/*************************************************************************/ /* animation_tree.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "animation_tree.h" #include "animation_blend_tree.h" #include "core/engine.h" #include "core/method_bind_ext.gen.inc" #include "scene/scene_string_names.h" #include "servers/audio/audio_stream.h" void AnimationNode::get_parameter_list(List *r_list) const { if (get_script_instance()) { Array parameters = get_script_instance()->call("get_parameter_list"); for (int i = 0; i < parameters.size(); i++) { Dictionary d = parameters[i]; ERR_CONTINUE(d.empty()); r_list->push_back(PropertyInfo::from_dict(d)); } } } Variant AnimationNode::get_parameter_default_value(const StringName &p_parameter) const { if (get_script_instance()) { return get_script_instance()->call("get_parameter_default_value"); } return Variant(); } void AnimationNode::set_parameter(const StringName &p_name, const Variant &p_value) { ERR_FAIL_COND(!state); ERR_FAIL_COND(!state->tree->property_parent_map.has(base_path)); ERR_FAIL_COND(!state->tree->property_parent_map[base_path].has(p_name)); StringName path = state->tree->property_parent_map[base_path][p_name]; state->tree->property_map[path] = p_value; } Variant AnimationNode::get_parameter(const StringName &p_name) const { ERR_FAIL_COND_V(!state, Variant()); ERR_FAIL_COND_V(!state->tree->property_parent_map.has(base_path), Variant()); ERR_FAIL_COND_V(!state->tree->property_parent_map[base_path].has(p_name), Variant()); StringName path = state->tree->property_parent_map[base_path][p_name]; return state->tree->property_map[path]; } void AnimationNode::get_child_nodes(List *r_child_nodes) { if (get_script_instance()) { Dictionary cn = get_script_instance()->call("get_child_nodes"); List keys; cn.get_key_list(&keys); for (List::Element *E = keys.front(); E; E = E->next()) { ChildNode child; child.name = E->get(); child.node = cn[E->get()]; r_child_nodes->push_back(child); } } } void AnimationNode::blend_animation(const StringName &p_animation, float p_time, float p_delta, bool p_seeked, float p_blend) { ERR_FAIL_COND(!state); ERR_FAIL_COND(!state->player->has_animation(p_animation)); Ref animation = state->player->get_animation(p_animation); if (animation.is_null()) { AnimationNodeBlendTree *btree = Object::cast_to(parent); if (btree) { String name = btree->get_node_name(Ref(this)); make_invalid(vformat(RTR("In node '%s', invalid animation: '%s'."), name, p_animation)); } else { make_invalid(vformat(RTR("Invalid animation: '%s'."), p_animation)); } return; } ERR_FAIL_COND(!animation.is_valid()); AnimationState anim_state; anim_state.blend = p_blend; anim_state.track_blends = &blends; anim_state.delta = p_delta; anim_state.time = p_time; anim_state.animation = animation; anim_state.seeked = p_seeked; state->animation_states.push_back(anim_state); } float AnimationNode::_pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, float p_time, bool p_seek, const Vector &p_connections) { base_path = p_base_path; parent = p_parent; connections = p_connections; state = p_state; float t = process(p_time, p_seek); state = NULL; parent = NULL; base_path = StringName(); connections.clear(); return t; } void AnimationNode::make_invalid(const String &p_reason) { ERR_FAIL_COND(!state); state->valid = false; if (state->invalid_reasons != String()) { state->invalid_reasons += "\n"; } state->invalid_reasons += "- " + p_reason; } float AnimationNode::blend_input(int p_input, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize) { ERR_FAIL_INDEX_V(p_input, inputs.size(), 0); ERR_FAIL_COND_V(!state, 0); AnimationNodeBlendTree *blend_tree = Object::cast_to(parent); ERR_FAIL_COND_V(!blend_tree, 0); StringName node_name = connections[p_input]; if (!blend_tree->has_node(node_name)) { String name = blend_tree->get_node_name(Ref(this)); make_invalid(vformat(RTR("Nothing connected to input '%s' of node '%s'."), get_input_name(p_input), name)); return 0; } Ref node = blend_tree->get_node(node_name); //inputs.write[p_input].last_pass = state->last_pass; float activity = 0; float ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), NULL, node, p_time, p_seek, p_blend, p_filter, p_optimize, &activity); Vector *activity_ptr = state->tree->input_activity_map.getptr(base_path); if (activity_ptr && p_input < activity_ptr->size()) { activity_ptr->write[p_input].last_pass = state->last_pass; activity_ptr->write[p_input].activity = activity; } return ret; } float AnimationNode::blend_node(const StringName &p_sub_path, Ref p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize) { return _blend_node(p_sub_path, Vector(), this, p_node, p_time, p_seek, p_blend, p_filter, p_optimize); } float AnimationNode::_blend_node(const