/*************************************************************************/ /* visibility_notifier.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "visibility_notifier.h" #include "scene/scene_string_names.h" #include "scene/3d/physics_body.h" #include "scene/animation/animation_player.h" #include "scene/scene_string_names.h" void VisibilityNotifier::_enter_camera(Camera* p_camera) { ERR_FAIL_COND(cameras.has(p_camera)); cameras.insert(p_camera); if (cameras.size()==1) { emit_signal(SceneStringNames::get_singleton()->enter_screen); _screen_enter(); } emit_signal(SceneStringNames::get_singleton()->enter_camera,p_camera); } void VisibilityNotifier::_exit_camera(Camera* p_camera){ ERR_FAIL_COND(!cameras.has(p_camera)); cameras.erase(p_camera); emit_signal(SceneStringNames::get_singleton()->exit_camera,p_camera); if (cameras.size()==0) { emit_signal(SceneStringNames::get_singleton()->exit_screen); _screen_exit(); } } void VisibilityNotifier::set_aabb(const AABB& p_aabb){ if (aabb==p_aabb) return; aabb=p_aabb; if (is_inside_world()) { get_world()->_update_notifier(this,get_global_transform().xform(aabb)); } _change_notify("aabb"); update_gizmo(); } AABB VisibilityNotifier::get_aabb() const{ return aabb; } void VisibilityNotifier::_notification(int p_what) { switch(p_what) { case NOTIFICATION_ENTER_WORLD: { get_world()->_register_notifier(this,get_global_transform().xform(aabb)); } break; case NOTIFICATION_TRANSFORM_CHANGED: { get_world()->_update_notifier(this,get_global_transform().xform(aabb)); } break; case NOTIFICATION_EXIT_WORLD: { get_world()->_remove_notifier(this); } break; } } bool VisibilityNotifier::is_on_screen() const { return cameras.size()!=0; } void VisibilityNotifier::_bind_methods(){ ClassDB::bind_method(_MD("set_aabb","rect"),&VisibilityNotifier::set_aabb); ClassDB::bind_method(_MD("get_aabb"),&VisibilityNotifier::get_aabb); ClassDB::bind_method(_MD("is_on_screen"),&VisibilityNotifier::is_on_screen); ADD_PROPERTY( PropertyInfo(Variant::_AABB,"aabb"),_SCS("set_aabb"),_SCS("get_aabb")); ADD_SIGNAL( MethodInfo("enter_camera",PropertyInfo(Variant::OBJECT,"camera",PROPERTY_HINT_RESOURCE_TYPE,"Camera")) ); ADD_SIGNAL( MethodInfo("exit_camera",PropertyInfo(Variant::OBJECT,"camera",PROPERTY_HINT_RESOURCE_TYPE,"Camera")) ); ADD_SIGNAL( MethodInfo("enter_screen")); ADD_SIGNAL( MethodInfo("exit_screen")); } VisibilityNotifier::VisibilityNotifier() { aabb=AABB(Vector3(-1,-1,-1),Vector3(2,2,2)); } ////////////////////////////////////// void VisibilityEnabler::_screen_enter() { for(Map::Element *E=nodes.front();E;E=E->next()) { _change_node_state(E->key(),true); } visible=true; } void VisibilityEnabler::_screen_exit() { for(Map::Element *E=nodes.front();E;E=E->next()) { _change_node_state(E->key(),false); } visible=false; } void VisibilityEnabler::_find_nodes(Node* p_node) { bool add=false; Variant meta; if (enabler[ENABLER_FREEZE_BODIES]) { RigidBody *rb = p_node->cast_to(); if (rb && ((rb->get_mode()==RigidBody::MODE_CHARACTER || (rb->get_mode()==RigidBody::MODE_RIGID && !rb->is_able_to_sleep())))) { add=true; meta=rb->get_mode(); } } if (enabler[ENABLER_PAUSE_ANIMATIONS]) { AnimationPlayer *ap = p_node->cast_to(); if (ap) { add=true; } } if (add) { p_node->connect(SceneStringNames::get_singleton()->exit_tree,this,"_node_removed",varray(p_node),CONNECT_ONESHOT); nodes[p_node]=meta; _change_node_state(p_node,false); } for(int i=0;iget_child_count();i++) { Node *c = p_node->get_child(i); if (c->get_filename()!=String()) continue; //skip, instance _find_nodes(c); } } void VisibilityEnabler::_notification(int p_what){ if (p_what==NOTIFICATION_ENTER_TREE) { if (get_tree()->is_editor_hint()) return; Node *from = this; //find where current scene starts while(from->get_parent() && from->get_filename()==String()) from=from->get_parent(); _find_nodes(from); } if (p_what==NOTIFICATION_EXIT_TREE) { if (get_tree()->is_editor_hint()) return; for (Map::Element *E=nodes.front();E;E=E->next()) { if (!visible) _change_node_state(E->key(),true); E->key()->disconnect(SceneStringNames::get_singleton()->exit_tree,this,"_node_removed"); } nodes.clear(); } } void VisibilityEnabler::_change_node_state(Node* p_node,bool p_enabled) { ERR_FAIL_COND(!nodes.has(p_node)); { RigidBody *rb = p_node->cast_to(); if (rb) rb->set_sleeping(!p_enabled); } { AnimationPlayer *ap=p_node->cast_to(); if (ap) { ap->set_active(p_enabled); } } } void VisibilityEnabler::_node_removed(Node* p_node) { if (!visible) _change_node_state(p_node,true); p_node->disconnect(SceneStringNames::get_singleton()->exit_tree,this,"_node_removed"); nodes.erase(p_node); } void VisibilityEnabler::_bind_methods(){ ClassDB::bind_method(_MD("set_enabler","enabler","enabled"),&VisibilityEnabler::set_enabler); ClassDB::bind_method(_MD("is_enabler_enabled","enabler"),&VisibilityEnabler::is_enabler_enabled); ClassDB::bind_method(_MD("_node_removed"),&VisibilityEnabler::_node_removed); ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"pause_animations"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PAUSE_ANIMATIONS ); ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"freeze_bodies"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_FREEZE_BODIES); BIND_CONSTANT( ENABLER_FREEZE_BODIES ); BIND_CONSTANT( ENABLER_PAUSE_ANIMATIONS ); BIND_CONSTANT( ENABLER_MAX); } void VisibilityEnabler::set_enabler(Enabler p_enabler,bool p_enable){ ERR_FAIL_INDEX(p_enabler,ENABLER_MAX); enabler[p_enabler]=p_enable; } bool VisibilityEnabler::is_enabler_enabled(Enabler p_enabler) const{ ERR_FAIL_INDEX_V(p_enabler,ENABLER_MAX,false); return enabler[p_enabler]; } VisibilityEnabler::VisibilityEnabler() { for(int i=0;i