AnimationTreePlayer::is_active() const { return active; } AnimationTreePlayer::ConnectError AnimationTreePlayer::get_last_error() const { return last_error; } void AnimationTreePlayer::reset() { reset_request=true; } void AnimationTreePlayer::set_base_path(const NodePath& p_path) { base_path=p_path; recompute_caches(); } NodePath AnimationTreePlayer::get_base_path() const{ return base_path; } void AnimationTreePlayer::set_master_player(const NodePath& p_path) { if (p_path==master) return; master=p_path; _update_sources(); recompute_caches(); } NodePath AnimationTreePlayer::get_master_player() const{ return master; } PoolVector AnimationTreePlayer::_get_node_list() { List nl; get_node_list(&nl); PoolVector ret; ret.resize(nl.size()); int idx=0; for(List::Element *E=nl.front();E;E=E->next()) { ret.set(idx++,E->get()); } return ret; } void AnimationTreePlayer::_update_sources() { if (master==NodePath()) return; if (!is_inside_tree()) return; Node *m = get_node(master); if (!m) { master=NodePath(); ERR_FAIL_COND(!m); } AnimationPlayer *ap = m->cast_to(); if (!ap) { master=NodePath(); ERR_FAIL_COND(!ap); } for (Map::Element *E=node_map.front();E;E=E->next()) { if (E->get()->type==NODE_ANIMATION) { AnimationNode *an = static_cast(E->get()); if (an->from!="") { an->animation = ap->get_animation(an->from); } } } } bool AnimationTreePlayer::node_exists(const StringName& p_name) const { return (node_map.has(p_name)); } Error AnimationTreePlayer::node_rename(const StringName& p_node,const StringName& p_new_name) { if (p_new_name==p_node) return OK; ERR_FAIL_COND_V(!node_map.has(p_node),ERR_ALREADY_EXISTS); ERR_FAIL_COND_V(node_map.has(p_new_name),ERR_ALREADY_EXISTS); ERR_FAIL_COND_V(p_new_name==StringName(),ERR_INVALID_DATA); ERR_FAIL_COND_V(p_node==out_name,ERR_INVALID_DATA); ERR_FAIL_COND_V(p_new_name==out_name,ERR_INVALID_DATA); for(Map::Element *E=node_map.front();E;E=E->next()) { NodeBase *nb = E->get(); for(int i=0;iinputs.size();i++) { if (nb->inputs[i].node==p_node) { nb->inputs[i].node=p_new_name; } } } node_map[p_new_name]=node_map[p_node]; node_map.erase(p_node); return OK; } void AnimationTreePlayer::_bind_methods() { ClassDB::bind_method(_MD("add_node","type","id"),&AnimationTreePlayer::add_node); ClassDB::bind_method(_MD("node_exists","node"),&AnimationTreePlayer::node_exists); ClassDB::bind_method(_MD("node_rename","node","new_name"),&AnimationTreePlayer::node_rename); ClassDB::bind_method(_MD("node_get_type","id"),&AnimationTreePlayer::node_get_type); ClassDB::bind_method(_MD("node_get_input_count","id"),&AnimationTreePlayer::node_get_input_count); ClassDB::bind_method(_MD("node_get_input_source","id","idx"),&AnimationTreePlayer::node_get_input_source); ClassDB::bind_method(_MD("animation_node_set_animation","id","animation:Animation"),&AnimationTreePlayer::animation_node_set_animation); ClassDB::bind_method(_MD("animation_node_get_animation:Animation","id"),&AnimationTreePlayer::animation_node_get_animation); ClassDB::bind_method(_MD("animation_node_set_master_animation","id","source"),&AnimationTreePlayer::animation_node_set_master_animation); ClassDB::bind_method(_MD("animation_node_get_master_animation","id"),&AnimationTreePlayer::animation_node_get_master_animation); ClassDB::bind_method(_MD("animation_node_set_filter_path","id","path","enable"),&AnimationTreePlayer::animation_node_set_filter_path); ClassDB::bind_method(_MD("oneshot_node_set_fadein_time","id","time_sec"),&AnimationTreePlayer::oneshot_node_set_fadein_time); ClassDB::bind_method(_MD("oneshot_node_get_fadein_time","id"),&AnimationTreePlayer::oneshot_node_get_fadein_time); ClassDB::bind_method(_MD("oneshot_node_set_fadeout_time","id","time_sec"),&AnimationTreePlayer::oneshot_node_set_fadeout_time); ClassDB::bind_method(_MD("oneshot_node_get_fadeout_time","id"),&AnimationTreePlayer::oneshot_node_get_fadeout_time); ClassDB::bind_method(_MD("oneshot_node_set_autorestart","id","enable"),&AnimationTreePlayer::oneshot_node_set_autorestart); ClassDB::bind_method(_MD("oneshot_node_set_autorestart_delay","id","delay_sec"),&AnimationTreePlayer::oneshot_node_set_autorestart_delay); ClassDB::bind_method(_MD("oneshot_node_set_autorestart_random_delay","id","rand_sec"),&AnimationTreePlayer::oneshot_node_set_autorestart_random_delay); ClassDB::bind_method(_MD("oneshot_node_has_autorestart","id"),&AnimationTreePlayer::oneshot_node_has_autorestart); ClassDB::bind_method(_MD("oneshot_node_get_autorestart_delay","id"),&AnimationTreePlayer::oneshot_node_get_autorestart_delay); ClassDB::bind_method(_MD("oneshot_node_get_autorestart_random_delay","id"),&AnimationTreePlayer::oneshot_node_get_autorestart_random_delay); ClassDB::bind_method(_MD("oneshot_node_start","id"),&AnimationTreePlayer::oneshot_node_start); ClassDB::bind_method(_MD("oneshot_node_stop","id"),&AnimationTreePlayer::oneshot_node_stop); ClassDB::bind_method(_MD("oneshot_node_is_active","id"),&AnimationTreePlayer::oneshot_node_is_active); ClassDB::bind_method(_MD("oneshot_node_set_filter_path","id","path","enable"),&AnimationTreePlayer::oneshot_node_set_filter_path); ClassDB::bind_method(_MD("mix_node_set_amount","id","ratio"),&AnimationTreePlayer::mix_node_set_amount); ClassDB::bind_method(_MD("mix_node_get_amount","id"),&AnimationTreePlayer::mix_node_get_amount); ClassDB::bind_method(_MD("blend2_node_set_amount","id","blend"),&AnimationTreePlayer::blend2_node_set_amount); ClassDB::bind_method(_MD("blend2_node_get_amount","id"),&AnimationTreePlayer::blend2_node_get_amount); ClassDB::bind_method(_MD("blend2_node_set_filter_path","id","path","enable"),&AnimationTreePlayer::blend2_node_set_filter_path); ClassDB::bind_method(_MD("blend3_node_set_amount","id","blend"),&AnimationTreePlayer::blend3_node_set_amount); ClassDB::bind_method(_MD("blend3_node_get_amount","id"),&AnimationTreePlayer::blend3_node_get_amount); ClassDB::bind_method(_MD("blend4_node_set_amount","id","blend"),&AnimationTreePlayer::blend4_node_set_amount); ClassDB::bind_method(_MD("blend4_node_get_amount","id"),&AnimationTreePlayer::blend4_node_get_amount); ClassDB::bind_method(_MD("timescale_node_set_scale","id","scale"),&AnimationTreePlayer::timescale_node_set_scale); ClassDB::bind_method(_MD("timescale_node_get_scale","id"),&AnimationTreePlayer::timescale_node_get_scale); ClassDB::bind_method(_MD("timeseek_node_seek","id","pos_sec"),&AnimationTreePlayer::timeseek_node_seek); ClassDB::bind_method(_MD("transition_node_set_input_count","id","count"),&AnimationTreePlayer::transition_node_set_input_count); ClassDB::bind_method(_MD("transition_node_get_input_count","id"),&AnimationTreePlayer::transition_node_get_input_count); ClassDB::bind_method(_MD("transition_node_delete_input","id","input_idx"),&AnimationTreePlayer::transition_node_delete_input); ClassDB::bind_method(_MD("transition_node_set_input_auto_advance","id","input_idx","enable"),&AnimationTreePlayer::transition_node_set_input_auto_advance); ClassDB::bind_method(_MD("transition_node_has_input_auto_advance","id","input_idx"),&AnimationTreePlayer::transition_node_has_input_auto_advance); ClassDB::bind_method(_MD("transition_node_set_xfade_time","id","time_sec"),&AnimationTreePlayer::transition_node_set_xfade_time); ClassDB::bind_method(_MD("transition_node_get_xfade_time","id"),&AnimationTreePlayer::transition_node_get_xfade_time); ClassDB::bind_method(_MD("transition_node_set_current","id","input_idx"),&AnimationTreePlayer::transition_node_set_current); ClassDB::bind_method(_MD("transition_node_get_current","id"),&AnimationTreePlayer::transition_node_get_current); ClassDB::bind_method(_MD("node_set_pos","id","screen_pos"),&AnimationTreePlayer::node_set_pos); ClassDB::bind_method(_MD("node_get_pos","id"),&AnimationTreePlayer::node_get_pos); ClassDB::bind_method(_MD("remove_node","id"),&AnimationTreePlayer::remove_node); ClassDB::bind_method(_MD("connect_nodes","id","dst_id","dst_input_idx"),&AnimationTreePlayer::connect_nodes); ClassDB::bind_method(_MD("are_nodes_connected","id","dst_id","dst_input_idx"),&AnimationTreePlayer::are_nodes_connected); ClassDB::bind_method(_MD("disconnect_nodes","id","dst_input_idx"),&AnimationTreePlayer::disconnect_nodes); ClassDB::bind_method(_MD("set_active","enabled"),&AnimationTreePlayer::set_active); ClassDB::bind_method(_MD("is_active"),&AnimationTreePlayer::is_active); ClassDB::bind_method(_MD("set_base_path","path"),&AnimationTreePlayer::set_base_path); ClassDB::bind_method(_MD("get_base_path"),&AnimationTreePlayer::get_base_path); ClassDB::bind_method(_MD("set_master_player","nodepath"),&AnimationTreePlayer::set_master_player); ClassDB::bind_method(_MD("get_master_player"),&AnimationTreePlayer::get_master_player); ClassDB::bind_method(_MD("get_node_list"),&AnimationTreePlayer::_get_node_list); ClassDB::bind_method(_MD("set_animation_process_mode","mode"),&AnimationTreePlayer::set_animation_process_mode); ClassDB::bind_method(_MD("get_animation_process_mode"),&AnimationTreePlayer::get_animation_process_mode); ClassDB::bind_method(_MD("advance", "delta"), &AnimationTreePlayer::advance); ClassDB::bind_method(_MD("reset"),&AnimationTreePlayer::reset); ClassDB::bind_method(_MD("recompute_caches"),&AnimationTreePlayer::recompute_caches); ADD_GROUP("Playback","playback_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), "set_animation_process_mode", "get_animation_process_mode"); BIND_CONSTANT( NODE_OUTPUT ); BIND_CONSTANT( NODE_ANIMATION ); BIND_CONSTANT( NODE_ONESHOT ); BIND_CONSTANT( NODE_MIX ); BIND_CONSTANT( NODE_BLEND2 ); BIND_CONSTANT( NODE_BLEND3 ); BIND_CONSTANT( NODE_BLEND4 ); BIND_CONSTANT( NODE_TIMESCALE ); BIND_CONSTANT( NODE_TIMESEEK ); BIND_CONSTANT( NODE_TRANSITION ); } AnimationTreePlayer::AnimationTreePlayer() { active_list=NULL; out = memnew( NodeOut ) ; out_name="out"; out->pos=Point2(40,40); node_map.insert( out_name , out); animation_process_mode = ANIMATION_PROCESS_IDLE; processing = false; active=false; dirty_caches=true; reset_request=true; last_error=CONNECT_INCOMPLETE; base_path=String(".."); } AnimationTreePlayer::~AnimationTreePlayer() { while(node_map.size()) { memdelete( node_map.front()->get() ); node_map.erase( node_map.front() ); } }