StringName &p_subpath, const Vector &p_connections, AnimationNode *p_new_parent, Ref p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize, float *r_max) { ERR_FAIL_COND_V(!p_node.is_valid(), 0); ERR_FAIL_COND_V(!state, 0); int blend_count = blends.size(); if (p_node->blends.size() != blend_count) { p_node->blends.resize(blend_count); } float *blendw = p_node->blends.ptrw(); const float *blendr = blends.ptr(); bool any_valid = false; if (has_filter() && is_filter_enabled() && p_filter != FILTER_IGNORE) { for (int i = 0; i < blend_count; i++) { blendw[i] = 0.0; //all to zero by default } const NodePath *K = NULL; while ((K = filter.next(K))) { if (!state->track_map.has(*K)) { continue; } int idx = state->track_map[*K]; blendw[idx] = 1.0; //filtered goes to one } switch (p_filter) { case FILTER_IGNORE: break; //will not happen anyway case FILTER_PASS: { //values filtered pass, the rest don't for (int i = 0; i < blend_count; i++) { if (blendw[i] == 0) //not filtered, does not pass continue; blendw[i] = blendr[i] * p_blend; if (blendw[i] > CMP_EPSILON) { any_valid = true; } } } break; case FILTER_STOP: { //values filtered don't pass, the rest are blended for (int i = 0; i < blend_count; i++) { if (blendw[i] > 0) //filtered, does not pass continue; blendw[i] = blendr[i] * p_blend; if (blendw[i] > CMP_EPSILON) { any_valid = true; } } } break; case FILTER_BLEND: { //filtered values are blended, the rest are passed without blending for (int i = 0; i < blend_count; i++) { if (blendw[i] == 1.0) { blendw[i] = blendr[i] * p_blend; //filtered, blend } else { blendw[i] = blendr[i]; //not filtered, do not blend } if (blendw[i] > CMP_EPSILON) { any_valid = true; } } } break; } } else { for (int i = 0; i < blend_count; i++) { //regular blend blendw[i] = blendr[i] * p_blend; if (blendw[i] > CMP_EPSILON) { any_valid = true; } } } if (r_max) { *r_max = 0; for (int i = 0; i < blend_count; i++) { *r_max = MAX(*r_max, blendw[i]); } } if (!p_seek && p_optimize && !any_valid) //pointless to go on, all are zero return 0; String new_path; AnimationNode *new_parent; //this is the slowest part of processing, but as strings process in powers of 2, and the paths always exist, it will not result in that many allocations if (p_new_parent) { new_parent = p_new_parent; new_path = String(base_path) + String(p_subpath) + "/"; } else { ERR_FAIL_COND_V(!parent, 0); new_parent = parent; new_path = String(parent->base_path) + String(p_subpath) + "/"; } return p_node->_pre_process(new_path, new_parent, state, p_time, p_seek, p_connections); } int AnimationNode::get_input_count() const { return inputs.size(); } String AnimationNode::get_input_name(int p_input) { ERR_FAIL_INDEX_V(p_input, inputs.size(), String()); return inputs[p_input].name; } String AnimationNode::get_caption() const { if (get_script_instance()) { return get_script_instance()->call("get_caption"); } return "Node"; } void AnimationNode::add_input(const String &p_name) { //root nodes can't add inputs ERR_FAIL_COND(Object::cast_to(this) != NULL) Input input; ERR_FAIL_COND(p_name.find(".") != -1 || p_name.find("/") != -1); input.name = p_name; inputs.push_back(input); emit_changed(); } void AnimationNode::set_input_name(int p_input, const String &p_name) { ERR_FAIL_INDEX(p_input, inputs.size()); ERR_FAIL_COND(p_name.find(".") != -1 || p_name.find("/") != -1); inputs.write[p_input].name = p_name; emit_changed(); } void AnimationNode::remove_input(int p_index) { ERR_FAIL_INDEX(p_index, inputs.size()); inputs.remove(p_index); emit_changed(); } float AnimationNode::process(float p_time, bool p_seek) { if (get_script_instance()) { return get_script_instance()->call("process", p_time, p_seek); } return 0; } void AnimationNode::set_filter_path(const NodePath &p_path, bool p_enable) { if (p_enable) { filter[p_path] = true; } else { filter.erase(p_path); } } void AnimationNode::set_filter_enabled(bool p_enable) { filter_enabled = p_enable; } bool AnimationNode::is_filter_enabled() const { return filter_enabled; } bool AnimationNode::is_path_filtered(const NodePath &p_path) const { return filter.has(p_path); } bool AnimationNode::has_filter() const { return false; } Array AnimationNode::_get_filters() const { Array paths; const NodePath *K = NULL; while ((K = filter.next(K))) { paths.push_back(String(*K)); //use strings, so sorting is possible } paths.sort(); //done so every time the scene is saved, it does not change return paths; } void AnimationNode::_set_filters(const Array &p_filters) { filter.clear(); for (int i = 0; i < p_filters.size(); i++) { set_filter_path(p_filters[i], true); } } void AnimationNode::_validate_property(PropertyInfo &property) const { if (!has_filter() && (property.name == "filter_enabled" || property.name == "filters")) { property.usage = 0; } } Ref AnimationNode::get_child_by_name(const StringName &p_name) { if (get_script_instance()) { return get_script_instance()->call("get_child_by_name"); } return Ref(); } void AnimationNode::_bind_methods() { ClassDB::bind_method(D_METHOD("get_input_count"), &AnimationNode::get_input_count); ClassDB::bind_method(D_METHOD("get_input_name", "input"), &AnimationNode::get_input_name); ClassDB::bind_method(D_METHOD("add_input", "name"), &AnimationNode::add_input); ClassDB::bind_method(D_METHOD("remove_input", "index"), &AnimationNode::remove_input); ClassDB::bind_method(D_METHOD("set_filter_path", "path", "enable"), &AnimationNode::set_filter_path); ClassDB::bind_method(D_METHOD("is_path_filtered", "path"), &AnimationNode::is_path_filtered); ClassDB::bind_method(D_METHOD("set_filter_enabled", "enable"), &AnimationNode::set_filter_enabled); ClassDB::bind_method(D_METHOD("is_filter_enabled"), &AnimationNode::is_filter_enabled); ClassDB::bind_method(D_METHOD("_set_filters", "filters"), &AnimationNode::_set_filters); ClassDB::bind_method(D_METHOD("_get_filters"), &AnimationNode::_get_filters); ClassDB::bind_method(D_METHOD("blend_animation", "animation", "time", "delta", "seeked", "blend"), &AnimationNode::blend_animation); ClassDB::bind_method(D_METHOD("blend_node", "name", "node", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_node, DEFVAL(FILTER_IGNORE), DEFVAL(true)); ClassDB::bind_method(D_METHOD("blend_input", "input_index", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_input, DEFVAL(FILTER_IGNORE), DEFVAL(true)); ClassDB::bind_method(D_METHOD("set_parameter", "name", "value"), &AnimationNode::set_parameter); ClassDB::bind_method(D_METHOD("get_parameter", "name"), &AnimationNode::get_parameter); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_filter_enabled", "is_filter_enabled"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "filters", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_filters", "_get_filters"); BIND_VMETHOD(MethodInfo(Variant::DICTIONARY, "get_child_nodes")); BIND_VMETHOD(MethodInfo(Variant::ARRAY, "get_parameter_list")); BIND_VMETHOD(MethodInfo(Variant::OBJECT, "get_child_by_name", PropertyInfo(Variant::STRING, "name"))); { MethodInfo mi = MethodInfo(Variant::NIL, "get_parameter_default_value", PropertyInfo(Variant::STRING, "name")); mi.return_val.usage = PROPERTY_USAGE_NIL_IS_VARIANT; BIND_VMETHOD(mi); } BIND_VMETHOD(MethodInfo("process", PropertyInfo(Variant::REAL, "time"), PropertyInfo(Variant::BOOL, "seek"))); BIND_VMETHOD(MethodInfo(Variant::STRING, "get_caption")); BIND_VMETHOD(MethodInfo(Variant::STRING, "has_filter")); ADD_SIGNAL(MethodInfo("removed_from_graph")); ADD_SIGNAL(MethodInfo("tree_changed")); BIND_ENUM_CONSTANT(FILTER_IGNORE); BIND_ENUM_CONSTANT(FILTER_PASS); BIND_ENUM_CONSTANT(FILTER_STOP); BIND_ENUM_CONSTANT(FILTER_BLEND); } AnimationNode::AnimationNode() { state = NULL; parent = NULL; filter_enabled = false; } //////////////////// void AnimationTree::set_tree_root(const Ref &p_root) { if (root.is_valid()) { root->disconnect("tree_changed", this, "_tree_changed"); } root = p_root; if (root.is_valid()) { root->connect("tree_changed", this, "_tree_changed"); } properties_dirty = true; update_configuration_warning(); } Ref AnimationTree::get_tree_root() const { return root; } void AnimationTree::set_active(bool p_active) { if (active == p_active) return; active = p_active; started = active; if (process_mode == ANIMATION_PROCESS_IDLE) { set_process_internal(active); } else { set_physics_process_internal(active); } if (!active && is_inside_tree()) { for (Set::Element *E = playing_caches.front(); E; E = E->next()) { if (ObjectDB::get_instance(E->get()->object_id)) { E->get()->object->call("stop"); } } playing_caches.clear(); } } bool AnimationTree::is_active() const { return active; } void AnimationTree::set_process_mode(AnimationProcessMode p_mode) { if (process_mode == p_mode) return; bool was_active = is_active(); if (was_active) { set_active(false); } process_mode = p_mode; if (was_active) { set_active(true); } } AnimationTree::AnimationProcessMode AnimationTree::get_process_mode() const { return process_mode; } void AnimationTree::_node_removed(Node *p_node) { cache_valid = false; } bool AnimationTree::_update_caches(AnimationPlayer *player) { setup_pass++; if (!player->has_node(player->get_root())) { ERR_PRINT("AnimationTree: AnimationPlayer root is invalid."); set_active(false); return false; } Node *parent = player->get_node(player->get_root()); List sname; player->get_animation_list(&sname); for (List::Element *E = sname.front(); E; E = E->next()) { Ref anim = player->get_animation(E->get()); for (int i = 0; i < anim->get_track_count(); i++) { NodePath path = anim->track_get_path(i); Animation::TrackType track_type = anim->track_get_type(i); TrackCache *track = NULL; if (track_cache.has(path)) { track = track_cache.get(path); } //if not valid, delete track if (track && (track->type != track_type || ObjectDB::get_instance(track->object_id) == NULL)) { playing_caches.erase(track); memdelete(track); track_cache.erase(path); track = NULL; } if (!track) { RES resource; Vector leftover_path; Node *child = parent->get_node_and_resource(path, resource, leftover_path); if (!child) { ERR_PRINTS("AnimationTree: '" + String(E->get()) + "', couldn't resolve track: '" + String(path) + "'"); continue; } if (!child->is_connected("tree_exited", this, "_node_removed")) { child->connect("tree_exited", this, "_node_removed", varray(child)); } switch (track_type) { case Animation::TYPE_VALUE: { TrackCacheValue *track_value = memnew(TrackCacheValue); if (resource.is_valid()) { track_value->object = resource.ptr(); } else { track_value->object = child; } track_value->subpath = leftover_path; track_value->object_id = track_value->object->get_instance_id(); track = track_value; } break; case Animation::TYPE_TRANSFORM: { Spatial *spatial = Object::cast_to(child); if (!spatial) { ERR_PRINTS("AnimationTree: '" + String(E->get()) + "', transform track does not point to spatial: '" + String(path) + "'"); continue; } TrackCacheTransform *track_xform = memnew(TrackCacheTransform); track_xform->spatial = spatial; track_xform->skeleton = NULL; track_xform->bone_idx = -1; if (path.get_subname_count() == 1 && Object::cast_to(spatial)) { Skeleton *sk = Object::cast_to(spatial); int bone_idx = sk->find_bone(path.get_subname(0)); if (bone_idx != -1 && !sk->is_bone_ignore_animation(bone_idx)) { track_xform->skeleton = sk; track_xform->bone_idx = bone_idx; } } track_xform->object = spatial; track_xform->object_id = track_xform->object->get_instance_id(); track = track_xform; } break; case Animation::TYPE_METHOD: { TrackCacheMethod *track_method = memnew(TrackCacheMethod); if (resource.is_valid()) { track_method->object = resource.ptr(); } else { track_method->object = child; } track_method->object_id = track_method->object->get_instance_id(); track = track_method; } break; case Animation::TYPE_BEZIER: { TrackCacheBezier *track_bezier = memnew(TrackCacheBezier); if (resource.is_valid()) { track_bezier->object = resource.ptr(); } else { track_bezier->object = child; } track_bezier->subpath = leftover_path; track_bezier->object_id = track_bezier->object->get_instance_id(); track = track_bezier; } break; case Animation::TYPE_AUDIO: { TrackCacheAudio *track_audio = memnew(TrackCacheAudio); track_audio->object = child; track_audio->object_id = track_audio->object->get_instance_id(); track = track_audio; } break; case Animation::TYPE_ANIMATION: { TrackCacheAnimation *track_animation = memnew(TrackCacheAnimation); track_animation->object = child; track_animation->object_id = track_animation->object->get_instance_id(); track = track_animation; } break; default: { ERR_PRINT("Animation corrupted (invalid track type)"); continue; } } track_cache[path] = track; } track->setup_pass = setup_pass; } } List to_delete; const NodePath *K = NULL; while ((K = track_cache.next(K))) { TrackCache *tc = track_cache[*K]; if (tc->setup_pass != setup_pass) { to_delete.push_back(*K); } } while (to_delete.front()) { NodePath np = to_delete.front()->get(); memdelete(track_cache[np]); track_cache.erase(np); to_delete.pop_front(); } state.track_map.clear(); K = NULL; int idx = 0; while ((K = track_cache.next(K))) { state.track_map[*K] = idx; idx++; } state.track_count = idx; cache_valid = true; return true; } void AnimationTree::_clear_caches() { const NodePath *K = NULL; while ((K = track_cache.next(K))) { memdelete(track_cache[*K]); } playing_caches.clear(); track_cache.clear(); cache_valid = false; } void AnimationTree::_process_graph(float p_delta) { _update_properties(); //if properties need updating, update them //check all tracks, see if they need modification root_motion_transform = Transform(); if (!root.is_valid()) { ERR_PRINT("AnimationTree: root AnimationNode is not set, disabling playback."); set_active(false); cache_valid = false; return; } if (!has_node(animation_player)) { ERR_PRINT("AnimationTree: no valid AnimationPlayer path set, disabling playback"); set_active(false); cache_valid = false; return; } AnimationPlayer *player = Object::cast_to(get_node(animation_player)); ObjectID current_animation_player = 0; if (player) { current_animation_player = player->get_instance_id(); } if (last_animation_player != current_animation_player) { if (last_animation_player) { Object *old_player = ObjectDB::get_instance(last_animation_player); if (old_player) { old_player->disconnect("caches_cleared", this, "_clear_caches"); } } if (player) { player->connect("caches_cleared", this, "_clear_caches"); } last_animation_player = current_animation_player; } if (!player) { ERR_PRINT("AnimationTree: path points to a node not an AnimationPlayer, disabling playback"); set_active(false); cache_valid = false; return; } if (!cache_valid) { if (!