/*************************************************************************/
/*  world_environment.h                                                  */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*************************************************************************/

#ifndef SCENARIO_FX_H
#define SCENARIO_FX_H

#include "scene/main/node.h"
#include "scene/resources/camera_effects.h"
#include "scene/resources/environment.h"

class WorldEnvironment : public Node {
	GDCLASS(WorldEnvironment, Node);

	Ref<Environment> environment;
	Ref<CameraEffects> camera_effects;

	void _update_current_environment();
	void _update_current_camera_effects();

protected:
	void _notification(int p_what);
	static void _bind_methods();

public:
	void set_environment(const Ref<Environment> &p_environment);
	Ref<Environment> get_environment() const;

	void set_camera_effects(const Ref<CameraEffects> &p_camera_effects);
	Ref<CameraEffects> get_camera_effects() const;

	TypedArray<String> get_configuration_warnings() const override;

	WorldEnvironment();
};

#endif