/*************************************************************************/ /* visual_instance.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "visual_instance.h" #include "servers/visual_server.h" #include "room_instance.h" #include "scene/scene_string_names.h" #include "baked_light_instance.h" #include "skeleton.h" AABB VisualInstance::get_transformed_aabb() const { return get_global_transform().xform( get_aabb() ); } void VisualInstance::_notification(int p_what) { switch(p_what) { case NOTIFICATION_ENTER_WORLD: { // CHECK ROOM Spatial * parent = get_parent_spatial(); Room *room=NULL; bool is_geom = cast_to(); while(parent) { room = parent->cast_to(); if (room) break; if (is_geom && parent->cast_to()) { VS::get_singleton()->instance_geometry_set_baked_light_sampler(get_instance(),parent->cast_to()->get_instance()); break; } parent=parent->get_parent_spatial(); } if (room) { VisualServer::get_singleton()->instance_set_room(instance,room->get_instance()); } // CHECK SKELETON => moving skeleton attaching logic to MeshInstance /* Skeleton *skeleton=get_parent()?get_parent()->cast_to():NULL; if (skeleton) VisualServer::get_singleton()->instance_attach_skeleton( instance, skeleton->get_skeleton() ); */ VisualServer::get_singleton()->instance_set_scenario( instance, get_world()->get_scenario() ); } break; case NOTIFICATION_TRANSFORM_CHANGED: { Transform gt = get_global_transform(); VisualServer::get_singleton()->instance_set_transform(instance,gt); } break; case NOTIFICATION_EXIT_WORLD: { VisualServer::get_singleton()->instance_set_scenario( instance, RID() ); VisualServer::get_singleton()->instance_set_room(instance,RID()); VisualServer::get_singleton()->instance_attach_skeleton( instance, RID() ); VS::get_singleton()->instance_geometry_set_baked_light_sampler(instance, RID() ); } break; } } RID VisualInstance::get_instance() const { return instance; } RID VisualInstance::_get_visual_instance_rid() const { return instance; } void VisualInstance::set_layer_mask(uint32_t p_mask) { layers=p_mask; VisualServer::get_singleton()->instance_set_layer_mask(instance,p_mask); } uint32_t VisualInstance::get_layer_mask() const { return layers; } void VisualInstance::_bind_methods() { ObjectTypeDB::bind_method(_MD("_get_visual_instance_rid"),&VisualInstance::_get_visual_instance_rid); ObjectTypeDB::bind_method(_MD("set_base","base"), &VisualInstance::set_base); ObjectTypeDB::bind_method(_MD("set_layer_mask","mask"), &VisualInstance::set_layer_mask); ObjectTypeDB::bind_method(_MD("get_layer_mask"), &VisualInstance::get_layer_mask); ADD_PROPERTY( PropertyInfo( Variant::INT, "layers",PROPERTY_HINT_ALL_FLAGS), _SCS("set_layer_mask"), _SCS("get_layer_mask")); } void VisualInstance::set_base(const RID& p_base) { VisualServer::get_singleton()->instance_set_base(instance,p_base); } VisualInstance::VisualInstance() { instance = VisualServer::get_singleton()->instance_create(); VisualServer::get_singleton()->instance_attach_object_instance_ID( instance, get_instance_ID() ); layers=1; } VisualInstance::~VisualInstance() { VisualServer::get_singleton()->free(instance); } void GeometryInstance::set_material_override(const Ref& p_material) { material_override=p_material; VS::get_singleton()->instance_geometry_set_material_override(get_instance(),p_material.is_valid() ? p_material->get_rid() : RID()); } Ref GeometryInstance::get_material_override() const{ return material_override; } void GeometryInstance::set_draw_range_begin(float p_dist){ draw_begin=p_dist; VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),draw_begin,draw_end); } float GeometryInstance::get_draw_range_begin() const{ return draw_begin; } void GeometryInstance::set_draw_range_end(float p_dist) { draw_end=p_dist; VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),draw_begin,draw_end); } float GeometryInstance::get_draw_range_end() const { return draw_end; } void GeometryInstance::_notification(int p_what) { if (p_what==NOTIFICATION_ENTER_WORLD) { if (flags[FLAG_USE_BAKED_LIGHT]) { _find_baked_light(); } _update_visibility(); } else if (p_what==NOTIFICATION_EXIT_WORLD) { if (flags[FLAG_USE_BAKED_LIGHT]) { if (baked_light_instance) { baked_light_instance->disconnect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed); baked_light_instance=NULL; } _baked_light_changed(); } } if (p_what==NOTIFICATION_VISIBILITY_CHANGED) { _update_visibility(); } } void GeometryInstance::_baked_light_changed() { if (!baked_light_instance) VS::get_singleton()->instance_geometry_set_baked_light(get_instance(),RID()); else VS::get_singleton()->instance_geometry_set_baked_light(get_instance(),baked_light_instance->get_baked_light_instance()); } void GeometryInstance::_find_baked_light() { Node *n=get_parent(); while(n) { BakedLightInstance *bl=n->cast_to(); if (bl) { baked_light_instance=bl; baked_light_instance->connect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed); _baked_light_changed(); return; } n=n->get_parent(); } _baked_light_changed(); } void GeometryInstance::_update_visibility() { if (!is_inside_tree()) return; _change_notify("geometry/visible"); VS::get_singleton()->instance_geometry_set_flag(get_instance(),VS::INSTANCE_FLAG_VISIBLE,is_visible() && flags[FLAG_VISIBLE]); } void GeometryInstance::set_flag(Flags p_flag,bool p_value) { ERR_FAIL_INDEX(p_flag,FLAG_MAX); if (flags[p_flag]==p_value) return; flags[p_flag]=p_value; VS::get_singleton()->instance_geometry_set_flag(get_instance(),(VS::InstanceFlags)p_flag,p_value); if (p_flag==FLAG_VISIBLE) { _update_visibility(); } if (p_flag==FLAG_USE_BAKED_LIGHT) { if (is_inside_world()) { if (!p_value) { if (baked_light_instance) { baked_light_instance->disconnect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed); baked_light_instance=NULL; } _baked_light_changed(); } else { _find_baked_light(); } } } } bool GeometryInstance::get_flag(Flags p_flag) const{ ERR_FAIL_INDEX_V(p_flag,FLAG_MAX,false); return flags[p_flag]; } void GeometryInstance::set_baked_light_texture_id(int p_id) { baked_light_texture_id=p_id; VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),baked_light_texture_id); } int GeometryInstance::get_baked_light_texture_id() const{ return baked_light_texture_id; } void GeometryInstance::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_material_override","material"), &GeometryInstance::set_material_override); ObjectTypeDB::bind_method(_MD("get_material_override"), &GeometryInstance::get_material_override); ObjectTypeDB::bind_method(_MD("set_flag","flag","value"), &GeometryInstance::set_flag); ObjectTypeDB::bind_method(_MD("get_flag","flag"), &GeometryInstance::get_flag); ObjectTypeDB::bind_method(_MD("set_draw_range_begin","mode"), &GeometryInstance::set_draw_range_begin); ObjectTypeDB::bind_method(_MD("get_draw_range_begin"), &GeometryInstance::get_draw_range_begin); ObjectTypeDB::bind_method(_MD("set_draw_range_end","mode"), &GeometryInstance::set_draw_range_end); ObjectTypeDB::bind_method(_MD("get_draw_range_end"), &GeometryInstance::get_draw_range_end); ObjectTypeDB::bind_method(_MD("set_baked_light_texture_id","id"), &GeometryInstance::set_baked_light_texture_id); ObjectTypeDB::bind_method(_MD("get_baked_light_texture_id"), &GeometryInstance::get_baked_light_texture_id); ObjectTypeDB::bind_method(_MD("_baked_light_changed"), &GeometryInstance::_baked_light_changed); ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/visible"), _SCS("set_flag"), _SCS("get_flag"),FLAG_VISIBLE); ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "geometry/material_override",PROPERTY_HINT_RESOURCE_TYPE,"Material"), _SCS("set_material_override"), _SCS("get_material_override")); ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/cast_shadow"), _SCS("set_flag"), _SCS("get_flag"),FLAG_CAST_SHADOW); ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/receive_shadows"), _SCS("set_flag"), _SCS("get_flag"),FLAG_RECEIVE_SHADOWS); ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/range_begin",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_draw_range_begin"), _SCS("get_draw_range_begin")); ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/range_end",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_draw_range_end"), _SCS("get_draw_range_end")); ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/billboard"), _SCS("set_flag"), _SCS("get_flag"),FLAG_BILLBOARD); ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/billboard_y"), _SCS("set_flag"), _SCS("get_flag"),FLAG_BILLBOARD_FIX_Y); ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/depth_scale"), _SCS("set_flag"), _SCS("get_flag"),FLAG_DEPH_SCALE); ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/visible_in_all_rooms"), _SCS("set_flag"), _SCS("get_flag"),FLAG_VISIBLE_IN_ALL_ROOMS); ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/use_baked_light"), _SCS("set_flag"), _SCS("get_flag"),FLAG_USE_BAKED_LIGHT); ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/baked_light_tex_id"), _SCS("set_baked_light_texture_id"), _SCS("get_baked_light_texture_id")); // ADD_SIGNAL( MethodInfo("visibility_changed")); BIND_CONSTANT(FLAG_VISIBLE ); BIND_CONSTANT(FLAG_CAST_SHADOW ); BIND_CONSTANT(FLAG_RECEIVE_SHADOWS ); BIND_CONSTANT(FLAG_BILLBOARD ); BIND_CONSTANT(FLAG_BILLBOARD_FIX_Y ); BIND_CONSTANT(FLAG_DEPH_SCALE ); BIND_CONSTANT(FLAG_VISIBLE_IN_ALL_ROOMS ); BIND_CONSTANT(FLAG_MAX ); } GeometryInstance::GeometryInstance() { draw_begin=0; draw_end=0; flags[FLAG_VISIBLE]=true; flags[FLAG_CAST_SHADOW]=true; flags[FLAG_RECEIVE_SHADOWS]=true; flags[FLAG_BILLBOARD]=false; flags[FLAG_BILLBOARD_FIX_Y]=false; flags[FLAG_DEPH_SCALE]=false; flags[FLAG_VISIBLE_IN_ALL_ROOMS]=false; baked_light_instance=NULL; baked_light_texture_id=0; VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),0); }