/*************************************************************************/ /* animation_cache.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "animation_cache.h" void AnimationCache::_node_exit_tree(Node *p_node) { //it is one shot, so it disconnects upon arrival ERR_FAIL_COND(!connected_nodes.has(p_node)); connected_nodes.erase(p_node); for (int i = 0; i < path_cache.size(); i++) { if (path_cache[i].node != p_node) { continue; } path_cache.write[i].valid = false; //invalidate path cache } } void AnimationCache::_animation_changed() { _clear_cache(); } void AnimationCache::_clear_cache() { while (connected_nodes.size()) { connected_nodes.front()->get()->disconnect("tree_exiting", callable_mp(this, &AnimationCache::_node_exit_tree)); connected_nodes.erase(connected_nodes.front()); } path_cache.clear(); cache_valid = false; cache_dirty = true; } void AnimationCache::_update_cache() { cache_valid = false; ERR_FAIL_COND(!root); ERR_FAIL_COND(!root->is_inside_tree()); ERR_FAIL_COND(animation.is_null()); for (int i = 0; i < animation->get_track_count(); i++) { NodePath np = animation->track_get_path(i); Node *node = root->get_node(np); if (!node) { path_cache.push_back(Path()); ERR_CONTINUE_MSG(!node, "Invalid track path in animation '" + np + "'."); } Path path; Ref res; if (animation->track_get_type(i) == Animation::TYPE_TRANSFORM3D) { #ifndef _3D_DISABLED if (np.get_subname_count() > 1) { path_cache.push_back(Path()); ERR_CONTINUE_MSG(animation->track_get_type(i) == Animation::TYPE_TRANSFORM3D, "Transform tracks can't have a subpath '" + np + "'."); } Node3D *sp = Object::cast_to(node); if (!sp) { path_cache.push_back(Path()); ERR_CONTINUE_MSG(!sp, "Transform track not of type Node3D '" + np + "'."); } if (np.get_subname_count() == 1) { StringName property = np.get_subname(0); String ps = property; Skeleton3D *sk = Object::cast_to(node); if (!sk) { path_cache.push_back(Path()); ERR_CONTINUE_MSG(!sk, "Property defined in Transform track, but not a Skeleton! '" + np + "'."); } int idx = sk->find_bone(ps); if (idx == -1) { path_cache.push_back(Path()); ERR_CONTINUE_MSG(idx == -1, "Property defined in Transform track, but not a Skeleton Bone! '" + np + "'."); } path.bone_idx = idx; path.skeleton = sk; } path.node_3d = sp; #endif // _3D_DISABLED } else { if (np.get_subname_count() > 0) { RES res2; Vector leftover_subpath; // We don't want to cache the last resource unless it is a method call bool is_method = animation->track_get_type(i) == Animation::TYPE_METHOD; root->get_node_and_resource(np, res2, leftover_subpath, is_method); if (res2.is_valid()) { path.resource = res2; } else { path.node = node; } path.object = res2.is_valid() ? res2.ptr() : (Object *)node; path.subpath = leftover_subpath; } else { path.node = node; path.object = node; path.subpath = np.get_subnames(); } } if (animation->track_get_type(i) == Animation::TYPE_VALUE) { if (np.get_subname_count() == 0) { path_cache.push_back(Path()); ERR_CONTINUE_MSG(np.get_subname_count() == 0, "Value Track lacks property: " + np + "."); } } else if (animation->track_get_type(i) == Animation::TYPE_METHOD) { if (path.subpath.size() != 0) { // Trying to call a method of a non-resource path_cache.push_back(Path()); ERR_CONTINUE_MSG(path.subpath.size() != 0, "Method Track has property: " + np + "."); } } path.valid = true; path_cache.push_back(path); if (!connected_nodes.has(path.node)) { connected_nodes.insert(path.node); path.node->connect("tree_exiting", callable_mp(this, &AnimationCache::_node_exit_tree), Node::make_binds(path.node), CONNECT_ONESHOT); } } cache_dirty = false; cache_valid = true; } void AnimationCache::set_track_transform(int p_idx, const Transform3D &p_transform) { if (cache_dirty) { _update_cache(); } ERR_FAIL_COND(!cache_valid); ERR_FAIL_INDEX(p_idx, path_cache.size()); Path &p = path_cache.write[p_idx]; if (!p.valid) { return; } #ifndef _3D_DISABLED ERR_FAIL_COND(!p.node); ERR_FAIL_COND(!p.node_3d); if (p.skeleton) { p.skeleton->set_bone_pose(p.bone_idx, p_transform); } else { p.node_3d->set_transform(p_transform); } #endif // _3D_DISABLED } void AnimationCache::set_track_value(int p_idx, const Variant &p_value) { if (cache_dirty) { _update_cache(); } ERR_FAIL_COND(!cache_valid); ERR_FAIL_INDEX(p_idx, path_cache.size()); Path &p = path_cache.write[p_idx]; if (!p.valid) { return; } ERR_FAIL_COND(!p.object); p.object->set_indexed(p.subpath, p_value); } void AnimationCache::call_track(int p_idx, const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) { if (cache_dirty) { _update_cache(); } ERR_FAIL_COND(!cache_valid); ERR_FAIL_INDEX(p_idx, path_cache.size()); Path &p = path_cache.write[p_idx]; if (!p.valid) { return; } ERR_FAIL_COND(!p.object); p.object->call(p_method, p_args, p_argcount, r_error); } void AnimationCache::set_all(float p_time, float p_delta) { if (cache_dirty) { _update_cache(); } ERR_FAIL_COND(!cache_valid); int tc = animation->get_track_count(); for (int i = 0; i < tc; i++) { switch (animation->track_get_type(i)) { case Animation::TYPE_TRANSFORM3D: { Vector3 loc, scale; Quat rot; animation->transform_track_interpolate(i, p_time, &loc, &rot, &scale); Transform3D tr(Basis(rot), loc); tr.basis.scale(scale); set_track_transform(i, tr); } break; case Animation::TYPE_VALUE: { if (animation->value_track_get_update_mode(i) == Animation::UPDATE_CONTINUOUS || (animation->value_track_get_update_mode(i) == Animation::UPDATE_DISCRETE && p_delta == 0)) { Variant v = animation->value_track_interpolate(i, p_time); set_track_value(i, v); } else { List indices; animation->value_track_get_key_indices(i, p_time, p_delta, &indices); for (List::Element *E = indices.front(); E; E = E->next()) { Variant v = animation->track_get_key_value(i, E->get()); set_track_value(i, v); } } } break; case Animation::TYPE_METHOD: { List indices; animation->method_track_get_key_indices(i, p_time, p_delta, &indices); for (List::Element *E = indices.front(); E; E = E->next()) { Vector args = animation->method_track_get_params(i, E->get()); StringName name = animation->method_track_get_name(i, E->get()); Callable::CallError err; if (!args.size()) { call_track(i, name, nullptr, 0, err); } else { Vector argptrs; argptrs.resize(args.size()); for (int j = 0; j < args.size(); j++) { argptrs.write[j] = &args.write[j]; } call_track(i, name, (const Variant **)&argptrs[0], args.size(), err); } } } break; default: { } } } } void AnimationCache::set_animation(const Ref &p_animation) { _clear_cache(); if (animation.is_valid()) { animation->disconnect("changed", callable_mp(this, &AnimationCache::_animation_changed)); } animation = p_animation; if (animation.is_valid()) { animation->connect("changed", callable_mp(this, &AnimationCache::_animation_changed)); } } void AnimationCache::_bind_methods() { } void AnimationCache::set_root(Node *p_root) { _clear_cache(); root = p_root; } AnimationCache::AnimationCache() { }