/**************************************************************************/ /* visible_on_screen_notifier_3d.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef VISIBLE_ON_SCREEN_NOTIFIER_3D_H #define VISIBLE_ON_SCREEN_NOTIFIER_3D_H #include "scene/3d/visual_instance_3d.h" class World3D; class Camera3D; class VisibleOnScreenNotifier3D : public VisualInstance3D { GDCLASS(VisibleOnScreenNotifier3D, VisualInstance3D); AABB aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2)); private: bool on_screen = false; void _visibility_enter(); void _visibility_exit(); protected: virtual void _screen_enter() {} virtual void _screen_exit() {} void _notification(int p_what); static void _bind_methods(); public: void set_aabb(const AABB &p_aabb); virtual AABB get_aabb() const override; bool is_on_screen() const; VisibleOnScreenNotifier3D(); ~VisibleOnScreenNotifier3D(); }; class VisibleOnScreenEnabler3D : public VisibleOnScreenNotifier3D { GDCLASS(VisibleOnScreenEnabler3D, VisibleOnScreenNotifier3D); public: enum EnableMode { ENABLE_MODE_INHERIT, ENABLE_MODE_ALWAYS, ENABLE_MODE_WHEN_PAUSED, }; protected: ObjectID node_id; virtual void _screen_enter() override; virtual void _screen_exit() override; EnableMode enable_mode = ENABLE_MODE_INHERIT; NodePath enable_node_path = NodePath(".."); void _notification(int p_what); static void _bind_methods(); void _update_enable_mode(bool p_enable); public: void set_enable_mode(EnableMode p_mode); EnableMode get_enable_mode(); void set_enable_node_path(NodePath p_path); NodePath get_enable_node_path(); VisibleOnScreenEnabler3D(); }; VARIANT_ENUM_CAST(VisibleOnScreenEnabler3D::EnableMode); #endif // VISIBLE_ON_SCREEN_NOTIFIER_3D_H