#include "sprite_3d.h" #include "scene/scene_string_names.h" #include "core_string_names.h" Color SpriteBase3D::_get_color_accum() { if (!color_dirty) return color_accum; if (parent_sprite) color_accum=parent_sprite->_get_color_accum(); else color_accum=Color(1,1,1,1); color_accum.r*=modulate.r; color_accum.g*=modulate.g; color_accum.b*=modulate.b; color_accum.a*=modulate.a; color_dirty=false; return color_accum; } void SpriteBase3D::_propagate_color_changed() { if (color_dirty) return; color_dirty=true; _queue_update(); for (List::Element *E=children.front();E;E=E->next()) { E->get()->_propagate_color_changed(); } } void SpriteBase3D::_notification(int p_what) { if (p_what==NOTIFICATION_ENTER_SCENE) { if (!pending_update) _im_update(); Node *parent=get_parent(); if (parent) { parent_sprite=parent->cast_to(); if (parent_sprite) { pI=parent_sprite->children.push_back(this); } } } if (p_what==NOTIFICATION_EXIT_SCENE) { if (parent_sprite) { parent_sprite->children.erase(pI); pI=NULL; parent_sprite=NULL; } } } void SpriteBase3D::set_centered(bool p_center) { centered=p_center; _queue_update(); } bool SpriteBase3D::is_centered() const { return centered; } void SpriteBase3D::set_offset(const Point2& p_offset) { offset=p_offset; _queue_update(); } Point2 SpriteBase3D::get_offset() const { return offset; } void SpriteBase3D::set_flip_h(bool p_flip) { hflip=p_flip; _queue_update(); } bool SpriteBase3D::is_flipped_h() const { return hflip; } void SpriteBase3D::set_flip_v(bool p_flip) { vflip=p_flip; _queue_update(); } bool SpriteBase3D::is_flipped_v() const { return vflip; } void SpriteBase3D::set_modulate(const Color& p_color) { modulate=p_color; _propagate_color_changed(); _queue_update(); } Color SpriteBase3D::get_modulate() const{ return modulate; } void SpriteBase3D::set_pixel_size(float p_amount) { pixel_size=p_amount; _queue_update(); } float SpriteBase3D::get_pixel_size() const { return pixel_size; } void SpriteBase3D::set_opacity(float p_amount) { opacity=p_amount; _queue_update(); } float SpriteBase3D::get_opacity() const { return opacity; } void SpriteBase3D::set_axis(Vector3::Axis p_axis) { axis=p_axis; _queue_update(); } Vector3::Axis SpriteBase3D::get_axis() const { return axis; } void SpriteBase3D::_im_update() { _draw(); pending_update=false; //texture->draw_rect_region(ci,dst_rect,src_rect,modulate); } void SpriteBase3D::_queue_update(){ if (pending_update) return; pending_update=true; call_deferred(SceneStringNames::get_singleton()->_im_update); } AABB SpriteBase3D::get_aabb() const { return aabb; } DVector SpriteBase3D::get_faces(uint32_t p_usage_flags) const { return DVector(); } void SpriteBase3D::set_draw_flag(DrawFlags p_flag,bool p_enable) { ERR_FAIL_INDEX(p_flag,FLAG_MAX); flags[p_flag]=p_enable; _queue_update(); } bool SpriteBase3D::get_draw_flag(DrawFlags p_flag) const{ ERR_FAIL_INDEX_V(p_flag,FLAG_MAX,false); return flags[p_flag]; } void SpriteBase3D::set_alpha_cut_mode(AlphaCutMode p_mode){ ERR_FAIL_INDEX(p_mode,3); alpha_cut=p_mode; _queue_update(); } SpriteBase3D::AlphaCutMode SpriteBase3D::get_alpha_cut_mode() const{ return alpha_cut; } void