/*************************************************************************/ /* animation_tree.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "animation_tree.h" #include "animation_blend_tree.h" #include "core/config/engine.h" #include "scene/resources/animation.h" #include "scene/scene_string_names.h" #include "servers/audio/audio_stream.h" void AnimationNode::get_parameter_list(List *r_list) const { Array parameters; if (GDVIRTUAL_CALL(_get_parameter_list, parameters)) { for (int i = 0; i < parameters.size(); i++) { Dictionary d = parameters[i]; ERR_CONTINUE(d.is_empty()); r_list->push_back(PropertyInfo::from_dict(d)); } } } Variant AnimationNode::get_parameter_default_value(const StringName &p_parameter) const { Variant ret; GDVIRTUAL_CALL(_get_parameter_default_value, p_parameter, ret); return ret; } void AnimationNode::set_parameter(const StringName &p_name, const Variant &p_value) { ERR_FAIL_COND(!state); ERR_FAIL_COND(!state->tree->property_parent_map.has(base_path)); ERR_FAIL_COND(!state->tree->property_parent_map[base_path].has(p_name)); StringName path = state->tree->property_parent_map[base_path][p_name]; state->tree->property_map[path] = p_value; } Variant AnimationNode::get_parameter(const StringName &p_name) const { ERR_FAIL_COND_V(!state, Variant()); ERR_FAIL_COND_V(!state->tree->property_parent_map.has(base_path), Variant()); ERR_FAIL_COND_V(!state->tree->property_parent_map[base_path].has(p_name), Variant()); StringName path = state->tree->property_parent_map[base_path][p_name]; return state->tree->property_map[path]; } void AnimationNode::get_child_nodes(List *r_child_nodes) { Dictionary cn; if (GDVIRTUAL_CALL(_get_child_nodes, cn)) { List keys; cn.get_key_list(&keys); for (const Variant &E : keys) { ChildNode child; child.name = E; child.node = cn[E]; r_child_nodes->push_back(child); } } } void AnimationNode::blend_animation(const StringName &p_animation, double p_time, double p_delta, bool p_seeked, bool p_seek_root, real_t p_blend, int p_pingponged) { ERR_FAIL_COND(!state); ERR_FAIL_COND(!state->player->has_animation(p_animation)); Ref animation = state->player->get_animation(p_animation); if (animation.is_null()) { AnimationNodeBlendTree *btree = Object::cast_to(parent); if (btree) { String node_name = btree->get_node_name(Ref(this)); make_invalid(vformat(RTR("In node '%s', invalid animation: '%s'."), node_name, p_animation)); } else { make_invalid(vformat(RTR("Invalid animation: '%s'."), p_animation)); } return; } ERR_FAIL_COND(!animation.is_valid()); AnimationState anim_state; anim_state.blend = p_blend; anim_state.track_blends = &blends; anim_state.delta = p_delta; anim_state.time = p_time; anim_state.animation = animation; anim_state.seeked = p_seeked; anim_state.pingponged = p_pingponged; anim_state.seek_root = p_seek_root; state->animation_states.push_back(anim_state); } double AnimationNode::_pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, double p_time, bool p_seek, bool p_seek_root, const Vector &p_connections) { base_path = p_base_path; parent = p_parent; connections = p_connections; state = p_state; double t = process(p_time, p_seek, p_seek_root); state = nullptr; parent = nullptr; base_path = StringName(); connections.clear(); return t; } AnimationTree *AnimationNode::get_animation_tree() const { ERR_FAIL_COND_V(!state, nullptr); return state->tree; } void AnimationNode::make_invalid(const String &p_reason) { ERR_FAIL_COND(!state); state->valid = false; if (!state->invalid_reasons.is_empty()) { state->invalid_reasons += "\n"; } state->invalid_reasons += String::utf8("• ") + p_reason; } double AnimationNode::blend_input(int p_input, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter, bool p_sync) { ERR_FAIL_INDEX_V(p_input, inputs.size(), 0); ERR_FAIL_COND_V(!state, 0); AnimationNodeBlendTree *blend_tree = Object::cast_to(parent); ERR_FAIL_COND_V(!blend_tree, 0); StringName node_name = connections[p_input]; if (!blend_tree->has_node(node_name)) { String node_name2 = blend_tree->get_node_name(Ref(this)); make_invalid(vformat(RTR("Nothing connected to input '%s' of node '%s'."), get_input_name(p_input), node_name2)); return 0; } Ref node = blend_tree->get_node(node_name); //inputs.write[p_input].last_pass = state->last_pass; real_t activity = 0.0; double ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), nullptr, node, p_time, p_seek, p_seek_root, p_blend, p_filter, p_sync, &activity); Vector *activity_ptr = state->tree->input_activity_map.getptr(base_path); if (activity_ptr && p_input < activity_ptr->size()) { activity_ptr->write[p_input].last_pass = state->last_pass; activity_ptr->write[p_input].activity = activity; } return ret; } double AnimationNode::blend_node(const StringName &p_sub_path, Ref p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter, bool p_sync) { return _blend_node(p_sub_path, Vector(), this, p_node, p_time, p_seek, p_seek_root, p_blend, p_filter, p_sync); } double AnimationNode::_blend_node(const StringName &p_subpath, const Vector &p_connections, AnimationNode *p_new_parent, Ref p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter, bool p_sync, real_t *r_max) { ERR_FAIL_COND_V(!p_node.is_valid(), 0); ERR_FAIL_COND_V(!state, 0); int blend_count = blends.size(); if (p_node->blends.size() != blend_count) { p_node->blends.resize(blend_count); } real_t *blendw = p_node->blends.ptrw(); const real_t *blendr = blends.ptr(); bool any_valid = false; if (has_filter() && is_filter_enabled() && p_filter != FILTER_IGNORE) { for (int i = 0; i < blend_count; i++) { blendw[i] = 0.0; //all to zero by default } for (const KeyValue &E : filter) { if (!state->track_map.has(E.key)) { continue; } int idx = state->track_map[E.key]; blendw[idx] = 1.0; //filtered goes to one } switch (p_filter) { case FILTER_IGNORE: break; //will not happen anyway case FILTER_PASS: { //values filtered pass, the rest don't for (int i = 0; i < blend_count; i++) { if (blendw[i] == 0) { //not filtered, does not pass continue; } blendw[i] = blendr[i] * p_blend; if (blendw[i] > CMP_EPSILON) { any_valid = true; } } } break; case FILTER_STOP: { //values filtered don't pass, the rest are blended for (int i = 0; i < blend_count; i++) { if (blendw[i] > 0) { //filtered, does not pass continue; } blendw[i] = blendr[i] * p_blend; if (blendw[i] > CMP_EPSILON) { any_valid = true; } } } break; case FILTER_BLEND: { //filtered values are blended, the rest are passed without blending for (int i = 0; i < blend_count; i++) { if (blendw[i] == 1.0) { blendw[i] = blendr[i] * p_blend; //filtered, blend } else { blendw[i] = blendr[i]; //not filtered, do not blend } if (blendw[i] > CMP_EPSILON) { any_valid = true; } } } break; } } else { for (int i = 0; i < blend_count; i++) { //regular blend blendw[i] = blendr[i] * p_blend; if (blendw[i] > CMP_EPSILON) { any_valid = true; } } } if (r_max) { *r_max = 0; for (int i = 0; i < blend_count; i++) { *r_max = MAX(*r_max, blendw[i]); } } String new_path; AnimationNode *new_parent; // This is the slowest part of processing, but as strings process in powers of 2, and the paths always exist, it will not result in that many allocations. if (p_new_parent) { new_parent = p_new_parent; new_path = String(base_path) + String(p_subpath) + "/"; } else { ERR_FAIL_COND_V(!parent, 0); new_parent = parent; new_path = String(parent->base_path) + String(p_subpath) + "/"; } // This process, which depends on p_sync is needed to process sync correctly in the case of // that a synced AnimationNodeSync exists under the un-synced AnimationNodeSync. if (!p_seek && !p_sync && !any_valid) { return p_node->_pre_process(new_path, new_parent, state, 0, p_seek, p_seek_root, p_connections); } return p_node->_pre_process(new_path, new_parent, state, p_time, p_seek, p_seek_root, p_connections); } int AnimationNode::get_input_count() const { return inputs.size(); } String AnimationNode::get_input_name(int p_input) { ERR_FAIL_INDEX_V(p_input, inputs.size(), String()); return inputs[p_input].name; } String AnimationNode::get_caption() const { String ret = "Node"; GDVIRTUAL_CALL(_get_caption, ret); return ret; } void AnimationNode::add_input(const String &p_name) { //root nodes can't add inputs ERR_FAIL_COND(Object::cast_to(this) != nullptr); Input input; ERR_FAIL_COND(p_name.contains(".") || p_name.contains("/")); input.name = p_name; inputs.push_back(input); emit_changed(); } void AnimationNode::set_input_name(int p_input, const String &p_name) { ERR_FAIL_INDEX(p_input, inputs.size()); ERR_FAIL_COND(p_name.contains(".") || p_name.contains("/")); inputs.write[p_input].name = p_name; emit_changed(); } void AnimationNode::remove_input(int p_index) { ERR_FAIL_INDEX(p_index, inputs.size()); inputs.remove_at(p_index); emit_changed(); } double AnimationNode::process(double p_time, bool p_seek, bool p_seek_root) { double ret = 0; GDVIRTUAL_CALL(_process, p_time, p_seek, p_seek_root, ret); return ret; } void AnimationNode::set_filter_path(const NodePath &p_path, bool p_enable) { if (p_enable) { filter[p_path] = true; } else { filter.erase(p_path); } } void AnimationNode::set_filter_enabled(bool p_enable) { filter_enabled = p_enable; } bool AnimationNode::is_filter_enabled() const { return filter_enabled; } bool AnimationNode::is_path_filtered(const NodePath &p_path) const { return filter.has(p_path); } bool AnimationNode::has_filter() const { bool ret = false; GDVIRTUAL_CALL(_has_filter, ret); return ret; } Array AnimationNode::_get_filters() const { Array paths; for (const KeyValue &E : filter) { paths.push_back(String(E.key)); //use strings, so sorting is possible } paths.sort(); //done so every time the scene is saved, it does not change return paths; } void AnimationNode::_set_filters(const Array &p_filters) { filter.clear(); for (int i = 0; i < p_filters.size(); i++) { set_filter_path(p_filters[i], true); } } void AnimationNode::_validate_property(PropertyInfo &p_property) const { if (!has_filter() && (p_property.name == "filter_enabled" || p_property.name == "filters")) { p_property.usage = PROPERTY_USAGE_NONE; } } Ref AnimationNode::get_child_by_name(const StringName &p_name) { Ref ret; GDVIRTUAL_CALL(_get_child_by_name, p_name, ret); return ret; } void AnimationNode::_bind_methods() { ClassDB::bind_method(D_METHOD("get_input_count"), &AnimationNode::get_input_count); ClassDB::bind_method(D_METHOD("get_input_name", "input"), &AnimationNode::get_input_name); ClassDB::bind_method(D_METHOD("add_input", "name"), &AnimationNode::add_input); ClassDB::bind_method(D_METHOD("remove_input", "index"), &AnimationNode::remove_input); ClassDB::bind_method(D_METHOD("set_filter_path", "path", "enable"), &AnimationNode::set_filter_path); ClassDB::bind_method(D_METHOD("is_path_filtered", "path"), &AnimationNode::is_path_filtered); ClassDB::bind_method(D_METHOD("set_filter_enabled", "enable"), &AnimationNode::set_filter_enabled); ClassDB::bind_method(D_METHOD("is_filter_enabled"), &AnimationNode::is_filter_enabled); ClassDB::bind_method(D_METHOD("_set_filters", "filters"), &AnimationNode::_set_filters); ClassDB::bind_method(D_METHOD("_get_filters"), &AnimationNode::_get_filters); ClassDB::bind_method(D_METHOD("blend_animation", "animation", "time", "delta", "seeked", "seek_root", "blend", "pingponged"), &AnimationNode::blend_animation, DEFVAL(0)); ClassDB::bind_method(D_METHOD("blend_node", "name", "node", "time", "seek", "seek_root", "blend", "filter", "sync"), &AnimationNode::blend_node, DEFVAL(FILTER_IGNORE), DEFVAL(true)); ClassDB::bind_method(D_METHOD("blend_input", "input_index", "time", "seek", "seek_root", "blend", "filter", "sync"), &AnimationNode::blend_input, DEFVAL(FILTER_IGNORE), DEFVAL(true)); ClassDB::bind_method(D_METHOD("set_parameter", "name", "value"), &AnimationNode::set_parameter); ClassDB::bind_method(D_METHOD("get_parameter", "name"), &AnimationNode::get_parameter); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_filter_enabled", "is_filter_enabled"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "filters", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_filters", "_get_filters"); GDVIRTUAL_BIND(_get_child_nodes); GDVIRTUAL_BIND(_get_parameter_list); GDVIRTUAL_BIND(_get_child_by_name, "name"); GDVIRTUAL_BIND(_get_parameter_default_value, "parameter"); GDVIRTUAL_BIND(_process, "time", "seek", "seek_root"); GDVIRTUAL_BIND(_get_caption); GDVIRTUAL_BIND(_has_filter); ADD_SIGNAL(MethodInfo("removed_from_graph")); ADD_SIGNAL(MethodInfo("tree_changed")); BIND_ENUM_CONSTANT(FILTER_IGNORE); BIND_ENUM_CONSTANT(FILTER_PASS); BIND_ENUM_CONSTANT(FILTER_STOP); BIND_ENUM_CONSTANT(FILTER_BLEND); } AnimationNode::AnimationNode() { } //////////////////// void AnimationTree::set_tree_root(const Ref &p_root) { if (root.is_valid()) { root->disconnect("tree_changed", callable_mp(this, &AnimationTree::_tree_changed)); } root = p_root; if (root.is_valid()) { root->connect("tree_changed", callable_mp(this, &AnimationTree::_tree_changed)); } properties_dirty = true; update_configuration_warnings(); } Ref AnimationTree::get_tree_root() const { return root; } void AnimationTree::set_active(bool p_active) { if (active == p_active) { return; } active = p_active; started = active; if (process_callback == ANIMATION_PROCESS_IDLE) { set_process_internal(active); } else { set_physics_process_internal(active); } if (!active && is_inside_tree()) { for (const TrackCache *E : playing_caches) { if (ObjectDB::get_instance(E->object_id)) { E->object->call(SNAME("stop")); } } playing_caches.clear(); } } bool AnimationTree::is_active() const { return active; } void AnimationTree::set_process_callback(AnimationProcessCallback p_mode) { if (process_callback == p_mode) { return; } bool was_active = is_active(); if (was_active) { set_active(false); } process_callback = p_mode; if (was_active) { set_active(true); } } AnimationTree::AnimationProcessCallback AnimationTree::get_process_callback() const { return process_callback; } void AnimationTree::_node_removed(Node *p_node) { cache_valid = false; } bool AnimationTree::_update_caches(AnimationPlayer *player) { setup_pass++; if (!player->has_node(player->get_root())) { ERR_PRINT("AnimationTree: AnimationPlayer root is invalid."); set_active(false); return false; } Node *parent = player->get_node(player->get_root()); List sname; player->get_animation_list(&sname); Ref reset_anim; bool has_reset_anim = player->has_animation(SceneStringNames::get_singleton()->RESET); if (has_reset_anim) { reset_anim = player->get_animation(SceneStringNames::get_singleton()->RESET); } for (const StringName &E : sname) { Ref anim = player->get_animation(E); for (int i = 0; i < anim->get_track_count(); i++) { NodePath path = anim->track_get_path(i); Animation::TrackType track_type = anim->track_get_type(i); Animation::TrackType track_cache_type = track_type; if (track_cache_type == Animation::TYPE_POSITION_3D || track_cache_type == Animation::TYPE_ROTATION_3D || track_cache_type == Animation::TYPE_SCALE_3D) { track_cache_type = Animation::TYPE_POSITION_3D; //reference them as position3D tracks, even if they modify rotation or scale } TrackCache *track = nullptr; if (track_cache.has(path)) { track = track_cache.get(path); } //if not valid, delete track if (track && (track->type != track_cache_type || ObjectDB::get_instance(track->object_id) == nullptr)) { playing_caches.erase(track); memdelete(track); track_cache.erase(path); track = nullptr; } if (!track) { Ref resource; Vector leftover_path; Node *child = parent->get_node_and_resource(path, resource, leftover_path); if (!child) { ERR_PRINT("AnimationTree: '" + String(E) + "', couldn't resolve track: '" + String(path) + "'"); continue; } if (!child->is_connected("tree_exited", callable_mp(this, &AnimationTree::_node_removed))) { child->connect("tree_exited", callable_mp(this, &AnimationTree::_node_removed).bind(child)); } switch (track_type) { case Animation::TYPE_VALUE: { TrackCacheValue *track_value = memnew(TrackCacheValue); if (resource.is_valid()) { track_value->object = resource.ptr(); } else { track_value->object = child; } track_value->is_using_angle = anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_LINEAR_ANGLE || anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_CUBIC_ANGLE; track_value->subpath = leftover_path; track_value->object_id = track_value->object->get_instance_id(); track = track_value; // If a value track without a key is cached first, the initial value cannot be determined. // It is a corner case, but which may cause problems with blending. ERR_CONTINUE_MSG(anim->track_get_key_count(i) == 0, "AnimationTree: '" + String(E) + "', value track: '" + String(path) + "' must have at least one key to cache for blending."); track_value->init_value = anim->track_get_key_value(i, 0); track_value->init_value.zero(); // If there is a Reset Animation, it takes precedence by overwriting. if (has_reset_anim) { int rt = reset_anim->find_track(path, track_type); if (rt >= 0 && reset_anim->track_get_key_count(rt) > 0) { track_value->init_value = reset_anim->track_get_key_value(rt, 0); } } } break; case Animation::TYPE_POSITION_3D: case Animation::TYPE_ROTATION_3D: case Animation::TYPE_SCALE_3D: { #ifndef _3D_DISABLED Node3D *node_3d = Object::cast_to(child); if (!node_3d) { ERR_PRINT("AnimationTree: '" + String(E) + "', transform track does not point to Node3D: '" + String(path) + "'"); continue; } TrackCacheTransform *track_xform = memnew(TrackCacheTransform); track_xform->type = Animation::TYPE_POSITION_3D; track_xform->node_3d = node_3d; track_xform->skeleton = nullptr; track_xform->bone_idx = -1; bool has_rest = false; if (path.get_subname_count() == 1 && Object::cast_to(node_3d)) { Skeleton3D *sk = Object::cast_to(node_3d); track_xform->skeleton = sk; int bone_idx = sk->find_bone(path.get_subname(0)); if (bone_idx != -1) { has_rest = true; track_xform->bone_idx = bone_idx; Transform3D rest = sk->get_bone_rest(bone_idx); track_xform->init_loc = rest.origin; track_xform->init_rot = rest.basis.get_rotation_quaternion(); track_xform->init_scale = rest.basis.get_scale(); } } track_xform->object = node_3d; track_xform->object_id = track_xform->object->get_instance_id(); track = track_xform; switch (track_type) { case Animation::TYPE_POSITION_3D: { track_xform->loc_used = true; } break; case Animation::TYPE_ROTATION_3D: { track_xform->rot_used = true; } break; case Animation::TYPE_SCALE_3D: { track_xform->scale_used = true; } break; default: { } } // For non Skeleton3D bone animation. if (has_reset_anim && !has_rest) { int rt = reset_anim->find_track(path, track_type); if (rt >= 0 && reset_anim->track_get_key_count(rt) > 0) { switch (track_type) { case Animation::TYPE_POSITION_3D: { track_xform->init_loc = reset_anim->track_get_key_value(rt, 0); } break; case Animation::TYPE_ROTATION_3D: { track_xform->init_rot = reset_anim->track_get_key_value(rt, 0); } break; case Animation::TYPE_SCALE_3D: { track_xform->init_scale = reset_anim->track_get_key_value(rt, 0); } break; default: { } } } } #endif // _3D_DISABLED } break; case Animation::TYPE_BLEND_SHAPE: { #ifndef _3D_DISABLED if (path.get_subname_count() != 1) { ERR_PRINT("AnimationTree: '" + String(E) + "', blend shape track does not contain a blend shape subname: '" + String(path) + "'"); continue; } MeshInstance3D *mesh_3d = Object::cast_to(child); if (!mesh_3d) { ERR_PRINT("AnimationTree: '" + String(E) + "', blend shape track does not point to MeshInstance3D: '" + String(path) + "'"); continue; } StringName blend_shape_name = path.get_subname(0); int blend_shape_idx = mesh_3d->find_blend_shape_by_name(blend_shape_name); if (blend_shape_idx == -1) { ERR_PRINT("AnimationTree: '" + String(E) + "', blend shape track points to a non-existing name: '" + String(blend_shape_name) + "'"); continue; } TrackCacheBlendShape *track_bshape = memnew(TrackCacheBlendShape); track_bshape->mesh_3d = mesh_3d; track_bshape->shape_index = blend_shape_idx; track_bshape->object = mesh_3d; track_bshape->object_id = mesh_3d->get_instance_id(); track = track_bshape; if (has_reset_anim) { int rt = reset_anim->find_track(path, track_type); if (rt >= 0 && reset_anim->track_get_key_count(rt) > 0) { track_bshape->init_value = reset_anim->track_get_key_value(rt, 0); } } #endif } break; case Animation::TYPE_METHOD: { TrackCacheMethod *track_method = memnew(TrackCacheMethod); if (resource.is_valid()) { track_method->object = resource.ptr(); } else { track_method->object = child; } track_method->object_id = track_method->object->get_instance_id(); track = track_method; } break; case Animation::TYPE_BEZIER: { TrackCacheBezier *track_bezier = memnew(TrackCacheBezier); if (resource.is_valid()) { track_bezier->object = resource.ptr(); } else { track_bezier->object = child; } track_bezier->subpath = leftover_path; track_bezier->object_id = track_bezier->object->get_instance_id(); track = track_bezier; if (has_reset_anim) { int rt = reset_anim->find_track(path, track_type); if (rt >= 0 && reset_anim->track_get_key_count(rt) > 0) { track_bezier->init_value = reset_anim->track_get_key_value(rt, 0); } } } break; case Animation::TYPE_AUDIO: { TrackCacheAudio *track_audio = memnew(TrackCacheAudio); track_audio->object = child; track_audio->object_id = track_audio->object->get_instance_id(); track = track_audio; } break; case Animation::TYPE_ANIMATION: { TrackCacheAnimation *track_animation = memnew(TrackCacheAnimation); track_animation->object = child; track_animation->object_id = track_animation->object->get_instance_id(); track = track_animation; } break; default: { ERR_PRINT("Animation corrupted (invalid track type)"); continue; } } track_cache[path] = track; } else if (track_cache_type == Animation::TYPE_POSITION_3D) { TrackCacheTransform *track_xform = static_cast(track); if (track->setup_pass != setup_pass) { track_xform->loc_used = false; track_xform->rot_used = false; track_xform->scale_used = false; } switch (track_type) { case Animation::TYPE_POSITION_3D: { track_xform->loc_used = true; } break; case Animation::TYPE_ROTATION_3D: { track_xform->rot_used = true; } break; case Animation::TYPE_SCALE_3D: { track_xform->scale_used = true; } break; default: { } } } else if (track_cache_type == Animation::TYPE_VALUE) { // If it has at least one angle interpolation, it also uses angle interpolation for blending. TrackCacheValue *track_value = memnew(TrackCacheValue); track_value->is_using_angle |= anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_LINEAR_ANGLE || anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_CUBIC_ANGLE; } track->setup_pass = setup_pass; } } List to_delete; for (const KeyValue &K : track_cache) { TrackCache *tc = track_cache[K.key]; if (tc->setup_pass != setup_pass) { to_delete.push_back(K.key); } } while (to_delete.front()) { NodePath np = to_delete.front()->get(); memdelete(track_cache[np]); track_cache.erase(np); to_delete.pop_front(); } state.track_map.clear(); int idx = 0; for (const KeyValue &K : track_cache) { state.track_map[K.key] = idx; idx++; } state.track_count = idx; cache_valid = true; return true; } void AnimationTree::_animation_player_changed() { emit_signal(SNAME("animation_player_changed")); _clear_caches(); } void AnimationTree::_clear_caches() { for (KeyValue &K : track_cache) { memdelete(K.value); } playing_caches.clear(); track_cache.clear(); cache_valid = false; } static void _call_object(Object *p_object, const StringName &p_method, const Vector &p_params, bool p_deferred) { // Separate function to use alloca() more efficiently const Variant **argptrs = (const Variant **)alloca(sizeof(const Variant **) * p_params.size()); const Variant *args = p_params.ptr(); uint32_t argcount = p_params.size(); for (uint32_t i = 0; i < argcount; i++) { argptrs[i] = &args[i]; } if (p_deferred) { MessageQueue::get_singleton()->push_callp(p_object, p_method, argptrs, argcount); } else { Callable::CallError ce; p_object->callp(p_method, argptrs, argcount, ce); } } void AnimationTree::_process_graph(double p_delta) { _update_properties(); //if properties need updating, update them //check all tracks, see if they need modification root_motion_transform = Transform3D(); if (!root.is_valid()) { ERR_PRINT("AnimationTree: root AnimationNode is not set, disabling playback."); set_active(false); cache_valid = false; return; } if (!has_node(animation_player)) { ERR_PRINT("AnimationTree: no valid AnimationPlayer path set, disabling playback"); set_active(false); cache_valid = false; return; } AnimationPlayer *player = Object::cast_to(get_node(animation_player)); ObjectID current_animation_player; if (player) { current_animation_player = player->get_instance_id(); } if (last_animation_player != current_animation_player) { if (last_animation_player.is_valid()) { Object *old_player = ObjectDB::get_instance(last_animation_player); if (old_player) { old_player->disconnect("caches_cleared", callable_mp(this, &AnimationTree::_clear_caches)); } } if (player) { player->connect("caches_cleared", callable_mp(this, &AnimationTree::_clear_caches)); } last_animation_player = current_animation_player; } if (!player) { ERR_PRINT("AnimationTree: path points to a node not an AnimationPlayer, disabling playback"); set_active(false); cache_valid = false; return; } if (!cache_valid) { if (!_update_caches(player)) { return; } } { //setup process_pass++; state.valid = true; state.invalid_reasons = ""; state.animation_states.clear(); //will need to be re-created state.player = player; state.last_pass = process_pass; state.tree = this; // root source blends root->blends.resize(state.track_count); real_t *src_blendsw = root->blends.ptrw(); for (int i = 0; i < state.track_count; i++) { src_blendsw[i] = 1.0; //by default all go to 1 for the root input } } //process { if (started) { //if started, seek root->_pre_process(SceneStringNames::get_singleton()->parameters_base_path, nullptr, &state, 0, true, false, Vector()); started = false; } root->_pre_process(SceneStringNames::get_singleton()->parameters_base_path, nullptr, &state, p_delta, false, false, Vector()); } if (!state.valid) { return; //state is not valid. do nothing. } // Init all value/transform/blend/bezier tracks that track_cache has. { for (const KeyValue &K : track_cache) { TrackCache *track = K.value; switch (track->type) { case Animation::TYPE_POSITION_3D: { TrackCacheTransform *t = static_cast(track); if (track->root_motion) { t->loc = Vector3(0, 0, 0); t->rot = Quaternion(0, 0, 0, 1); t->scale = Vector3(0, 0, 0); } else { t->loc = t->init_loc; t->rot = t->init_rot; t->scale = t->init_scale; } } break; case Animation::TYPE_BLEND_SHAPE: { TrackCacheBlendShape *t = static_cast(track); t->value = t->init_value; } break; case Animation::TYPE_VALUE: { TrackCacheValue *t = static_cast(track); t->value = t->init_value; } break; case Animation::TYPE_BEZIER: { TrackCacheBezier *t = static_cast(track); t->value = t->init_value; } break; default: { } break; } } } // Apply value/transform/blend/bezier blends to track caches and execute method/audio/animation tracks. { bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint(); for (const AnimationNode::AnimationState &as : state.animation_states) { Ref a = as.animation; double time = as.time; double delta = as.delta; real_t weight = as.blend; bool seeked = as.seeked; int