_update_caches(player)) { return; } } { //setup process_pass++; state.valid = true; state.invalid_reasons = ""; state.animation_states.clear(); //will need to be re-created state.valid = true; state.player = player; state.last_pass = process_pass; state.tree = this; // root source blends root->blends.resize(state.track_count); float *src_blendsw = root->blends.ptrw(); for (int i = 0; i < state.track_count; i++) { src_blendsw[i] = 1.0; //by default all go to 1 for the root input } } //process { if (started) { //if started, seek root->_pre_process(SceneStringNames::get_singleton()->parameters_base_path, NULL, &state, 0, true, Vector()); started = false; } root->_pre_process(SceneStringNames::get_singleton()->parameters_base_path, NULL, &state, p_delta, false, Vector()); } if (!state.valid) { return; //state is not valid. do nothing. } //apply value/transform/bezier blends to track caches and execute method/audio/animation tracks { bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint(); for (List::Element *E = state.animation_states.front(); E; E = E->next()) { const AnimationNode::AnimationState &as = E->get(); Ref a = as.animation; float time = as.time; float delta = as.delta; bool seeked = as.seeked; for (int i = 0; i < a->get_track_count(); i++) { NodePath path = a->track_get_path(i); ERR_CONTINUE(!track_cache.has(path)); TrackCache *track = track_cache[path]; if (track->type != a->track_get_type(i)) { continue; //may happen should not } track->root_motion = root_motion_track == path; ERR_CONTINUE(!state.track_map.has(path)); int blend_idx = state.track_map[path]; ERR_CONTINUE(blend_idx < 0 || blend_idx >= state.track_count); float blend = (*as.track_blends)[blend_idx]; if (blend < CMP_EPSILON) continue; //nothing to blend switch (track->type) { case Animation::TYPE_TRANSFORM: { TrackCacheTransform *t = static_cast(track); if (track->root_motion) { if (t->process_pass != process_pass) { t->process_pass = process_pass; t->loc = Vector3(); t->rot = Quat(); t->rot_blend_accum = 0; t->scale = Vector3(); } float prev_time = time - delta; if (prev_time < 0) { if (!a->has_loop()) { prev_time = 0; } else { prev_time = a->get_length() + prev_time; } } Vector3 loc[2]; Quat rot[2]; Vector3 scale[2]; if (prev_time > time) { Error err = a->transform_track_interpolate(i, prev_time, &loc[0], &rot[0], &scale[0]); if (err != OK) { continue; } a->transform_track_interpolate(i, a->get_length(), &loc[1], &rot[1], &scale[1]); t->loc += (loc[1] - loc[0]) * blend; t->scale += (scale[1] - scale[0]) * blend; Quat q = Quat().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized(); t->rot = (t->rot * q).normalized(); prev_time = 0; } Error err = a->transform_track_interpolate(i, prev_time, &loc[0], &rot[0], &scale[0]); if (err != OK) { continue; } a->transform_track_interpolate(i, time, &loc[1], &rot[1], &scale[1]); t->loc += (loc[1] - loc[0]) * blend; t->scale += (scale[1] - scale[0]) * blend; Quat q = Quat().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized(); t->rot = (t->rot * q).normalized(); prev_time = 0; } else { Vector3 loc; Quat rot; Vector3 scale; Error err = a->transform_track_interpolate(i, time, &loc, &rot, &scale); //ERR_CONTINUE(err!=OK); //used for testing, should be removed if (t->process_pass != process_pass) { t->process_pass = process_pass; t->loc = loc; t->rot = rot; t->rot_blend_accum = 0; t->scale = Vector3(); } scale -= Vector3(1.0, 1.0, 1.0); //helps make it work properly with Add nodes if (err != OK) continue; t->loc = t->loc.linear_interpolate(loc, blend); if (t->rot_blend_accum == 0) { t->rot = rot; t->rot_blend_accum = blend; } else { float rot_total = t->rot_blend_accum + blend; t->rot = rot.slerp(t->rot, t->rot_blend_accum / rot_total).normalized(); t->rot_blend_accum = rot_total; } t->scale = t->scale.linear_interpolate(scale, blend); } } break; case Animation::TYPE_VALUE: { TrackCacheValue *t = static_cast(track); Animation::UpdateMode update_mode = a->value_track_get_update_mode(i); if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE) { //delta == 0 means seek Variant value = a->value_track_interpolate(i, time); if (value == Variant()) continue; if (t->process_pass != process_pass) { t->value = value; t->process_pass = process_pass; } Variant::interpolate(t->value, value, blend, t->value); } else if (delta != 0) { List indices; a->value_track_get_key_indices(i, time, delta, &indices); for (List::Element *F = indices.front(); F; F = F->next()) { Variant value = a->track_get_key_value(i, F->get()); t->object->set_indexed(t->subpath, value); } } } break; case Animation::TYPE_METHOD: { if (delta == 0) { continue; } TrackCacheMethod *t = static_cast(track); List indices; a->method_track_get_key_indices(i, time, delta, &indices); for (List::Element *F = indices.front(); F; F = F->next()) { StringName method = a->method_track_get_name(i, F->get()); Vector params = a->method_track_get_params(i, F->get()); int s = params.size(); ERR_CONTINUE(s > VARIANT_ARG_MAX); if (can_call) { t->object->call_deferred( method, s >= 1 ? params[0] : Variant(), s >= 2 ? params[1] : Variant(), s >= 3 ? params[2] : Variant(), s >= 4 ? params[3] : Variant(), s >= 5 ? params[4] : Variant()); } } } break; case Animation::TYPE_BEZIER: { TrackCacheBezier *t = static_cast(track); float bezier = a->bezier_track_interpolate(i, time); if (t->process_pass != process_pass) { t->value = bezier; t->process_pass = process_pass; } t->value = Math::lerp(t->value, bezier, blend); } break; case Animation::TYPE_AUDIO: { TrackCacheAudio *t = static_cast(track); if (seeked) { //find whathever should be playing int idx = a->track_find_key(i, time); if (idx < 0) continue; Ref stream = a->audio_track_get_key_stream(i, idx); if (!stream.is_valid()) { t->object->call("stop"); t->playing = false; playing_caches.erase(t); } else { float start_ofs = a->audio_track_get_key_start_offset(i, idx); start_ofs += time - a->track_get_key_time(i, idx); float end_ofs = a->audio_track_get_key_end_offset(i, idx); float len = stream->get_length(); if (start_ofs > len - end_ofs) { t->object->call("stop"); t->playing = false; playing_caches.erase(t); continue; } t->object->call("set_stream", stream); t->object->call("play", start_ofs); t->playing = true; playing_caches.insert(t); if (len && end_ofs > 0) { //force a end at a time t->len = len - start_ofs - end_ofs; } else { t->len = 0; } t->start = time; } } else { //find stuff to play List to_play; a->track_get_key_indices_in_range(i, time, delta, &to_play); if (to_play.size()) { int idx = to_play.back()->get(); Ref stream = a->audio_track_get_key_stream(i, idx); if (!stream.is_valid()) { t->object->call("stop"); t->playing = false; playing_caches.erase(t); } else { float start_ofs = a->audio_track_get_key_start_offset(i, idx); float end_ofs = a->audio_track_get_key_end_offset(i, idx); float len = stream->get_length(); t->object->call("set_stream", stream); t->object->call("play", start_ofs); t->playing = true; playing_caches.insert(t); if (len && end_ofs > 0) { //force a end at a time t->len = len - start_ofs - end_ofs; } else { t->len = 0; } t->start = time; } } else if (t->playing) { bool loop = a->has_loop(); bool stop = false; if (!loop && time < t->start) { stop = true; } else if (t->len > 0) { float len = t->start > time ? (a->get_length() - t->start) + time : time - t->start; if (len > t->len) { stop = true; } } if (stop) { //time to stop t->object->call("stop"); t->playing = false; playing_caches.erase(t); } } } float db = Math::linear2db(MAX(blend, 0.00001)); if (t->object->has_method("set_unit_db")) { t->object->call("set_unit_db", db); } else { t->object->call("set_volume_db", db); } } break; case Animation::TYPE_ANIMATION: { TrackCacheAnimation *t = static_cast(track); AnimationPlayer *player2 = Object::cast_to(t->object); if (!player2) continue; if (delta == 0 || seeked) { //seek int idx = a->track_find_key(i, time); if (idx < 0) continue; float pos = a->track_get_key_time(i, idx); StringName anim_name = a->animation_track_get_key_animation(i, idx); if (String(anim_name) == "[stop]" || !player2->has_animation(anim_name)) continue; Ref anim = player2->get_animation(anim_name); float at_anim_pos; if (anim->has_loop()) { at_anim_pos = Math::fposmod(time - pos, anim->get_length()); //seek to loop } else { at_anim_pos = MAX(anim->get_length(), time - pos); //seek to end } if (player2->is_playing() || seeked) { player2->play(anim_name); player2->seek(at_anim_pos); t->playing = true; playing_caches.insert(t); } else { player2->set_assigned_animation(anim_name); player2->seek(at_anim_pos, true); } } else { //find stuff to play List to_play; a->track_get_key_indices_in_range(i, time, delta, &to_play); if (to_play.size()) { int idx = to_play.back()->get(); StringName anim_name = a->animation_track_get_key_animation(i, idx); if (String(anim_name) == "[stop]" || !player2->has_animation(anim_name)) { if (playing_caches.has(t)) { playing_caches.erase(t); player2->stop(); t->playing = false; } } else { player2->play(anim_name); t->playing = true; playing_caches.insert(t); } } } } break; } } } } { // finally, set the tracks const NodePath *K = NULL; while ((K = track_cache.next(K))) { TrackCache *track = track_cache[*K]; if (track->process_pass != process_pass) continue; //not processed, ignore switch (track->type) { case Animation::TYPE_TRANSFORM: { TrackCacheTransform *t = static_cast(track); Transform xform; xform.origin = t->loc; t->scale += Vector3(1.0, 1.0, 1.0); //helps make it work properly with Add nodes and root motion xform.basis.set_quat_scale(t->rot, t->scale); if (t->root_motion) { root_motion_transform = xform; if (t->skeleton && t->bone_idx >= 0) { root_motion_transform = (t->skeleton->get_bone_rest(t->bone_idx) * root_motion_transform) * t->skeleton->get_bone_rest(t->bone_idx).affine_inverse(); } } else if (t->skeleton && t->bone_idx >= 0) { t->skeleton->set_bone_pose(t->bone_idx, xform); } else { t->spatial->set_transform(xform); } } break; case Animation::TYPE_VALUE: { TrackCacheValue *t = static_cast(track); t->object->set_indexed(t->subpath, t->value); } break; case Animation::TYPE_BEZIER: { TrackCacheBezier *t = static_cast(track); t->object->set_indexed(t->subpath, t->value); } break; default: { } //the rest don't matter } } } } void AnimationTree::advance(float p_time) { _process_graph(p_time); } void AnimationTree::_notification(int p_what) { if (active && p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS && process_mode == ANIMATION_PROCESS_PHYSICS) { _process_graph(get_physics_process_delta_time()); } if (active && p_what == NOTIFICATION_INTERNAL_PROCESS && process_mode == ANIMATION_PROCESS_IDLE) { _process_graph(get_process_delta_time()); } if (p_what == NOTIFICATION_EXIT_TREE) { _clear_caches(); if (last_animation_player) { Object *player = ObjectDB::get_instance(last_animation_player); if (player) { player->disconnect("caches_cleared", this, "_clear_caches"); } } } else if (p_what == NOTIFICATION_ENTER_TREE) { if (last_animation_player) { Object *player = ObjectDB::get_instance(last_animation_player); if (player) { player->connect("caches_cleared", this, "_clear_caches"); } } } } void AnimationTree::set_animation_player(const NodePath &p_player) { animation_player = p_player; update_configuration_warning(); } NodePath AnimationTree::get_animation_player() const { return animation_player; } bool AnimationTree::is_state_invalid() const { return !state.valid; } String AnimationTree::get_invalid_state_reason() const { return state.invalid_reasons; } uint64_t AnimationTree::get_last_process_pass() const { return process_pass; } String AnimationTree::get_configuration_warning() const { String warning = Node::get_configuration_warning(); if (!root.is_valid()) { if (warning != String()) { warning += "\n"; } warning += TTR("A root AnimationNode for the graph is not set."); } if (!has_node(animation_player)) { if (warning != String()) { warning += "\n"; } warning += TTR("Path to an AnimationPlayer node containing animations is not set."); return warning; } AnimationPlayer *player = Object::cast_to(get_node(animation_player)); if (!player) { if (warning != String()) { warning += "\n"; } warning += TTR("Path set for AnimationPlayer does not lead to an AnimationPlayer node."); return warning; } if (!player->has_node(player->get_root())) { if (warning != String()) { warning += "\n"; } warning += TTR("AnimationPlayer root is not a valid node."); return warning; } return warning; } void AnimationTree::set_root_motion_track(const NodePath &p_track) { root_motion_track = p_track; } NodePath AnimationTree::get_root_motion_track() const { return root_motion_track; } Transform AnimationTree::get_root_motion_transform() const { return root_motion_transform; } void AnimationTree::_tree_changed() { if (properties_dirty) { return; } call_deferred("_update_properties"); properties_dirty = true; } void AnimationTree::_update_properties_for_node(const String &p_base_path, Ref node) { if (!property_parent_map.has(p_base_path)) { property_parent_map[p_base_path] = HashMap(); } if (node->get_input_count() && !input_activity_map.has(p_base_path)) { Vector activity; for (int i = 0; i < node->get_input_count(); i++) { Activity a; a.last_pass = 0; activity.push_back(a); } input_activity_map[p_base_path] = activity; input_activity_map_get[String(p_base_path).substr(0, String(p_base_path).length() - 1)] = &input_activity_map[p_base_path]; } List plist; node->get_parameter_list(&plist); for (List::Element *E = plist.front(); E; E = E->next()) { PropertyInfo pinfo = E->get(); StringName key = pinfo.name; if (!property_map.has(p_base_path + key)) { property_map[p_base_path + key] = node->get_parameter_default_value(key); } property_parent_map[p_base_path][key] = p_base_path + key; pinfo.name = p_base_path + key; properties.push_back(pinfo); } List children; node->get_child_nodes(&children); for (List::Element *E = children.front(); E; E = E->next()) { _update_properties_for_node(p_base_path + E->get().name + "/", E->get().node); } } void AnimationTree::_update_properties() { if (!properties_dirty) { return; } properties.clear(); property_parent_map.clear(); input_activity_map.clear(); input_activity_map_get.clear(); if (root.is_valid()) { _update_properties_for_node(SceneStringNames::get_singleton()->parameters_base_path, root); } properties_dirty = false; _change_notify(); } bool AnimationTree::_set(const StringName &p_name, const Variant &p_value) { if (properties_dirty) { _update_properties(); } if (property_map.has(p_name)) { property_map[p_name] = p_value; #ifdef TOOLS_ENABLED _change_notify(p_name.operator String().utf8().get_data()); #endif return true; } return false; } bool AnimationTree::_get(const StringName &p_name, Variant &r_ret) const { if (properties_dirty) { const_cast(this)->_update_properties(); } if (property_map.has(p_name)) { r_ret = property_map[p_name]; return true; } return false; } void AnimationTree::_get_property_list(List *p_list) const { if (properties_dirty) { const_cast(this)->_update_properties(); } for (const List::Element *E = properties.front(); E; E = E->next()) { p_list->push_back(E->get()); } } void AnimationTree::rename_parameter(const String &p_base, const String &p_new_base) { //rename values first for (const List::Element *E = properties.front(); E; E = E->next()) { if (E->get().name.begins_with(p_base)) { String new_name = E->get().name.replace_first(p_base, p_new_base); property_map[new_name] = property_map[E->get().name]; } } //update tree second properties_dirty = true; _update_properties(); } float AnimationTree::get_connection_activity(const StringName &p_path, int p_connection) const { if (!input_activity_map_get.has(p_path)) { return 0; } const Vector *activity = input_activity_map_get[p_path]; if (!activity || p_connection < 0 || p_connection >= activity->size()) { return 0; } if ((*activity)[p_connection].last_pass != process_pass) { return 0; } return (*activity)[p_connection].activity; } void AnimationTree::_bind_methods() { ClassDB::bind_method(D_METHOD("set_active", "active"), &AnimationTree::set_active); ClassDB::bind_method(D_METHOD("is_active"), &AnimationTree::is_active); ClassDB::bind_method(D_METHOD("set_tree_root", "root"), &AnimationTree::set_tree_root); ClassDB::bind_method(D_METHOD("get_tree_root"), &AnimationTree::get_tree_root); ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &AnimationTree::set_process_mode); ClassDB::bind_method(D_METHOD("get_process_mode"), &AnimationTree::get_process_mode); ClassDB::bind_method(D_METHOD("set_animation_player", "root"), &AnimationTree::set_animation_player); ClassDB::bind_method(D_METHOD("get_animation_player"), &AnimationTree::get_animation_player); ClassDB::bind_method(D_METHOD("set_root_motion_track", "path"), &AnimationTree::set_root_motion_track); ClassDB::bind_method(D_METHOD("get_root_motion_track"), &AnimationTree::get_root_motion_track); ClassDB::bind_method(D_METHOD("get_root_motion_transform"), &AnimationTree::get_root_motion_transform); ClassDB::bind_method(D_METHOD("_tree_changed"), &AnimationTree::_tree_changed); ClassDB::bind_method(D_METHOD("_update_properties"), &AnimationTree::_update_properties); ClassDB::bind_method(D_METHOD("rename_parameter", "old_name", "new_name"), &AnimationTree::rename_parameter); ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationTree::advance); ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationTree::_node_removed); ClassDB::bind_method(D_METHOD("_clear_caches"), &AnimationTree::_clear_caches); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tree_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode"), "set_tree_root", "get_tree_root"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationPlayer"), "set_animation_player", "get_animation_player"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active"); ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle,Manual"), "set_process_mode", "get_process_mode"); ADD_GROUP("Root Motion", "root_motion_"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_motion_track"), "set_root_motion_track", "get_root_motion_track"); BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS); BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE); BIND_ENUM_CONSTANT(ANIMATION_PROCESS_MANUAL); } AnimationTree::AnimationTree() { process_mode = ANIMATION_PROCESS_IDLE; active = false; cache_valid = false; setup_pass = 1; started = true; properties_dirty = true; last_animation_player = 0; } AnimationTree::~AnimationTree() { }