SpriteBase3D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_centered","centered"),&SpriteBase3D::set_centered); ObjectTypeDB::bind_method(_MD("is_centered"),&SpriteBase3D::is_centered); ObjectTypeDB::bind_method(_MD("set_offset","offset"),&SpriteBase3D::set_offset); ObjectTypeDB::bind_method(_MD("get_offset"),&SpriteBase3D::get_offset); ObjectTypeDB::bind_method(_MD("set_flip_h","flip_h"),&SpriteBase3D::set_flip_h); ObjectTypeDB::bind_method(_MD("is_flipped_h"),&SpriteBase3D::is_flipped_h); ObjectTypeDB::bind_method(_MD("set_flip_v","flip_v"),&SpriteBase3D::set_flip_v); ObjectTypeDB::bind_method(_MD("is_flipped_v"),&SpriteBase3D::is_flipped_v); ObjectTypeDB::bind_method(_MD("set_modulate","modulate"),&SpriteBase3D::set_modulate); ObjectTypeDB::bind_method(_MD("get_modulate"),&SpriteBase3D::get_modulate); ObjectTypeDB::bind_method(_MD("set_opacity","opacity"),&SpriteBase3D::set_opacity); ObjectTypeDB::bind_method(_MD("get_opacity"),&SpriteBase3D::get_opacity); ObjectTypeDB::bind_method(_MD("set_pixel_size","pixel_size"),&SpriteBase3D::set_pixel_size); ObjectTypeDB::bind_method(_MD("get_pixel_size"),&SpriteBase3D::get_pixel_size); ObjectTypeDB::bind_method(_MD("set_axis","axis"),&SpriteBase3D::set_axis); ObjectTypeDB::bind_method(_MD("get_axis"),&SpriteBase3D::get_axis); ObjectTypeDB::bind_method(_MD("set_draw_flag","flag","enabled"),&SpriteBase3D::set_draw_flag); ObjectTypeDB::bind_method(_MD("get_draw_flag","flag"),&SpriteBase3D::get_draw_flag); ObjectTypeDB::bind_method(_MD("set_alpha_cut_mode","mode"),&SpriteBase3D::set_alpha_cut_mode); ObjectTypeDB::bind_method(_MD("get_alpha_cut_mode"),&SpriteBase3D::get_alpha_cut_mode); ObjectTypeDB::bind_method(_MD("get_item_rect"),&SpriteBase3D::get_item_rect); ObjectTypeDB::bind_method(_MD("_queue_update"),&SpriteBase3D::_queue_update); ObjectTypeDB::bind_method(_MD("_im_update"),&SpriteBase3D::_im_update); ADD_PROPERTY( PropertyInfo( Variant::BOOL, "centered"), _SCS("set_centered"),_SCS("is_centered")); ADD_PROPERTY( PropertyInfo( Variant::VECTOR2, "offset"), _SCS("set_offset"),_SCS("get_offset")); ADD_PROPERTY( PropertyInfo( Variant::BOOL, "flip_h"), _SCS("set_flip_h"),_SCS("is_flipped_h")); ADD_PROPERTY( PropertyInfo( Variant::BOOL, "flip_v"), _SCS("set_flip_v"),_SCS("is_flipped_v")); ADD_PROPERTY( PropertyInfo( Variant::COLOR, "modulate"), _SCS("set_modulate"),_SCS("get_modulate")); ADD_PROPERTY( PropertyInfo( Variant::REAL, "opacity",PROPERTY_HINT_RANGE,"0,1,0.01"), _SCS("set_opacity"),_SCS("get_opacity")); ADD_PROPERTY( PropertyInfo( Variant::REAL, "pixel_size",PROPERTY_HINT_RANGE,"0.0001,128,0.0001"), _SCS("set_pixel_size"),_SCS("get_pixel_size")); ADD_PROPERTY( PropertyInfo( Variant::INT, "axis",PROPERTY_HINT_ENUM,"X-Axis,Y-Axis,Z-Axis"), _SCS("set_axis"),_SCS("get_axis")); ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "flags/transparent"), _SCS("set_draw_flag"),_SCS("get_draw_flag"),FLAG_TRANSPARENT); ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "flags/shaded"), _SCS("set_draw_flag"),_SCS("get_draw_flag"),FLAG_SHADED); ADD_PROPERTY( PropertyInfo( Variant::INT, "flags/alpha_cut",PROPERTY_HINT_ENUM,"Disabled,Discard,Opaque Pre-Pass"), _SCS("set_alpha_cut_mode"),_SCS("get_alpha_cut_mode")); BIND_CONSTANT( FLAG_TRANSPARENT ); BIND_CONSTANT( FLAG_SHADED ); BIND_CONSTANT( FLAG_MAX ); BIND_CONSTANT( ALPHA_CUT_DISABLED ); BIND_CONSTANT( ALPHA_CUT_DISCARD ); BIND_CONSTANT( ALPHA_CUT_OPAQUE_PREPASS ); } SpriteBase3D::SpriteBase3D() { color_dirty=true; centered=true; hflip=false; vflip=false; parent_sprite=NULL; pI=NULL; for(int i=0;i<4;i++) flags[i]=i==FLAG_TRANSPARENT; axis=Vector3::AXIS_Z; pixel_size=0.01; modulate=Color(1,1,1,1); pending_update=false; opacity=1.0; immediate = VisualServer::get_singleton()->immediate_create(); set_base(immediate); } SpriteBase3D::~SpriteBase3D() { VisualServer::get_singleton()->free(immediate); } /////////////////////////////////////////// void Sprite3D::_draw() { RID immediate = get_immediate(); VS::get_singleton()->immediate_clear(immediate); if (!texture.is_valid()) return; //no texuture no life Vector2 tsize = texture->get_size(); if (tsize.x==0 || tsize.y==0) return; Size2i s; Rect2i src_rect; if (region) { s=region_rect.size; src_rect=region_rect; } else { s = texture->get_size(); s=s/Size2i(hframes,vframes); src_rect.size=s; src_rect.pos.x+=(frame%hframes)*s.x; src_rect.pos.y+=(frame/hframes)*s.y; } Point2i ofs=get_offset(); if (is_centered()) ofs-=s/2; Rect2i dst_rect(ofs,s); Rect2 final_rect; Rect2 final_src_rect; if (!texture->get_rect_region(dst_rect,src_rect,final_rect,final_src_rect)) return; if (final_rect.size.x==0 || final_rect.size.y==0) return; Color color=_get_color_accum(); color.a*=get_opacity(); float pixel_size=get_pixel_size(); Vector2 vertices[4]={ (final_rect.pos+Vector2(0,final_rect.size.y)) * pixel_size, (final_rect.pos+final_rect.size) * pixel_size, (final_rect.pos+Vector2(final_rect.size.x,0)) * pixel_size, final_rect.pos * pixel_size, }; Vector2 uvs[4]={ final_src_rect.pos / tsize, (final_src_rect.pos+Vector2(final_src_rect.size.x,0)) / tsize, (final_src_rect.pos+final_src_rect.size) / tsize, (final_src_rect.pos+Vector2(0,final_src_rect.size.y)) / tsize, }; if (is_flipped_h()) { SWAP(uvs[0],uvs[1]); SWAP(uvs[2],uvs[3]); } if (is_flipped_v()) { SWAP(uvs[0],uvs[3]); SWAP(uvs[1],uvs[2]); } Vector3 normal; int axis = get_axis(); normal[axis]=1.0; RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED),get_draw_flag(FLAG_TRANSPARENT),get_alpha_cut_mode()==ALPHA_CUT_DISCARD,get_alpha_cut_mode()==ALPHA_CUT_OPAQUE_PREPASS); VS::get_singleton()->immediate_set_material(immediate,mat); VS::get_singleton()->immediate_begin(immediate,VS::PRIMITIVE_TRIANGLE_FAN,texture->get_rid()); int x_axis = ((axis + 1) % 3); int y_axis = ((axis + 2) % 3); AABB aabb; for(int i=0;i<4;i++) { VS::get_singleton()->immediate_normal(immediate,normal); VS::get_singleton()->immediate_color(immediate,color); VS::get_singleton()->immediate_uv(immediate,uvs[i]); Vector3 vtx; vtx[x_axis]=vertices[i][x_axis]; vtx[y_axis]=vertices[i][y_axis]; VS::get_singleton()->immediate_vertex(immediate,vtx); if (i==0) { aabb.pos=vtx; aabb.size=Vector3(); } else { aabb.expand_to(vtx); } } set_aabb(aabb); VS::get_singleton()->immediate_end(immediate); } void Sprite3D::set_texture(const Ref& p_texture) { if (p_texture==texture) return; if (texture.is_valid()) { texture->disconnect(CoreStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_queue_update); } texture=p_texture; if (texture.is_valid()) { texture->set_flags(texture->get_flags()); //remove repeat from texture, it looks bad in sprites texture->connect(CoreStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_queue_update); } _queue_update(); } Ref Sprite3D::get_texture() const { return texture; } void Sprite3D::set_region(bool p_region) { if (p_region==region) return; region=p_region; _queue_update(); } bool Sprite3D::is_region() const{ return region; } void Sprite3D::set_region_rect(const Rect2& p_region_rect) { bool changed=region_rect!