/*************************************************************************/ /* world_environment.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "world_environment.h" #include "scene/main/window.h" void WorldEnvironment::_notification(int p_what) { if (p_what == Node3D::NOTIFICATION_ENTER_WORLD || p_what == Node3D::NOTIFICATION_ENTER_TREE) { if (environment.is_valid()) { if (get_viewport()->find_world_3d()->get_environment().is_valid()) { WARN_PRINT("World already has an environment (Another WorldEnvironment?), overriding."); } get_viewport()->find_world_3d()->set_environment(environment); add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); } if (camera_effects.is_valid()) { if (get_viewport()->find_world_3d()->get_camera_effects().is_valid()) { WARN_PRINT("World already has a camera effects (Another WorldEnvironment?), overriding."); } get_viewport()->find_world_3d()->set_camera_effects(camera_effects); add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); } } else if (p_what == Node3D::NOTIFICATION_EXIT_WORLD || p_what == Node3D::NOTIFICATION_EXIT_TREE) { if (environment.is_valid() && get_viewport()->find_world_3d()->get_environment() == environment) { get_viewport()->find_world_3d()->set_environment(Ref()); remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); } if (camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() == camera_effects) { get_viewport()->find_world_3d()->set_camera_effects(Ref()); remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); } } } void WorldEnvironment::set_environment(const Ref &p_environment) { if (is_inside_tree() && environment.is_valid() && get_viewport()->find_world_3d()->get_environment() == environment) { get_viewport()->find_world_3d()->set_environment(Ref()); remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); //clean up } environment = p_environment; if (is_inside_tree() && environment.is_valid()) { if (get_viewport()->find_world_3d()->get_environment().is_valid()) { WARN_PRINT("World already has an environment (Another WorldEnvironment?), overriding."); } get_viewport()->find_world_3d()->set_environment(environment); add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); } update_configuration_warning(); } Ref WorldEnvironment::get_environment() const { return environment; } void WorldEnvironment::set_camera_effects(const Ref &p_camera_effects) { if (is_inside_tree() && camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() == camera_effects) { get_viewport()->find_world_3d()->set_camera_effects(Ref()); remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); //clean up } camera_effects = p_camera_effects; if (is_inside_tree() && camera_effects.is_valid()) { if (get_viewport()->find_world_3d()->get_camera_effects().is_valid()) { WARN_PRINT("World already has an camera_effects (Another WorldEnvironment?), overriding."); } get_viewport()->find_world_3d()->set_camera_effects(camera_effects); add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); } update_configuration_warning(); } Ref WorldEnvironment::get_camera_effects() const { return camera_effects; } String WorldEnvironment::get_configuration_warning() const { if (!environment.is_valid()) { return TTR("WorldEnvironment requires its \"Environment\" property to contain an Environment to have a visible effect."); } if (!is_inside_tree()) return String(); List nodes; get_tree()->get_nodes_in_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), &nodes); if (nodes.size() > 1) { return TTR("Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."); } return String(); } void WorldEnvironment::_bind_methods() { ClassDB::bind_method(D_METHOD("set_environment", "env"), &WorldEnvironment::set_environment); ClassDB::bind_method(D_METHOD("get_environment"), &WorldEnvironment::get_environment); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment"); ClassDB::bind_method(D_METHOD("set_camera_effects", "env"), &WorldEnvironment::set_camera_effects); ClassDB::bind_method(D_METHOD("get_camera_effects"), &WorldEnvironment::get_camera_effects); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_camera_effects", "get_camera_effects"); } WorldEnvironment::WorldEnvironment() { }