#!/usr/bin/env python Import("env") env.scene_sources = [] # Godot source files env.add_source_files(env.scene_sources, "*.cpp") # Chain load SCsubs SConscript("main/SCsub") SConscript("multiplayer/SCsub") SConscript("gui/SCsub") if not env["disable_3d"]: SConscript("3d/SCsub") SConscript("2d/SCsub") SConscript("animation/SCsub") SConscript("audio/SCsub") SConscript("resources/SCsub") SConscript("debugger/SCsub") # Build it all as a library lib = env.add_library("scene", env.scene_sources) env.Prepend(LIBS=[lib])