=p_region_rect; region_rect=p_region_rect; if (region && changed) { _queue_update(); } } Rect2 Sprite3D::get_region_rect() const { return region_rect; } void Sprite3D::set_frame(int p_frame) { ERR_FAIL_INDEX(p_frame,vframes*hframes); if (frame != p_frame) frame=p_frame; } int Sprite3D::get_frame() const { return frame; } void Sprite3D::set_vframes(int p_amount) { ERR_FAIL_COND(p_amount<1); vframes=p_amount; _queue_update(); _change_notify("frame"); } int Sprite3D::get_vframes() const { return vframes; } void Sprite3D::set_hframes(int p_amount) { ERR_FAIL_COND(p_amount<1); hframes=p_amount; _queue_update(); _change_notify("frame"); } int Sprite3D::get_hframes() const { return hframes; } Rect2 Sprite3D::get_item_rect() const { if (texture.is_null()) return Rect2(0,0,1,1); //if (texture.is_null()) // return CanvasItem::get_item_rect(); Size2i s; if (region) { s=region_rect.size; } else { s = texture->get_size(); s=s/Point2(hframes,vframes); } Point2i ofs=get_offset(); if (is_centered()) ofs-=s/2; if (s==Size2(0,0)) s=Size2(1,1); return Rect2(ofs,s); } void Sprite3D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_texture","texture:Texture"),&Sprite3D::set_texture); ObjectTypeDB::bind_method(_MD("get_texture:Texture"),&Sprite3D::get_texture); ObjectTypeDB::bind_method(_MD("set_region","enabled"),&Sprite3D::set_region); ObjectTypeDB::bind_method(_MD("is_region"),&Sprite3D::is_region); ObjectTypeDB::bind_method(_MD("set_region_rect","rect"),&Sprite3D::set_region_rect); ObjectTypeDB::bind_method(_MD("get_region_rect"),&Sprite3D::get_region_rect); ObjectTypeDB::bind_method(_MD("set_frame","frame"),&Sprite3D::set_frame); ObjectTypeDB::bind_method(_MD("get_frame"),&Sprite3D::get_frame); ObjectTypeDB::bind_method(_MD("set_vframes","vframes"),&Sprite3D::set_vframes); ObjectTypeDB::bind_method(_MD("get_vframes"),&Sprite3D::get_vframes); ObjectTypeDB::bind_method(_MD("set_hframes","hframes"),&Sprite3D::set_hframes); ObjectTypeDB::bind_method(_MD("get_hframes"),&Sprite3D::get_hframes); ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_texture"),_SCS("get_texture")); ADD_PROPERTY( PropertyInfo( Variant::INT, "vframes"), _SCS("set_vframes"),_SCS("get_vframes")); ADD_PROPERTY( PropertyInfo( Variant::INT, "hframes"), _SCS("set_hframes"),_SCS("get_hframes")); ADD_PROPERTY( PropertyInfo( Variant::INT, "frame"), _SCS("set_frame"),_SCS("get_frame")); ADD_PROPERTY( PropertyInfo( Variant::BOOL, "region"), _SCS("set_region"),_SCS("is_region")); ADD_PROPERTY( PropertyInfo( Variant::RECT2, "region_rect"), _SCS("set_region_rect"),_SCS("get_region_rect")); } Sprite3D::Sprite3D() { region=false; frame=0; vframes=1; hframes=1; } //////////////////////////////////////// void AnimatedSprite3D::_draw() { RID immediate = get_immediate(); VS::get_singleton()->immediate_clear(immediate); if (!frames.is_valid() || !frames->get_frame_count() || frame<0 || frame>=frames->get_frame_count()) { return; } Ref texture = frames->get_frame(frame); if (!texture.is_valid()) return; //no texuture no life Vector2 tsize = texture->get_size(); if (tsize.x==0 || tsize.y==0) return; Size2i s=tsize; Rect2i src_rect; src_rect.size=s; Point2i ofs=get_offset(); if (is_centered()) ofs-=s/2; Rect2i dst_rect(ofs,s); Rect2 final_rect; Rect2 final_src_rect; if (!texture->get_rect_region(dst_rect,src_rect,final_rect,final_src_rect)) return; if (final_rect.size.x==0 || final_rect.size.y==0) return; Color color=_get_color_accum(); color.a*=get_opacity(); float pixel_size=get_pixel_size(); Vector2 vertices[4]={ (final_rect.pos+Vector2(0,final_rect.size.y)) * pixel_size, (final_rect.pos+final_rect.size) * pixel_size, (final_rect.pos+Vector2(final_rect.size.x,0)) * pixel_size, final_rect.pos * pixel_size, }; Vector2 uvs[4]={ final_src_rect.pos / tsize, (final_src_rect.pos+Vector2(final_src_rect.size.x,0)) / tsize, (final_src_rect.pos+final_src_rect.size) / tsize, (final_src_rect.pos+Vector2(0,final_src_rect.size.y)) / tsize, }; if (is_flipped_h()) { SWAP(uvs[0],uvs[1]); SWAP(uvs[2],uvs[3]); } if (is_flipped_v()) { SWAP(uvs[0],uvs[3]); SWAP(uvs[1],uvs[2]); } Vector3 normal; int axis = get_axis(); normal[axis]=1.0; RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED),get_draw_flag(FLAG_TRANSPARENT),get_alpha_cut_mode()==ALPHA_CUT_DISCARD,get_alpha_cut_mode()==ALPHA_CUT_OPAQUE_PREPASS); VS::get_singleton()->immediate_set_material(immediate,mat); VS::get_singleton()->immediate_begin(immediate,VS::PRIMITIVE_TRIANGLE_FAN,texture->get_rid()); int x_axis = ((axis + 1) % 3); int y_axis = ((axis + 2) % 3); AABB aabb; for(int i=0;i<4;i++) { VS::get_singleton()->immediate_normal(immediate,normal); VS::get_singleton()->immediate_color(immediate,color); VS::get_singleton()->immediate_uv(immediate,uvs[i]); Vector3 vtx; vtx[x_axis]=vertices[i][x_axis]; vtx[y_axis]=vertices[i][y_axis]; VS::get_singleton()->immediate_vertex(immediate,vtx); if (i==0) { aabb.pos=vtx; aabb.size=Vector3(); } else { aabb.expand_to(vtx); } } set_aabb(aabb); VS::get_singleton()->immediate_end(immediate); } void AnimatedSprite3D::_bind_methods(){ ObjectTypeDB::bind_method(_MD("set_sprite_frames","sprite_frames:SpriteFrames"),&AnimatedSprite3D::set_sprite_frames); ObjectTypeDB::bind_method(_MD("get_sprite_frames:Texture"),&AnimatedSprite3D::get_sprite_frames); ObjectTypeDB::bind_method(_MD("set_frame","frame"),&AnimatedSprite3D::set_frame); ObjectTypeDB::bind_method(_MD("get_frame"),&AnimatedSprite3D::get_frame); ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE,"SpriteFrames"), _SCS("set_sprite_frames"),_SCS("get_sprite_frames")); ADD_PROPERTY( PropertyInfo( Variant::INT, "frame"), _SCS("set_frame"),_SCS("get_frame")); } void AnimatedSprite3D::set_sprite_frames(const Ref& p_sprite_frames) { if (frames==p_sprite_frames) return; if (frames.is_valid()) frames->disconnect("changed",this,"_queue_update"); frames=p_sprite_frames; if (frames.is_valid()) frames->connect("changed",this,"_queue_update"); if (!frames.is_valid() || frame >=frames->get_frame_count()) { frame=0; } _queue_update(); } Ref AnimatedSprite3D::get_sprite_frames() const{ return frames; } void AnimatedSprite3D::set_frame(int p_frame){ if (frames.is_null()) return; ERR_FAIL_INDEX(p_frame,frames->get_frame_count()); if (frame==p_frame) return; frame=p_frame; _queue_update(); } int AnimatedSprite3D::get_frame() const{ return frame; } Rect2 AnimatedSprite3D::get_item_rect() const { if (!frames.is_valid() || !frames->get_frame_count() || frame<0 || frame>=frames->get_frame_count()) { return Rect2(0,0,1,1); } Ref t = frames->get_frame(frame); if (t.is_null()) return Rect2(0,0,1,1); Size2i s = t->get_size(); Point2i ofs=get_offset(); if (is_centered()) ofs-=s/2; if (s==Size2(0,0)) s=Size2(1,1); return Rect2(ofs,s); } AnimatedSprite3D::AnimatedSprite3D() { frame=0; }