/*************************************************************************/ /* velocity_tracker_3d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "velocity_tracker_3d.h" #include "core/config/engine.h" void VelocityTracker3D::set_track_physics_step(bool p_track_physics_step) { physics_step = p_track_physics_step; } bool VelocityTracker3D::is_tracking_physics_step() const { return physics_step; } void VelocityTracker3D::update_position(const Vector3 &p_position) { PositionHistory ph; ph.position = p_position; if (physics_step) { ph.frame = Engine::get_singleton()->get_physics_frames(); } else { ph.frame = Engine::get_singleton()->get_idle_frame_ticks(); } if (position_history_len == 0 || position_history[0].frame != ph.frame) { //in same frame, use latest position_history_len = MIN(position_history.size(), position_history_len + 1); for (int i = position_history_len - 1; i > 0; i--) { position_history.write[i] = position_history[i - 1]; } } position_history.write[0] = ph; } Vector3 VelocityTracker3D::get_tracked_linear_velocity() const { Vector3 linear_velocity; float max_time = 1 / 5.0; //maximum time to interpolate a velocity Vector3 distance_accum; float time_accum = 0.0; float base_time = 0.0; if (position_history_len) { if (physics_step) { uint64_t base = Engine::get_singleton()->get_physics_frames(); base_time = float(base - position_history[0].frame) / Engine::get_singleton()->get_iterations_per_second(); } else { uint64_t base = Engine::get_singleton()->get_idle_frame_ticks(); base_time = double(base - position_history[0].frame) / 1000000.0; } } for (int i = 0; i < position_history_len - 1; i++) { float delta = 0.0; uint64_t diff = position_history[i].frame - position_history[i + 1].frame; Vector3 distance = position_history[i].position - position_history[i + 1].position; if (physics_step) { delta = float(diff) / Engine::get_singleton()->get_iterations_per_second(); } else { delta = double(diff) / 1000000.0; } if (base_time + time_accum + delta > max_time) { break; } distance_accum += distance; time_accum += delta; } if (time_accum) { linear_velocity = distance_accum / time_accum; } return linear_velocity; } void VelocityTracker3D::reset(const Vector3 &p_new_pos) { PositionHistory ph; ph.position = p_new_pos; if (physics_step) { ph.frame = Engine::get_singleton()->get_physics_frames(); } else { ph.frame = Engine::get_singleton()->get_idle_frame_ticks(); } position_history.write[0] = ph; position_history_len = 1; } void VelocityTracker3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_track_physics_step", "enable"), &VelocityTracker3D::set_track_physics_step); ClassDB::bind_method(D_METHOD("is_tracking_physics_step"), &VelocityTracker3D::is_tracking_physics_step); ClassDB::bind_method(D_METHOD("update_position", "position"), &VelocityTracker3D::update_position); ClassDB::bind_method(D_METHOD("get_tracked_linear_velocity"), &VelocityTracker3D::get_tracked_linear_velocity); ClassDB::bind_method(D_METHOD("reset", "position"), &VelocityTracker3D::reset); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "track_physics_step"), "set_track_physics_step", "is_tracking_physics_step"); } VelocityTracker3D::VelocityTracker3D() { position_history.resize(4); // should be configurable position_history_len = 0; physics_step = false; }