pingponged = as.pingponged; #ifndef _3D_DISABLED bool backward = signbit(delta); // This flag is required only for the root motion since it calculates the difference between the previous and current frames. bool calc_root = !seeked || as.seek_root; #endif // _3D_DISABLED for (int i = 0; i < a->get_track_count(); i++) { if (!a->track_is_enabled(i)) { continue; } NodePath path = a->track_get_path(i); ERR_CONTINUE(!track_cache.has(path)); TrackCache *track = track_cache[path]; ERR_CONTINUE(!state.track_map.has(path)); int blend_idx = state.track_map[path]; ERR_CONTINUE(blend_idx < 0 || blend_idx >= state.track_count); real_t blend = (*as.track_blends)[blend_idx] * weight; if (blend < CMP_EPSILON) { continue; // Nothing to blend. } Animation::TrackType ttype = a->track_get_type(i); if (ttype != Animation::TYPE_POSITION_3D && ttype != Animation::TYPE_ROTATION_3D && ttype != Animation::TYPE_SCALE_3D && track->type != ttype) { //broken animation, but avoid error spamming continue; } track->root_motion = root_motion_track == path; switch (ttype) { case Animation::TYPE_POSITION_3D: { #ifndef _3D_DISABLED TrackCacheTransform *t = static_cast(track); if (track->root_motion && calc_root) { double prev_time = time - delta; if (!backward) { if (prev_time < 0) { switch (a->get_loop_mode()) { case Animation::LOOP_NONE: { prev_time = 0; } break; case Animation::LOOP_LINEAR: { prev_time = Math::fposmod(prev_time, (double)a->get_length()); } break; case Animation::LOOP_PINGPONG: { prev_time = Math::pingpong(prev_time, (double)a->get_length()); } break; default: break; } } } else { if (prev_time > a->get_length()) { switch (a->get_loop_mode()) { case Animation::LOOP_NONE: { prev_time = (double)a->get_length(); } break; case Animation::LOOP_LINEAR: { prev_time = Math::fposmod(prev_time, (double)a->get_length()); } break; case Animation::LOOP_PINGPONG: { prev_time = Math::pingpong(prev_time, (double)a->get_length()); } break; default: break; } } } Vector3 loc[2]; if (!backward) { if (prev_time > time) { Error err = a->position_track_interpolate(i, prev_time, &loc[0]); if (err != OK) { continue; } loc[0] = _post_process_key_value(a, i, loc[0], t->object, t->bone_idx); a->position_track_interpolate(i, (double)a->get_length(), &loc[1]); loc[1] = _post_process_key_value(a, i, loc[1], t->object, t->bone_idx); t->loc += (loc[1] - loc[0]) * blend; prev_time = 0; } } else { if (prev_time < time) { Error err = a->position_track_interpolate(i, prev_time, &loc[0]); if (err != OK) { continue; } loc[0] = _post_process_key_value(a, i, loc[0], t->object, t->bone_idx); a->position_track_interpolate(i, 0, &loc[1]); loc[1] = _post_process_key_value(a, i, loc[1], t->object, t->bone_idx); t->loc += (loc[1] - loc[0]) * blend; prev_time = (double)a->get_length(); } } Error err = a->position_track_interpolate(i, prev_time, &loc[0]); if (err != OK) { continue; } loc[0] = _post_process_key_value(a, i, loc[0], t->object, t->bone_idx); a->position_track_interpolate(i, time, &loc[1]); loc[1] = _post_process_key_value(a, i, loc[1], t->object, t->bone_idx); t->loc += (loc[1] - loc[0]) * blend; prev_time = !backward ? 0 : (double)a->get_length(); } else { Vector3 loc; Error err = a->position_track_interpolate(i, time, &loc); if (err != OK) { continue; } loc = _post_process_key_value(a, i, loc, t->object, t->bone_idx); t->loc += (loc - t->init_loc) * blend; } #endif // _3D_DISABLED } break; case Animation::TYPE_ROTATION_3D: { #ifndef _3D_DISABLED TrackCacheTransform *t = static_cast(track); if (track->root_motion && calc_root) { double prev_time = time - delta; if (!backward) { if (prev_time < 0) { switch (a->get_loop_mode()) { case Animation::LOOP_NONE: { prev_time = 0; } break; case Animation::LOOP_LINEAR: { prev_time = Math::fposmod(prev_time, (double)a->get_length()); } break; case Animation::LOOP_PINGPONG: { prev_time = Math::pingpong(prev_time, (double)a->get_length()); } break; default: break; } } } else { if (prev_time > a->get_length()) { switch (a->get_loop_mode()) { case Animation::LOOP_NONE: { prev_time = (double)a->get_length(); } break; case Animation::LOOP_LINEAR: { prev_time = Math::fposmod(prev_time, (double)a->get_length()); } break; case Animation::LOOP_PINGPONG: { prev_time = Math::pingpong(prev_time, (double)a->get_length()); } break; default: break; } } } Quaternion rot[2]; if (!backward) { if (prev_time > time) { Error err = a->rotation_track_interpolate(i, prev_time, &rot[0]); if (err != OK) { continue; } rot[0] = _post_process_key_value(a, i, rot[0], t->object, t->bone_idx); a->rotation_track_interpolate(i, (double)a->get_length(), &rot[1]); rot[1] = _post_process_key_value(a, i, rot[1], t->object, t->bone_idx); t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized(); prev_time = 0; } } else { if (prev_time < time) { Error err = a->rotation_track_interpolate(i, prev_time, &rot[0]); if (err != OK) { continue; } rot[0] = _post_process_key_value(a, i, rot[0], t->object, t->bone_idx); a->rotation_track_interpolate(i, 0, &rot[1]); t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized(); prev_time = (double)a->get_length(); } } Error err = a->rotation_track_interpolate(i, prev_time, &rot[0]); if (err != OK) { continue; } rot[0] = _post_process_key_value(a, i, rot[0], t->object, t->bone_idx); a->rotation_track_interpolate(i, time, &rot[1]); rot[1] = _post_process_key_value(a, i, rot[1], t->object, t->bone_idx); t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized(); prev_time = !backward ? 0 : (double)a->get_length(); } else { Quaternion rot; Error err = a->rotation_track_interpolate(i, time, &rot); if (err != OK) { continue; } rot = _post_process_key_value(a, i, rot, t->object, t->bone_idx); t->rot = (t->rot * Quaternion().slerp(t->init_rot.inverse() * rot, blend)).normalized(); } #endif // _3D_DISABLED } break; case Animation::TYPE_SCALE_3D: { #ifndef _3D_DISABLED TrackCacheTransform *t = static_cast(track); if (track->root_motion && calc_root) { double prev_time = time - delta; if (!backward) { if (prev_time < 0) { switch (a->get_loop_mode()) { case Animation::LOOP_NONE: { prev_time = 0; } break; case Animation::LOOP_LINEAR: { prev_time = Math::fposmod(prev_time, (double)a->get_length()); } break; case Animation::LOOP_PINGPONG: { prev_time = Math::pingpong(prev_time, (double)a->get_length()); } break; default: break; } } } else { if (prev_time > a->get_length()) { switch (a->get_loop_mode()) { case Animation::LOOP_NONE: { prev_time = (double)a->get_length(); } break; case Animation::LOOP_LINEAR: { prev_time = Math::fposmod(prev_time, (double)a->get_length()); } break; case Animation::LOOP_PINGPONG: { prev_time = Math::pingpong(prev_time, (double)a->get_length()); } break; default: break; } } } Vector3 scale[2]; if (!backward) { if (prev_time > time) { Error err = a->scale_track_interpolate(i, prev_time, &scale[0]); if (err != OK) { continue; } scale[0] = _post_process_key_value(a, i, scale[0], t->object, t->bone_idx); a->scale_track_interpolate(i, (double)a->get_length(), &scale[1]); t->scale += (scale[1] - scale[0]) * blend; scale[1] = _post_process_key_value(a, i, scale[1], t->object, t->bone_idx); prev_time = 0; } } else { if (prev_time < time) { Error err = a->scale_track_interpolate(i, prev_time, &scale[0]); if (err != OK) { continue; } scale[0] = _post_process_key_value(a, i, scale[0], t->object, t->bone_idx); a->scale_track_interpolate(i, 0, &scale[1]); scale[1] = _post_process_key_value(a, i, scale[1], t->object, t->bone_idx); t->scale += (scale[1] - scale[0]) * blend; prev_time = (double)a->get_length(); } } Error err = a->scale_track_interpolate(i, prev_time, &scale[0]); if (err != OK) { continue; } scale[0] = _post_process_key_value(a, i, scale[0], t->object, t->bone_idx); a->scale_track_interpolate(i, time, &scale[1]); scale[1] = _post_process_key_value(a, i, scale[1], t->object, t->bone_idx); t->scale += (scale[1] - scale[0]) * blend; prev_time = !backward ? 0 : (double)a->get_length(); } else { Vector3 scale; Error err = a->scale_track_interpolate(i, time, &scale); if (err != OK) { continue; } scale = _post_process_key_value(a, i, scale, t->object, t->bone_idx); t->scale += (scale - t->init_scale) * blend; } #endif // _3D_DISABLED } break; case Animation::TYPE_BLEND_SHAPE: { #ifndef _3D_DISABLED TrackCacheBlendShape *t = static_cast(track); float value; Error err = a->blend_shape_track_interpolate(i, time, &value); //ERR_CONTINUE(err!=OK); //used for testing, should be removed if (err != OK) { continue; } value = _post_process_key_value(a, i, value, t->object, t->shape_index); t->value += (value - t->init_value) * blend; #endif // _3D_DISABLED } break; case Animation::TYPE_VALUE: { TrackCacheValue *t = static_cast(track); Animation::UpdateMode update_mode = a->value_track_get_update_mode(i); if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE) { Variant value = a->value_track_interpolate(i, time); value = _post_process_key_value(a, i, value, t->object); if (value == Variant()) { continue; } // Special case for angle interpolation. if (t->is_using_angle) { // For blending consistency, it prevents rotation of more than 180 degrees from init_value. // This is the same as for Quaternion blends. float rot_a = t->value; float rot_b = value; float rot_init = t->init_value; rot_a = Math::fposmod(rot_a, (float)Math_TAU); rot_b = Math::fposmod(rot_b, (float)Math_TAU); rot_init = Math::fposmod(rot_init, (float)Math_TAU); if (rot_init < Math_PI) { rot_a = rot_a > rot_init + Math_PI ? rot_a - Math_TAU : rot_a; rot_b = rot_b > rot_init + Math_PI ? rot_b - Math_TAU : rot_b; } else { rot_a = rot_a < rot_init - Math_PI ? rot_a + Math_TAU : rot_a; rot_b = rot_b < rot_init - Math_PI ? rot_b + Math_TAU : rot_b; } t->value = Math::fposmod(rot_a + (rot_b - rot_init) * (float)blend, (float)Math_TAU); } else { if (t->init_value.get_type() == Variant::BOOL) { value = Animation::subtract_variant(value.operator real_t(), t->init_value.operator real_t()); t->value = Animation::blend_variant(t->value.operator real_t(), value.operator real_t(), blend); } else { value = Animation::subtract_variant(value, t->init_value); t->value = Animation::blend_variant(t->value, value, blend); } } } else { if (seeked) { int idx = a->track_find_key(i, time); if (idx < 0) { continue; } Variant value = a->track_get_key_value(i, idx); value = _post_process_key_value(a, i, value, t->object); t->object->set_indexed(t->subpath, value); } else { List indices; a->value_track_get_key_indices(i, time, delta, &indices, pingponged); for (int &F : indices) { Variant value = a->track_get_key_value(i, F); value = _post_process_key_value(a, i, value, t->object); t->object->set_indexed(t->subpath, value); } } } } break; case Animation::TYPE_METHOD: { TrackCacheMethod *t = static_cast(track); if (seeked) { int idx = a->track_find_key(i, time); if (idx < 0) { continue; } StringName method = a->method_track_get_name(i, idx); Vector params = a->method_track_get_params(i, idx); if (can_call) { _call_object(t->object, method, params, false); } } else { List indices; a->method_track_get_key_indices(i, time, delta, &indices, pingponged); for (int &F : indices) { StringName method = a->method_track_get_name(i, F); Vector params = a->method_track_get_params(i, F); if (can_call) { _call_object(t->object, method, params, true); } } } } break; case Animation::TYPE_BEZIER: { TrackCacheBezier *t = static_cast(track); real_t bezier = a->bezier_track_interpolate(i, time); bezier = _post_process_key_value(a, i, bezier, t->object); t->value += (bezier - t->init_value) * blend; } break; case Animation::TYPE_AUDIO: { TrackCacheAudio *t = static_cast(track); if (seeked) { //find whatever should be playing int idx = a->track_find_key(i, time); if (idx < 0) { continue; } Ref stream = a->audio_track_get_key_stream(i, idx); if (!stream.is_valid()) { t->object->call(SNAME("stop")); t->playing = false; playing_caches.erase(t); } else { double start_ofs = a->audio_track_get_key_start_offset(i, idx); start_ofs += time - a->track_get_key_time(i, idx); double end_ofs = a->audio_track_get_key_end_offset(i, idx); double len = stream->get_length(); if (start_ofs > len - end_ofs) { t->object->call(SNAME("stop")); t->playing = false; playing_caches.erase(t); continue; } t->object->call(SNAME("set_stream"), stream); t->object->call(SNAME("play"), start_ofs); t->playing = true; playing_caches.insert(t); if (len && end_ofs > 0) { //force an end at a time t->len = len - start_ofs - end_ofs; } else { t->len = 0; } t->start = time; } } else { //find stuff to play List to_play; a->track_get_key_indices_in_range(i, time, delta, &to_play, pingponged); if (to_play.size()) { int idx = to_play.back()->get(); Ref stream = a->audio_track_get_key_stream(i, idx); if (!stream.is_valid()) { t->object->call(SNAME("stop")); t->playing = false; playing_caches.erase(t); } else { double start_ofs = a->audio_track_get_key_start_offset(i, idx); double end_ofs = a->audio_track_get_key_end_offset(i, idx); double len = stream->get_length(); t->object->call(SNAME("set_stream"), stream); t->object->call(SNAME("play"), start_ofs); t->playing = true; playing_caches.insert(t); if (len && end_ofs > 0) { //force an end at a time t->len = len - start_ofs - end_ofs; } else { t->len = 0; } t->start = time; } } else if (t->playing) { bool loop = a->get_loop_mode() != Animation::LOOP_NONE; bool stop = false; if (!loop) { if (delta > 0) { if (time < t->start) { stop = true; } } else if (delta < 0) { if (time > t->start) { stop = true; } } } else if (t->len > 0) { double len = t->start > time ? (a->get_length() - t->start) + time : time - t->start; if (len > t->len) { stop = true; } } if (stop) { //time to stop t->object->call(SNAME("stop")); t->playing = false; playing_caches.erase(t); } } } real_t db = Math::linear_to_db(MAX(blend, 0.00001)); t->object->call(SNAME("set_volume_db"), db); } break; case Animation::TYPE_ANIMATION: { TrackCacheAnimation *t = static_cast(track); AnimationPlayer *player2 = Object::cast_to(t->object); if (!player2) { continue; } if (seeked) { //seek int idx = a->track_find_key(i, time); if (idx < 0) { continue; } double pos = a->track_get_key_time(i, idx); StringName anim_name = a->animation_track_get_key_animation(i, idx); if (String(anim_name) == "[stop]" || !player2->has_animation(anim_name)) { continue; } Ref anim = player2->get_animation(anim_name); double at_anim_pos = 0.0; switch (anim->get_loop_mode()) { case Animation::LOOP_NONE: { at_anim_pos = MAX((double)anim->get_length(), time - pos); //seek to end } break; case Animation::LOOP_LINEAR: { at_anim_pos = Math::fposmod(time - pos, (double)anim->get_length()); //seek to loop } break; case Animation::LOOP_PINGPONG: { at_anim_pos = Math::pingpong(time - pos, (double)a->get_length()); } break; default: break; } if (player2->is_playing() || seeked) { player2->play(anim_name); player2->seek(at_anim_pos); t->playing = true; playing_caches.insert(t); } else { player2->set_assigned_animation(anim_name); player2->seek(at_anim_pos, true); } } else { //find stuff to play List to_play; a->track_get_key_indices_in_range(i, time, delta, &to_play, pingponged); if (to_play.size()) { int idx = to_play.back()->get(); StringName anim_name = a->animation_track_get_key_animation(i, idx); if (String(anim_name) == "[stop]" || !player2->has_animation(anim_name)) { if (playing_caches.has(t)) { playing_caches.erase(t); player2->stop(); t->playing = false; } } else { player2->play(anim_name); t->playing = true; playing_caches.insert(t); } } } } break; } } } } { // finally, set the tracks for (const KeyValue &K : track_cache) { TrackCache *track = K.value; switch (track->type) { case Animation::TYPE_POSITION_3D: { #ifndef _3D_DISABLED TrackCacheTransform *t = static_cast(track); if (t->root_motion) { Transform3D xform; xform.origin = t->loc; xform.basis.set_quaternion_scale(t->rot, Vector3(1, 1, 1) + t->scale); root_motion_transform = xform; } else if (t->skeleton && t->bone_idx >= 0) { if (t->loc_used) { t->skeleton->set_bone_pose_position(t->bone_idx, t->loc); } if (t->rot_used) { t->skeleton->set_bone_pose_rotation(t->bone_idx, t->rot); } if (t->scale_used) { t->skeleton->set_bone_pose_scale(t->bone_idx, t->scale); } } else if (!t->skeleton) { if (t->loc_used) { t->node_3d->set_position(t->loc); } if (t->rot_used) { t->node_3d->set_rotation(t->rot.get_euler()); } if (t->scale_used) { t->node_3d->set_scale(t->scale); } } #endif // _3D_DISABLED } break; case Animation::TYPE_BLEND_SHAPE: { #ifndef _3D_DISABLED TrackCacheBlendShape *t = static_cast(track); if (t->mesh_3d) { t->mesh_3d->set_blend_shape_value(t->shape_index, t->value); } #endif // _3D_DISABLED } break; case Animation::TYPE_VALUE: { TrackCacheValue *t = static_cast(track); if (t->init_value.get_type() == Variant::BOOL) { t->object->set_indexed(t->subpath, t->value.operator real_t() >= 0.5); } else { t->object->set_indexed(t->subpath, t->value); } } break; case Animation::TYPE_BEZIER: { TrackCacheBezier *t = static_cast(track); t->object->set_indexed(t->subpath, t->value); } break; default: { } //the rest don't matter } } } } Variant AnimationTree::_post_process_key_value(const Ref &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) { switch (p_anim->track_get_type(p_track)) { #ifndef _3D_DISABLED case Animation::TYPE_POSITION_3D: { if (p_object_idx >= 0) { const Skeleton3D *skel = Object::cast_to(p_object); return Vector3(p_value) * skel->get_motion_scale(); } return p_value; } break; #endif // _3D_DISABLED default: { } break; } return p_value; } void AnimationTree::advance(double p_time) { _process_graph(p_time); } void AnimationTree::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { _setup_animation_player(); if (last_animation_player.is_valid()) { Object *player = ObjectDB::get_instance(last_animation_player); if (player) { player->connect("caches_cleared", callable_mp(this, &AnimationTree::_clear_caches)); } } } break; case NOTIFICATION_EXIT_TREE: { _clear_caches(); if (last_animation_player.is_valid()) { Object *player = ObjectDB::get_instance(last_animation_player); if (player) { player->disconnect("caches_cleared", callable_mp(this, &AnimationTree::_clear_caches)); } } } break; case NOTIFICATION_INTERNAL_PROCESS: { if (active && process_callback == ANIMATION_PROCESS_IDLE) { _process_graph(get_process_delta_time()); } } break; case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { if (active && process_callback == ANIMATION_PROCESS_PHYSICS) { _process_graph(get_physics_process_delta_time()); } } break; } } void AnimationTree::_setup_animation_player() { if (!is_inside_tree()) { return; } AnimationPlayer *new_player = nullptr; if (!animation_player.is_empty()) { new_player = Object::cast_to(get_node(animation_player)); if (new_player && !new_player->is_connected("animation_list_changed", callable_mp(this, &AnimationTree::_animation_player_changed))) { new_player->connect("animation_list_changed", callable_mp(this, &AnimationTree::_animation_player_changed)); } } if (new_player) { if (!last_animation_player.is_valid()) { // Animation player set newly. emit_signal(SNAME("animation_player_changed")); return; } else if (last_animation_player == new_player->get_instance_id()) { // Animation player isn't changed. return; } } else if (!last_animation_player.is_valid()) { // Animation player is being empty. return; } AnimationPlayer *old_player = Object::cast_to(ObjectDB::get_instance(last_animation_player)); if (old_player && old_player->is_connected("animation_list_changed", callable_mp(this, &AnimationTree::_animation_player_changed))) { old_player->disconnect("animation_list_changed", callable_mp(this, &AnimationTree::_animation_player_changed)); } emit_signal(SNAME("animation_player_changed")); } void AnimationTree::set_animation_player(const NodePath &p_player) { animation_player = p_player; _setup_animation_player(); update_configuration_warnings(); } NodePath AnimationTree::get_animation_player() const { return animation_player; } void AnimationTree::set_advance_expression_base_node(const NodePath &p_advance_expression_base_node) { advance_expression_base_node = p_advance_expression_base_node; } NodePath AnimationTree::get_advance_expression_base_node() const { return advance_expression_base_node; } bool AnimationTree::is_state_invalid() const { return !state.valid; } String AnimationTree::get_invalid_state_reason() const { return state.invalid_reasons; } uint64_t AnimationTree::get_last_process_pass() const { return process_pass; } PackedStringArray AnimationTree::get_configuration_warnings() const { PackedStringArray warnings = Node::get_configuration_warnings(); if (!root.is_valid()) { warnings.push_back(RTR("No root AnimationNode for the graph is set.")); } if (!has_node(animation_player)) { warnings.push_back(RTR("Path to an AnimationPlayer node containing animations is not set.")); } else { AnimationPlayer *player = Object::cast_to(get_node(animation_player)); if (!player) { warnings.push_back(RTR("Path set for AnimationPlayer does not lead to an AnimationPlayer node.")); } else if (!player->has_node(player->get_root())) { warnings.push_back(RTR("The AnimationPlayer root node is not a valid node.")); } } return warnings; } void AnimationTree::set_root_motion_track(const NodePath &p_track) { root_motion_track = p_track; } NodePath AnimationTree::get_root_motion_track() const { return root_motion_track; } Transform3D AnimationTree::get_root_motion_transform() const { return root_motion_transform; } void AnimationTree::_tree_changed() { if (properties_dirty) { return; } call_deferred(SNAME("_update_properties")); properties_dirty = true; } void AnimationTree::_update_properties_for_node(const String &p_base_path, Ref node) { ERR_FAIL_COND(node.is_null()); if (!property_parent_map.has(p_base_path)) { property_parent_map[p_base_path] = HashMap(); } if (node->get_input_count() && !input_activity_map.has(p_base_path)) { Vector activity; for (int i = 0; i < node->get_input_count(); i++) { Activity a; a.activity = 0; a.last_pass = 0; activity.push_back(a); } input_activity_map[p_base_path] = activity; input_activity_map_get[String(p_base_path).substr(0, String(p_base_path).length() - 1)] = &input_activity_map[p_base_path]; } List plist; node->get_parameter_list(&plist); for (PropertyInfo &pinfo : plist) { StringName key = pinfo.name; if (!property_map.has(p_base_path + key)) { property_map[p_base_path + key] = node->get_parameter_default_value(key); } property_parent_map[p_base_path][key] = p_base_path + key; pinfo.name = p_base_path + key; properties.push_back(pinfo); } List children; node->get_child_nodes(&children); for (const AnimationNode::ChildNode &E : children) { _update_properties_for_node(p_base_path + E.name + "/", E.node); } } void AnimationTree::_update_properties() { if (!properties_dirty) { return; } properties.clear(); property_parent_map.clear(); input_activity_map.clear(); input_activity_map_get.clear(); if (root.is_valid()) { _update_properties_for_node(SceneStringNames::get_singleton()->parameters_base_path, root); } properties_dirty = false; notify_property_list_changed(); } bool AnimationTree::_set(const StringName &p_name, const Variant &p_value) { if (properties_dirty) { _update_properties(); } if (property_map.has(p_name)) { property_map[p_name] = p_value; return true; } return false; } bool AnimationTree::_get(const StringName &p_name, Variant &r_ret) const { if (properties_dirty) { const_cast(this)->_update_properties(); } if (property_map.has(p_name)) { r_ret = property_map[p_name]; return true; } return false; } void AnimationTree::_get_property_list(List *p_list) const { if (properties_dirty) { const_cast(this)->_update_properties(); } for (const PropertyInfo &E : properties) { p_list->push_back(E); } } void AnimationTree::rename_parameter(const String &p_base, const String &p_new_base) { //rename values first for (const PropertyInfo &E : properties) { if (E.name.begins_with(p_base)) { String new_name = E.name.replace_first(p_base, p_new_base); property_map[new_name] = property_map[E.name]; } } //update tree second properties_dirty = true; _update_properties(); } real_t AnimationTree::get_connection_activity(const StringName &p_path, int p_connection) const { if (!input_activity_map_get.has(p_path)) { return 0; } const Vector *activity = input_activity_map_get[p_path]; if (!activity || p_connection < 0 || p_connection >= activity->size()) { return 0; } if ((*activity)[p_connection].last_pass != process_pass) { return 0; } return (*activity)[p_connection].activity; } void AnimationTree::_bind_methods() { ClassDB::bind_method(D_METHOD("set_active", "active"), &AnimationTree::set_active); ClassDB::bind_method(D_METHOD("is_active"), &AnimationTree::is_active); ClassDB::bind_method(D_METHOD("set_tree_root", "root"), &AnimationTree::set_tree_root); ClassDB::bind_method(D_METHOD("get_tree_root"), &AnimationTree::get_tree_root); ClassDB::bind_method(D_METHOD("set_process_callback", "mode"), &AnimationTree::set_process_callback); ClassDB::bind_method(D_METHOD("get_process_callback"), &AnimationTree::get_process_callback); ClassDB::bind_method(D_METHOD("set_animation_player", "root"), &AnimationTree::set_animation_player); ClassDB::bind_method(D_METHOD("get_animation_player"), &AnimationTree::get_animation_player); ClassDB::bind_method(D_METHOD("set_advance_expression_base_node", "node"), &AnimationTree::set_advance_expression_base_node); ClassDB::bind_method(D_METHOD("get_advance_expression_base_node"), &AnimationTree::get_advance_expression_base_node); ClassDB::bind_method(D_METHOD("set_root_motion_track", "path"), &AnimationTree::set_root_motion_track); ClassDB::bind_method(D_METHOD("get_root_motion_track"), &AnimationTree::get_root_motion_track); ClassDB::bind_method(D_METHOD("get_root_motion_transform"), &AnimationTree::get_root_motion_transform); ClassDB::bind_method(D_METHOD("_update_properties"), &AnimationTree::_update_properties); ClassDB::bind_method(D_METHOD("rename_parameter", "old_name", "new_name"), &AnimationTree::rename_parameter); ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationTree::advance); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tree_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode"), "set_tree_root", "get_tree_root"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationPlayer"), "set_animation_player", "get_animation_player"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "advance_expression_base_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node"), "set_advance_expression_base_node", "get_advance_expression_base_node"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active"); ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback", PROPERTY_HINT_ENUM, "Physics,Idle,Manual"), "set_process_callback", "get_process_callback"); ADD_GROUP("Root Motion", "root_motion_"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_motion_track"), "set_root_motion_track", "get_root_motion_track"); BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS); BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE); BIND_ENUM_CONSTANT(ANIMATION_PROCESS_MANUAL); ADD_SIGNAL(MethodInfo("animation_player_changed")); } AnimationTree::AnimationTree() { } AnimationTree::~AnimationTree() { }